#define LIGHT_ENTRY_POINT // #include // #include namespace Light { class Mirror: public Light::Application { public: Mirror() { // Set window properties auto properties = Light::WindowProperties { .title = "Mirror", .size = glm::uvec2(1280u, 720u), .vsync = true, }; m_window->set_properties(properties); // Attach the sandbox layer LayerStack::emplace_layer(("MirrorLayer")); } }; auto create_application() -> Light::Scope { return Light::create_scope(); } } // namespace Light