#include namespace Light { Timer::Timer(): m_Start(std::chrono::steady_clock::now()) { } DeltaTimer::DeltaTimer(): m_PreviousFrame(NULL), m_DeltaTime(60.0f / 1000.0f) { } void DeltaTimer::Update() { float currentFrame = timer.GetElapsedTime(); m_DeltaTime = currentFrame - m_PreviousFrame; m_PreviousFrame = currentFrame; } } // namespace Light