#include #include #ifndef DONT_FUCKING_ORDER_THESSE_PLEASE_FOR_THE_LOVE_OF_GOD_CLANG_FORMAT #include #endif namespace Light { glRenderCommand::glRenderCommand(GLFWwindow *windowHandle): m_WindowHandle(windowHandle) { } void glRenderCommand::SwapBuffers() { glfwSwapBuffers(m_WindowHandle); } void glRenderCommand::ClearBackBuffer(const glm::vec4 &clearColor) { glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a); glClear(GL_COLOR_BUFFER_BIT); } void glRenderCommand::Draw(unsigned int count) { glDrawArrays(GL_TRIANGLES, 0, count); } void glRenderCommand::DrawIndexed(unsigned int count) { glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr); } void glRenderCommand::DefaultTargetFramebuffer() { glBindFramebuffer(GL_FRAMEBUFFER, NULL); } void glRenderCommand::SetViewport( unsigned int x, unsigned int y, unsigned int width, unsigned int height ) { glViewport(x, y, width, height); } } // namespace Light