#include class SandboxLayer : public Light::Layer { public: SandboxLayer(const std::string& name): Light::Layer(name) {} void OnRender() override { Light::Renderer::DrawQuad(glm::vec3(-0.5f, -0.5f, 0.0f), glm::vec2(1.f, 1.f), glm::vec4(1.12f, 1.41f, 1.72f, 1.0f)); } };