ci: add static_analysis #2
19 changed files with 52 additions and 42 deletions
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@ -52,7 +52,7 @@ Application::Application(): m_window(nullptr)
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m_renderer = Renderer::create(
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m_renderer = Renderer::create(
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(GLFWwindow *)m_window->get_handle(),
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(GLFWwindow *)m_window->get_handle(),
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m_graphics_context->get_shared_context(),
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lt::GraphicsContext::get_shared_context(),
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Renderer::CreateInfo {
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Renderer::CreateInfo {
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.quad_renderer_shader = AssetManager::get_shader("LT_ENGINE_RESOURCES_QUAD_SHADER"),
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.quad_renderer_shader = AssetManager::get_shader("LT_ENGINE_RESOURCES_QUAD_SHADER"),
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.texture_renderer_shader = AssetManager::get_shader(
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.texture_renderer_shader = AssetManager::get_shader(
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@ -68,7 +68,7 @@ Application::Application(): m_window(nullptr)
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m_user_interface = UserInterface::create(
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m_user_interface = UserInterface::create(
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(GLFWwindow *)m_window->get_handle(),
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(GLFWwindow *)m_window->get_handle(),
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m_graphics_context->get_shared_context()
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lt::GraphicsContext::get_shared_context()
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);
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);
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m_layer_stack = create_scope<LayerStack>();
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m_layer_stack = create_scope<LayerStack>();
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@ -131,7 +131,7 @@ public:
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return "TextLoader";
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return "TextLoader";
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}
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}
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[[nodiscard]] auto load(std::filesystem::path file_path) const -> Assets::TextAsset::PackageData
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[[nodiscard]] auto load(const std::filesystem::path& file_path) const -> Assets::TextAsset::PackageData
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{
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{
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auto stream = std::ifstream { file_path, std::ios::binary };
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auto stream = std::ifstream { file_path, std::ios::binary };
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if (!stream.good())
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if (!stream.good())
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@ -35,19 +35,19 @@ public:
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void set_viewport_size(unsigned int width, unsigned int height);
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void set_viewport_size(unsigned int width, unsigned int height);
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void set_projection_type(ProjectionType projectionType);
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void set_projection_type(ProjectionType projection_type);
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void set_orthographic_size(float size);
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void set_orthographic_size(float size);
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void set_orthographic_far_plane(float farPlane);
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void set_orthographic_far_plane(float far_plane);
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void set_orthographic_near_plane(float nearPlane);
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void set_orthographic_near_plane(float near_plane);
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void set_perspective_vertical_fov(float verticalFov);
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void set_perspective_vertical_fov(float vertical_fov);
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void set_perspective_far_plane(float farPlane);
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void set_perspective_far_plane(float far_plane);
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void set_perspective_near_plane(float nearPlane);
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void set_perspective_near_plane(float near_plane);
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[[nodiscard]] auto get_orthographic_size() const -> float
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[[nodiscard]] auto get_orthographic_size() const -> float
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{
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{
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@ -2,7 +2,7 @@
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namespace lt {
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namespace lt {
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enum class EventType
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enum class EventType : uint8_t
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{
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{
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None = 0,
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None = 0,
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@ -24,7 +24,7 @@ enum class EventType
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WindowGainFocus,
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WindowGainFocus,
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};
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};
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enum EventCategory
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enum EventCategory : uint8_t
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{
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{
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None = 0,
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None = 0,
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@ -24,7 +24,10 @@ public:
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return ss.str();
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return ss.str();
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}
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}
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event_type(KeyPressed);
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[[nodiscard]] auto get_event_type() const -> EventType override
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{
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return ::lt::EventType::KeyPressed;
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}
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event_category(InputEventCategory | KeyboardEventCategory);
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event_category(InputEventCategory | KeyboardEventCategory);
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@ -8,7 +8,7 @@ namespace lt {
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class glBlender: public Blender
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class glBlender: public Blender
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{
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{
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public:
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public:
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virtual ~glBlender() = default;
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~glBlender() override = default;
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glBlender();
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glBlender();
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void enable(BlendFactor srcFactor, BlendFactor dstFactor) override;
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void enable(BlendFactor srcFactor, BlendFactor dstFactor) override;
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@ -10,7 +10,7 @@ class glConstantBuffer: public ConstantBuffer
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public:
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public:
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glConstantBuffer(ConstantBufferIndex index, unsigned int size);
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glConstantBuffer(ConstantBufferIndex index, unsigned int size);
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virtual ~glConstantBuffer();
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~glConstantBuffer() override;
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void bind() override;
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void bind() override;
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@ -10,7 +10,7 @@ class glFramebuffer: public Framebuffer
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public:
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public:
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glFramebuffer(const FramebufferSpecification &specification);
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glFramebuffer(const FramebufferSpecification &specification);
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virtual ~glFramebuffer();
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~glFramebuffer() override;
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void bind_as_target(const glm::vec4 &clearColor) override;
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void bind_as_target(const glm::vec4 &clearColor) override;
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@ -16,7 +16,7 @@ class Shader;
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class QuadRendererProgram: RendererProgram
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class QuadRendererProgram: RendererProgram
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{
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{
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public:
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public:
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virtual ~QuadRendererProgram() = default;
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~QuadRendererProgram() override = default;
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struct QuadVertexData
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struct QuadVertexData
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{
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{
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glm::vec4 position;
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glm::vec4 position;
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@ -25,7 +25,7 @@ public:
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};
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};
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QuadRendererProgram(
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QuadRendererProgram(
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unsigned int maxVertices,
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unsigned int max_vertices,
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const Ref<SharedContext> &shared_context,
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const Ref<SharedContext> &shared_context,
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Ref<Shader> shader
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Ref<Shader> shader
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);
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);
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@ -25,7 +25,7 @@ public:
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};
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};
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TextureRendererProgram(
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TextureRendererProgram(
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unsigned int maxVertices,
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unsigned int max_vertices,
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const Ref<SharedContext> &shared_context,
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const Ref<SharedContext> &shared_context,
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Ref<Shader> shader
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Ref<Shader> shader
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);
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);
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@ -16,7 +16,7 @@ class SharedContext;
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class TintedTextureRendererProgram: RendererProgram
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class TintedTextureRendererProgram: RendererProgram
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{
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{
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public:
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public:
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virtual ~TintedTextureRendererProgram() = default;
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~TintedTextureRendererProgram() override = default;
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struct TintedTextureVertexData
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struct TintedTextureVertexData
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{
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{
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glm::vec4 position;
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glm::vec4 position;
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@ -27,8 +27,8 @@ public:
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};
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};
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TintedTextureRendererProgram(
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TintedTextureRendererProgram(
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unsigned int maxVertices,
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unsigned int max_vertices,
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const Ref<SharedContext> &sharedContext,
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const Ref<SharedContext> &shared_context,
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Ref<Shader> shader
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Ref<Shader> shader
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);
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);
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@ -42,8 +42,8 @@ public:
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};
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};
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static auto create(
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static auto create(
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GLFWwindow *window_handle,
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GLFWwindow *windowHandle,
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Ref<SharedContext> shared_context,
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Ref<SharedContext> sharedContext,
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CreateInfo create_info
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CreateInfo create_info
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) -> Scope<Renderer>;
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) -> Scope<Renderer>;
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@ -67,9 +67,13 @@ public:
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s_context->draw_quad_impl(position, size, std::move(texture));
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s_context->draw_quad_impl(position, size, std::move(texture));
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}
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}
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static void draw_quad(const glm::mat4 &transform, const glm::vec4 &tint, Ref<Texture> texture)
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static void draw_quad(
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const glm::mat4 &transform,
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const glm::vec4 &tint,
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const Ref<Texture> &texture
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)
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{
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{
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s_context->draw_quad_impl(transform, tint, std::move(texture));
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s_context->draw_quad_impl(transform, tint, texture);
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}
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}
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static void draw_quad(const glm::mat4 &transform, const glm::vec4 &tint)
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static void draw_quad(const glm::mat4 &transform, const glm::vec4 &tint)
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@ -77,9 +81,9 @@ public:
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s_context->draw_quad_impl(transform, tint);
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s_context->draw_quad_impl(transform, tint);
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}
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}
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static void draw_quad(const glm::mat4 &transform, Ref<Texture> texture)
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static void draw_quad(const glm::mat4 &transform, const Ref<Texture> &texture)
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{
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{
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s_context->draw_quad_impl(transform, std::move(texture));
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s_context->draw_quad_impl(transform, texture);
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}
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}
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static void begin_scene(
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static void begin_scene(
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@ -123,7 +127,11 @@ private:
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bool m_should_clear_backbuffer { false };
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bool m_should_clear_backbuffer { false };
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Renderer(GLFWwindow *windowHandle, Ref<SharedContext> sharedContext, CreateInfo create_info);
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Renderer(
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GLFWwindow *window_handle,
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const Ref<SharedContext> &shared_context,
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CreateInfo create_info
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);
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void draw_quad_impl(
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void draw_quad_impl(
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const glm::vec3 &position,
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const glm::vec3 &position,
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@ -25,8 +25,8 @@ public:
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};
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};
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static auto create(
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static auto create(
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Ref<Assets::TextAsset> vertex_asset,
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const Ref<Assets::TextAsset>& vertex_asset,
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Ref<Assets::TextAsset> pixel_asset,
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const Ref<Assets::TextAsset>& pixel_asset,
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const Ref<SharedContext> &shared_context
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const Ref<SharedContext> &shared_context
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) -> Ref<Shader>;
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) -> Ref<Shader>;
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@ -14,7 +14,7 @@ class Texture
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{
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{
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public:
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public:
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static Ref<Texture> create(
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static Ref<Texture> create(
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Ref<Assets::TextureAsset> asset,
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const Ref<Assets::TextureAsset>& asset,
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const Ref<SharedContext> &shared_context
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const Ref<SharedContext> &shared_context
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);
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);
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@ -20,7 +20,7 @@ Renderer *Renderer::s_context = nullptr;
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Renderer::Renderer(
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Renderer::Renderer(
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GLFWwindow *window_handle,
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GLFWwindow *window_handle,
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Ref<SharedContext> shared_context,
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const Ref<SharedContext>& shared_context,
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CreateInfo create_info
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CreateInfo create_info
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)
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)
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: m_quad_renderer(
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: m_quad_renderer(
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@ -12,8 +12,8 @@
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namespace lt {
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namespace lt {
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/* static */ auto Shader::create(
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/* static */ auto Shader::create(
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Ref<Assets::TextAsset> vertex_asset,
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const Ref<Assets::TextAsset>& vertex_asset,
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Ref<Assets::TextAsset> pixel_asset,
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const Ref<Assets::TextAsset>& pixel_asset,
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const Ref<SharedContext> &shared_context
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const Ref<SharedContext> &shared_context
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) -> Ref<Shader>
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) -> Ref<Shader>
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{
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{
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@ -12,8 +12,8 @@
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namespace lt {
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namespace lt {
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/* static */ auto Texture::create(
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/* static */ auto Texture::create(
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Ref<Assets::TextureAsset> asset,
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const Ref<Assets::TextureAsset>& asset,
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const Ref<SharedContext> &shared_context
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const Ref<SharedContext> & /*shared_context*/
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) -> Ref<Texture>
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) -> Ref<Texture>
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{
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{
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switch (GraphicsContext::get_graphics_api())
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switch (GraphicsContext::get_graphics_api())
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@ -12,7 +12,7 @@ class SharedContext;
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class UserInterface
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class UserInterface
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{
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{
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public:
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public:
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static auto create(GLFWwindow *window_handle, Ref<SharedContext> shared_context)
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static auto create(GLFWwindow *windowHandle, Ref<SharedContext> sharedContext)
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-> Scope<UserInterface>;
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-> Scope<UserInterface>;
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static void dockspace_begin();
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static void dockspace_begin();
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@ -25,7 +25,7 @@ public:
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virtual ~UserInterface() = default;
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virtual ~UserInterface() = default;
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void init(GLFWwindow *window_handle, Ref<SharedContext> sharedContext);
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void init(GLFWwindow *windowHandle, Ref<SharedContext> sharedContext);
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virtual void platform_implementation(
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virtual void platform_implementation(
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GLFWwindow *window_handle,
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GLFWwindow *window_handle,
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@ -9,8 +9,7 @@
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namespace lt {
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namespace lt {
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Window::~Window()
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Window::~Window()
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{
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= default;
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}
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auto Window::create(const std::function<void(Event &)> &callback) -> Scope<Window>
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auto Window::create(const std::function<void(Event &)> &callback) -> Scope<Window>
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{
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{
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@ -18,7 +17,7 @@ auto Window::create(const std::function<void(Event &)> &callback) -> Scope<Windo
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}
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}
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lWindow::lWindow(std::function<void(Event &)> callback)
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lWindow::lWindow(std::function<void(Event &)> callback)
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: m_event_callback(std::move(std::move(callback)))
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: m_handle(glfwCreateWindow(1u, 1u, "", nullptr, nullptr)), m_event_callback(std::move(std::move(callback)))
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{
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{
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// init glfw
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// init glfw
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ensure(glfwInit(), "lWindow::lWindow: failed to initialize 'glfw'");
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ensure(glfwInit(), "lWindow::lWindow: failed to initialize 'glfw'");
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@ -29,7 +28,7 @@ lWindow::lWindow(std::function<void(Event &)> callback)
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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m_handle = glfwCreateWindow(1u, 1u, "", nullptr, nullptr);
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ensure(m_handle, "lWindow::lWindow: failed to create 'GLFWwindow'");
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ensure(m_handle, "lWindow::lWindow: failed to create 'GLFWwindow'");
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glfwSetWindowUserPointer(m_handle, &m_event_callback);
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glfwSetWindowUserPointer(m_handle, &m_event_callback);
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|
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Loading…
Add table
Reference in a new issue