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933ac514a0 |
10 changed files with 298 additions and 24 deletions
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@ -12,9 +12,11 @@ class LightRecipe(ConanFile):
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options = {
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"enable_static_analysis": [True, False],
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"export_compile_commands": [True, False],
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}
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default_options = {
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"export_compile_commands": True,
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"enable_static_analysis": False,
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}
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@ -39,7 +41,7 @@ class LightRecipe(ConanFile):
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tc.variables["CMAKE_BUILD_TYPE"] = self.settings.build_type
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tc.cache_variables["CMAKE_EXPORT_COMPILE_COMMANDS"] = True
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tc.cache_variables["CMAKE_EXPORT_COMPILE_COMMANDS"] = self.options.export_compile_commands
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tc.cache_variables["ENABLE_STATIC_ANALYSIS"] = self.options.enable_static_analysis
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repo = git.Repo(search_parent_directories=True)
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@ -55,10 +55,12 @@ enum class Platform : uint8_t
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namespace constants {
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#if defined(LIGHT_PLATFORM_WINDOWS)
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#define lt_win(x) x
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#define lt_win(x)
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constexpr auto platform = Platform::windows;
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constexpr auto platform_name = "windows";
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#undef LIGHT_PLATFORM_WINDOWS
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#elif defined(LIGHT_PLATFORM_LINUX)
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#define lt_lin(x) x
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constexpr auto platform = Platform::gnu;
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@ -77,18 +79,6 @@ constexpr auto platform_name = "mac";
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} // namespace constants
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template<typename T = void>
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concept is_linux = true;
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auto linux_only(auto value)
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requires is_linux<void>
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{
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if constexpr (is_linux)
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{
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return value;
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}
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}
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/* bit-wise */
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constexpr auto bit(auto x)
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{
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@ -23,6 +23,7 @@
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#include <math.h>
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#include <memory>
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#include <set>
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#include <span>
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#include <sstream>
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#include <string>
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#include <string_view>
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@ -33,8 +33,8 @@ void Scene::on_update(float deltaTime)
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void Scene::on_render(const Ref<Framebuffer> &targetFrameBuffer /* = nullptr */)
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{
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auto *sceneCamera = (Camera *) {};
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auto *sceneCameraTransform = (TransformComponent *) {};
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auto *sceneCamera = (Camera *)nullptr;
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auto *sceneCameraTransform = (TransformComponent *)nullptr;
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/* scene camera */
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{
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@ -29,22 +29,22 @@ public:
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return m_render_target_view;
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}
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[[nodiscard]] auto &GetDeviceRef() -> Microsoft::WRL::ComPtr<ID3D11Device>
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[[nodiscard]] auto GetDeviceRef() -> Microsoft::WRL::ComPtr<ID3D11Device>
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{
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return m_device;
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}
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[[nodiscard]] auto &GetDeviceContextRef() -> Microsoft::WRL::ComPtr<ID3D11DeviceContext>
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[[nodiscard]] auto GetDeviceContextRef() -> Microsoft::WRL::ComPtr<ID3D11DeviceContext>
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{
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return m_deviceContext;
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}
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[[nodiscard]] auto &GetSwapChainRef() -> Microsoft::WRL::ComPtr<IDXGISwapChain>
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[[nodiscard]] auto GetSwapChainRef() -> Microsoft::WRL::ComPtr<IDXGISwapChain>
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{
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return m_swap_chain;
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}
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[[nodiscard]] auto &GetRenderTargetViewRef() -> Microsoft::WRL::ComPtr<ID3D11RenderTargetView>
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[[nodiscard]] auto GetRenderTargetViewRef() -> Microsoft::WRL::ComPtr<ID3D11RenderTargetView>
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{
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return m_render_target_view;
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}
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@ -2,6 +2,7 @@
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#include <glm/glm.hpp>
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#include <renderer/programs/renderer_program.hpp>
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#include <span>
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namespace lt {
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@ -23,13 +23,13 @@ glShader::glShader(
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pixel_asset->unpack_blob(pixel_blob_metadata.tag, pixel_blob.data(), pixel_blob.size());
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auto vertex_source = std::string {
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vertex_blob.data(),
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vertex_blob.data() + vertex_blob.size(), // NOLINT
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reinterpret_cast<char *>(vertex_blob.data()),
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reinterpret_cast<char *>(vertex_blob.data()) + vertex_blob.size(), // NOLINT
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};
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auto pixel_source = std::string {
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pixel_blob.data(),
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pixel_blob.data() + pixel_blob.size(), // NOLINT
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reinterpret_cast<char *>(pixel_blob.data()),
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reinterpret_cast<char *>(pixel_blob.data()) + pixel_blob.size(), // NOLINT
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};
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const auto vertex_shader = compile_shader(vertex_source, Shader::Stage::vertex);
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@ -11,6 +11,7 @@
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#include <renderer/renderer.hpp>
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#include <renderer/shader.hpp>
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#include <renderer/texture.hpp>
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#include <span>
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#include <utility>
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namespace lt {
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@ -0,0 +1,51 @@
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#pragma once
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#include <window/window.hpp>
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struct GLFWwindow;
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namespace lt {
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class Event;
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class WindowResizedEvent;
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class wWindow: public Window
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{
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public:
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wWindow(std::function<void(Event &)> callback);
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~wWindow() override;
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void poll_events() override;
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void on_event(const Event &event) override;
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void set_properties(
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const WindowProperties &properties,
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bool overrideVisibility = false
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) override;
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void set_title(const std::string &title) override;
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void set_size(const glm::uvec2 &size, bool additive = false) override;
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void set_v_sync(bool vsync, bool toggle = false) override;
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void set_visibility(bool visible, bool toggle = false) override;
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[[nodiscard]] auto get_handle() -> void * override
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{
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return m_handle;
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}
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private:
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GLFWwindow *m_handle { nullptr };
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std::function<void(Event &)> m_event_callback;
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void on_window_resize(const WindowResizedEvent &event);
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void bind_glfw_events();
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};
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} // namespace lt
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@ -0,0 +1,228 @@
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#include <GLFW/glfw3.h>
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#include <input/events/char.hpp>
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#include <input/events/event.hpp>
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#include <input/events/keyboard.hpp>
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#include <input/events/mouse.hpp>
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#include <input/events/window.hpp>
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#include <window/windows/window.hpp>
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namespace lt {
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Window::~Window()
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{
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}
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auto Window::create(const std::function<void(Event &)> &callback) -> Scope<Window>
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{
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return create_scope<wWindow>(callback);
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}
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wWindow::wWindow(std::function<void(Event &)> callback)
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: m_event_callback(std::move(std::move(callback)))
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{
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// init glfw
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ensure(glfwInit(), "wWindow::wWindow: failed to initialize 'glfw'");
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// create window
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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m_handle = glfwCreateWindow(1u, 1u, "", nullptr, nullptr);
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ensure(m_handle, "wWindow::wWindow: failed to create 'GLFWwindow'");
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glfwSetWindowUserPointer(m_handle, &m_event_callback);
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bind_glfw_events();
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}
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wWindow::~wWindow()
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{
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glfwDestroyWindow(m_handle);
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}
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void wWindow::poll_events()
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{
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glfwPollEvents();
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}
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void wWindow::on_event(const Event &event)
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{
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switch (event.get_event_type())
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{
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/* closed */
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case EventType::WindowClosed: b_Closed = true; break;
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/* resized */
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case EventType::WindowResized:
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on_window_resize(dynamic_cast<const WindowResizedEvent &>(event));
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break;
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}
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}
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void wWindow::on_window_resize(const WindowResizedEvent &event)
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{
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m_properties.size = event.get_size();
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}
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void wWindow::
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set_properties(const WindowProperties &properties, bool overrideVisibility /* = false */)
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{
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// save the visibility status and re-assign if 'overrideVisibility' is false
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auto visible = overrideVisibility ? properties.visible : m_properties.visible;
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m_properties = properties;
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m_properties.visible = visible;
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// set properties
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set_title(properties.title);
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set_size(properties.size);
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set_v_sync(properties.vsync);
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set_visibility(visible);
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}
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void wWindow::set_title(const std::string &title)
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{
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m_properties.title = title;
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glfwSetWindowTitle(m_handle, title.c_str());
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}
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void wWindow::set_size(const glm::uvec2 &size, bool additive /* = false */)
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{
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m_properties.size.x = size.x == 0u ? m_properties.size.x :
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additive ? m_properties.size.x + size.x :
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size.x;
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m_properties.size.y = size.y == 0u ? m_properties.size.y :
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additive ? m_properties.size.y + size.y :
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size.y;
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glfwSetWindowSize(m_handle, size.x, size.y);
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}
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void wWindow::set_v_sync(bool vsync, bool toggle /* = false */)
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{
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m_properties.vsync = toggle ? !m_properties.vsync : vsync;
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glfwSwapInterval(m_properties.vsync);
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}
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void wWindow::set_visibility(bool visible, bool toggle)
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{
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m_properties.visible = toggle ? !m_properties.visible : visible;
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if (m_properties.visible)
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{
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glfwShowWindow(m_handle);
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}
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else
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{
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glfwHideWindow(m_handle);
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}
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}
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void wWindow::bind_glfw_events()
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{
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glfwSetCursorPosCallback(m_handle, [](GLFWwindow *window, double xpos, double ypos) {
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auto callback = *(std::function<void(Event &)> *)glfwGetWindowUserPointer(window);
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auto event = MouseMovedEvent {
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static_cast<float>(xpos),
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static_cast<float>(ypos),
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};
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callback(event);
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});
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glfwSetMouseButtonCallback(
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m_handle,
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[](GLFWwindow *window, int button, int action, int /*mods*/) {
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std::function<void(Event &)> const callback = *(
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std::function<void(Event &)> *
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)glfwGetWindowUserPointer(window);
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if (action == GLFW_PRESS)
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{
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auto event = ButtonPressedEvent { button };
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callback(event);
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}
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else if (action == GLFW_RELEASE)
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{
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auto event = ButtonReleasedEvent { button };
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callback(event);
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}
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}
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);
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glfwSetScrollCallback(m_handle, [](GLFWwindow *window, double /*xoffset*/, double yoffset) {
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auto callback = *(std::function<void(Event &)> *)glfwGetWindowUserPointer(window);
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auto event = WheelScrolledEvent { static_cast<float>(yoffset) };
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callback(event);
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});
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glfwSetKeyCallback(
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m_handle,
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[](GLFWwindow *window, int key, int /*scancode*/, int action, int /*mods*/) {
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auto callback = *(std::function<void(Event &)> *)glfwGetWindowUserPointer(window);
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if (action == GLFW_PRESS)
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{
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auto event = KeyPressedEvent { key };
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callback(event);
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}
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else if (action == GLFW_RELEASE)
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{
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auto event = KeyReleasedEvent { key };
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callback(event);
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}
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}
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);
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glfwSetCharCallback(m_handle, [](GLFWwindow *window, unsigned int character) {
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auto callback = *(std::function<void(Event &)> *)glfwGetWindowUserPointer(window);
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auto event = SetCharEvent { character };
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callback(event);
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});
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glfwSetWindowPosCallback(m_handle, [](GLFWwindow *window, int xpos, int ypos) {
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auto callback = *(std::function<void(Event &)> *)glfwGetWindowUserPointer(window);
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auto event = WindowMovedEvent { xpos, ypos };
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callback(event);
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});
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glfwSetWindowSizeCallback(m_handle, [](GLFWwindow *window, int width, int height) {
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auto callback = *(std::function<void(Event &)> *)glfwGetWindowUserPointer(window);
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auto event = WindowResizedEvent {
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static_cast<unsigned int>(width),
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static_cast<unsigned int>(height),
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};
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callback(event);
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});
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glfwSetWindowCloseCallback(m_handle, [](GLFWwindow *window) {
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auto callback = *(std::function<void(Event &)> *)glfwGetWindowUserPointer(window);
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auto event = WindowClosedEvent {};
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callback(event);
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});
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glfwSetWindowFocusCallback(m_handle, [](GLFWwindow *window, int focus) {
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auto callback = *(std::function<void(Event &)> *)glfwGetWindowUserPointer(window);
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if (focus == GLFW_TRUE)
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{
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auto event = WindowGainFocusEvent {};
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callback(event);
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}
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else
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{
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auto event = WindowLostFocusEvent {};
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callback(event);
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}
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});
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}
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} // namespace lt
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Loading…
Add table
Reference in a new issue