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	| Author | SHA1 | Date | |
|---|---|---|---|
| ae236efe2b | |||
| 38cabb6b32 | 
					 5 changed files with 26 additions and 15 deletions
				
			
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			@ -7,7 +7,7 @@ namespace lt {
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//==================== CONSTANT_BUFFER ====================//
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glConstantBuffer::glConstantBuffer(ConstantBufferIndex index, unsigned int size)
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    : m_buffer_id()
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    : m_buffer_id(NULL)
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    , m_index(static_cast<int>(index))
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{
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	glCreateBuffers(1, &m_buffer_id);
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			@ -40,7 +40,7 @@ void glConstantBuffer::un_map()
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//==================== VERTEX_BUFFER ====================//
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glVertexBuffer::glVertexBuffer(float *vertices, unsigned int stride, unsigned int count)
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    : m_buffer_id()
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    : m_buffer_id(NULL)
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{
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	glCreateBuffers(1, &m_buffer_id);
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	glNamedBufferData(
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			@ -63,7 +63,7 @@ void glVertexBuffer::bind()
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void glVertexBuffer::un_bind()
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{
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	glBindBuffer(GL_ARRAY_BUFFER, {});
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	glBindBuffer(GL_ARRAY_BUFFER, NULL);
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}
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auto glVertexBuffer::map() -> void *
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			@ -78,7 +78,7 @@ void glVertexBuffer::un_map()
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//==================== VERTEX_BUFFER ====================//
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//==================== INDEX_BUFFER ====================//
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glIndexBuffer::glIndexBuffer(unsigned int *indices, unsigned int count): m_buffer_id()
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glIndexBuffer::glIndexBuffer(unsigned int *indices, unsigned int count): m_buffer_id(NULL)
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{
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	// generate indices if not provided
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	auto hasIndices = !!indices;
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			@ -132,7 +132,7 @@ void glIndexBuffer::bind()
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void glIndexBuffer::un_bind()
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{
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	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, {});
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	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, NULL);
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}
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//==================== INDEX_BUFFER ====================//
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			@ -6,9 +6,9 @@ namespace lt {
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glFramebuffer::glFramebuffer(const FramebufferSpecification &specification)
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    : m_specification(specification)
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    , m_buffer_id()
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    , m_color_attachment_id()
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    , m_depth_stencil_attachment_id()
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    , m_buffer_id(NULL)
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    , m_color_attachment_id(NULL)
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    , m_depth_stencil_attachment_id(NULL)
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{
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	resize({ specification.width, specification.height });
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}
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			@ -59,7 +59,7 @@ void glFramebuffer::resize(const glm::uvec2 &size)
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	    GL_RGBA8,
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	    m_specification.width,
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	    m_specification.height,
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	    {},
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	    NULL,
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	    GL_RGBA,
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	    GL_UNSIGNED_BYTE,
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	    nullptr
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			@ -74,6 +74,17 @@ void glFramebuffer::resize(const glm::uvec2 &size)
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	    0
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	);
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	// glTextureStorage2D(m_color_attachment_id, 0, GL_RGBA8, m_specification.width,
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	// m_specification.height);
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	//	glCreateTextures(GL_TEXTURE_2D, 1, &m_depth_stencil_attachment_id);
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	//	glBindTexture(GL_TEXTURE_2D, m_depth_stencil_attachment_id);
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	//	glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_specification.width,
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	// m_specification.height, NULL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
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	//	// glTextureStorage2D(m_depth_stencil_attachment_id, 0, GL_DEPTH24_STENCIL8,
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	// m_specification.width, m_specification.height); 	glFramebufferTexture2D(GL_FRAMEBUFFER,
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	// GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_depth_stencil_attachment_id, 0);
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	ensure(
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	    (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE),
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	    "Framebuffer is incomplete"
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			@ -33,7 +33,7 @@ void glRenderCommand::draw_indexed(unsigned int count)
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void glRenderCommand::default_target_framebuffer()
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{
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	glBindFramebuffer(GL_FRAMEBUFFER, {});
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	glBindFramebuffer(GL_FRAMEBUFFER, NULL);
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}
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void glRenderCommand::set_viewport(
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			@ -56,7 +56,7 @@ void glShader::bind()
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void glShader::un_bind()
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{
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	glUseProgram({});
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	glUseProgram(NULL);
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}
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auto glShader::compile_shader(const std::string &source, Shader::Stage stage) -> unsigned int
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			@ -67,7 +67,7 @@ auto glShader::compile_shader(const std::string &source, Shader::Stage stage) ->
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	    stage == Shader::Stage::vertex   ? GL_VERTEX_SHADER :
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	    stage == Shader::Stage::pixel    ? GL_FRAGMENT_SHADER :
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	    stage == Shader::Stage::geometry ? GL_GEOMETRY_SHADER :
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	                                       0
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	                                       NULL
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	);
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	// compile
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			@ -91,7 +91,7 @@ auto glShader::compile_shader(const std::string &source, Shader::Stage stage) ->
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		    errorLog
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		);
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		return {};
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		return NULL;
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	}
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#define LIGHT_OPENGL_ENABLE_SHADER_INFO_LOG
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#ifdef LIGHT_OPENGL_ENABLE_SHADER_INFO_LOG
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			@ -9,7 +9,7 @@ glVertexLayout::glVertexLayout(
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    const Ref<VertexBuffer> &buffer,
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    const std::vector<std::pair<std::string, VertexElementType>> &elements
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)
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    : m_array_id()
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    : m_array_id(NULL)
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{
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	// check
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	ensure(
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			@ -65,7 +65,7 @@ void glVertexLayout::bind()
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void glVertexLayout::un_bind()
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{
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	glBindVertexArray({});
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	glBindVertexArray(NULL);
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}
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auto glVertexLayout::get_element_desc(VertexElementType type, unsigned int offset)
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