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4 commits

Author SHA1 Message Date
2061fc74c2
chore: remove lz4 as dependency
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continuous-integration/drone/push Build is failing
2025-09-19 09:44:12 +03:30
b570653c82
chore: remove stb as dependency 2025-09-19 09:42:56 +03:30
f47afbdbcc
chore: remove yaml-cpp as dependency 2025-09-19 09:40:26 +03:30
4be35c76c0
chore: remove imgui as conan dependency 2025-09-19 09:30:42 +03:30
12 changed files with 2 additions and 502 deletions

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@ -29,11 +29,7 @@ class LightRecipe(ConanFile):
} }
def requirements(self): def requirements(self):
self.requires("imgui/1.92.0-docking")
self.requires("entt/3.15.0") self.requires("entt/3.15.0")
self.requires("stb/cci.20240531")
self.requires("yaml-cpp/0.8.0")
self.requires("lz4/1.10.0")
def layout(self): def layout(self):
cmake_layout(self) cmake_layout(self)

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@ -5,6 +5,5 @@ add_executable_module(
target_link_libraries( target_link_libraries(
asset_baker asset_baker
PRIVATE asset_parser PRIVATE asset_parser
PRIVATE stb::stb
PRIVATE logger PRIVATE logger
) )

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@ -7,9 +7,6 @@
#include <string_view> #include <string_view>
#include <unordered_set> #include <unordered_set>
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
namespace lt { namespace lt {
class Loader class Loader
@ -42,78 +39,11 @@ public:
= 0; = 0;
}; };
class StbLoader: public TextureLoader
{
public:
StbLoader() = default;
void load(std::filesystem::path path);
[[nodiscard]] static auto get_supported_extensions() -> std::unordered_set<std::string_view>
{
return { ".png" };
}
[[nodiscard]] auto get_name() const -> std::string_view override
{
return "StbLoader";
}
[[nodiscard]] auto load(std::filesystem::path file_path) const
-> Assets::TextureAsset::PackageData override
{
auto width = int {};
auto height = int {};
auto channels = int {};
auto *pixels = stbi_load(file_path.string().c_str(), &width, &height, &channels, 4);
if (!pixels)
{
throw std::runtime_error {
std::format("Failed to load image file at: {} using stbi_load", file_path.string()),
};
}
const auto metadata = Assets::Asset::Metadata {
.type = Assets::Asset::Type::Texture,
};
const auto texture_metadata = Assets::TextureAsset::Metadata {
.format = Assets::TextureAsset::Format::RGBA8,
.num_components = static_cast<uint32_t>(channels),
.pixel_size = {
static_cast<uint32_t>(width),
static_cast<uint32_t>(height),
{},
},
};
auto pixels_blob = Assets::Blob {};
pixels_blob.resize(static_cast<size_t>(width) * height * channels);
// TODO(Light): figure out if it's possible to directly populate a blob with stbi functions
memcpy(pixels_blob.data(), pixels, pixels_blob.size());
stbi_image_free(pixels);
return Assets::TextureAsset::PackageData {
.metadata = metadata,
.texture_metadata = texture_metadata,
.pixels = std::move(pixels_blob),
};
}
};
class TextureLoaderFactory class TextureLoaderFactory
{ {
public: public:
static auto create(std::string_view file_extension) -> std::unique_ptr<TextureLoader> static auto create(std::string_view file_extension) -> std::unique_ptr<TextureLoader>
{ {
if (StbLoader::get_supported_extensions().contains(file_extension))
{
return std::make_unique<StbLoader>();
}
return {}; return {};
} }
}; };

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@ -6,6 +6,5 @@ add_library_module(asset_parser
target_link_libraries( target_link_libraries(
asset_parser asset_parser
PRIVATE LZ4::lz4_static
PRIVATE logger PRIVATE logger
) )

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@ -1,5 +1,4 @@
#include <asset_parser/assets/text.hpp> #include <asset_parser/assets/text.hpp>
#include <lz4.h>
namespace Assets { namespace Assets {

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@ -1,5 +1,4 @@
#include <asset_parser/assets/texture.hpp> #include <asset_parser/assets/texture.hpp>
#include <lz4.h>
namespace Assets { namespace Assets {

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@ -1,62 +1,5 @@
#include <asset_parser/parser.hpp> #include <asset_parser/parser.hpp>
#include <format>
#include <fstream>
#include <utility>
namespace Assets { namespace Assets {
// void Asset::unpack(std::byte *destination)
// {
// if (!m_stream.is_open())
// {
// throw std::logic_error {
// "Failed to unpack asset: "
// "ifstream is closed",
// };
// }
//
// switch (m_metadata.blob_compression_type)
// {
// case CompressionType::None:
// if (m_metadata.packed_size != m_metadata.unpacked_size)
// {
// throw std::logic_error {
// "Failed to unpack asset: "
// "compression type set to none but packed/unpacked sizes differ",
// };
// }
//
// m_stream.read(
// std::bit_cast<char *>(destination),
// static_cast<long>(m_metadata.packed_size)
// );
// m_stream.close();
//
// case CompressionType::LZ4:
// m_stream.close();
// throw std::logic_error {
// "Failed to unpack asset: "
// "LZ4 compression is not implemented yet",
// };
//
//
// case CompressionType::LZ4HC:
// m_stream.close();
// throw std::logic_error {
// "Failed to unpack asset: "
// "LZ4HC compression is not implemented yet",
// };
//
// default:
// m_stream.close();
// throw std::logic_error {
// std::format(
// "Failed to unpack asset: "
// "Compression type was not recognized: {}",
// std::to_underlying(m_metadata.blob_compression_type)
// ),
// };
// }
// }
} // namespace Assets } // namespace Assets

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@ -1,4 +1,2 @@
add_library_module(ecs entity.cpp scene.cpp uuid.cpp) add_library_module(ecs entity.cpp scene.cpp uuid.cpp)
target_link_libraries(ecs target_link_libraries(ecs PUBLIC logger lt_debug EnTT::EnTT camera math)
PUBLIC logger lt_debug EnTT::EnTT camera math
)

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@ -1,325 +0,0 @@
#include <asset_manager/asset_manager.hpp>
#include <camera/component.hpp>
#include <ecs/components.hpp>
#include <ecs/serializer.hpp>
#include <math/vec3.hpp>
#include <math/vec4.hpp>
#include <yaml-cpp/yaml.h>
namespace YAML {
template<>
struct convert<lt::math::vec3>
{
static auto encode(const lt::math::vec3 &rhs) -> Node
{
auto node = Node {};
node.push_back(rhs.x);
node.push_back(rhs.y);
node.push_back(rhs.z);
return node;
}
static auto decode(const Node &node, lt::math::vec3 &rhs) -> bool
{
if (!node.IsSequence() || node.size() != 3)
{
return false;
}
rhs.x = node[0].as<float>();
rhs.y = node[1].as<float>();
rhs.z = node[2].as<float>();
return true;
}
};
template<>
struct convert<lt::math::vec4>
{
static auto encode(const lt::math::vec4 &rhs) -> Node
{
auto node = Node {};
node.push_back(rhs.x);
node.push_back(rhs.y);
node.push_back(rhs.z);
node.push_back(rhs.w);
return node;
}
static auto decode(const Node &node, lt::math::vec4 &rhs) -> bool
{
if (!node.IsSequence() || node.size() != 4)
{
return false;
}
rhs.x = node[0].as<float>();
rhs.y = node[1].as<float>();
rhs.z = node[2].as<float>();
rhs.w = node[3].as<float>();
return true;
}
};
} // namespace YAML
namespace lt {
auto operator<<(YAML::Emitter &out, const math::vec3 &v) -> YAML::Emitter &
{
out << YAML::Flow;
out << YAML::BeginSeq << v.x << v.y << v.z << YAML::EndSeq;
return out;
}
auto operator<<(YAML::Emitter &out, const math::vec4 &v) -> YAML::Emitter &
{
out << YAML::Flow;
out << YAML::BeginSeq << v.x << v.y << v.z << v.w << YAML::EndSeq;
return out;
}
SceneSerializer::SceneSerializer(const Ref<Scene> &scene): m_scene(scene)
{
}
void SceneSerializer::serialize(const std::string &filePath)
{
auto out = YAML::Emitter {};
out << YAML::BeginMap; // Scene
out << YAML::Key << "Scene" << YAML::Value << "Untitled";
out << YAML::Key << "Entities" << YAML::Value << YAML::BeginSeq;
for (auto [entityID, storage] : m_scene->m_registry.storage())
{
auto entity = Entity { static_cast<entt::entity>(entityID), m_scene.get() };
if (!entity.is_valid())
{
return;
}
serialize_entity(out, entity);
};
out << YAML::EndSeq;
out << YAML::EndMap;
std::filesystem::create_directories(filePath.substr(0ull, filePath.find_last_of('\\')));
auto fout = std::ofstream { filePath };
if (!fout.is_open())
{
log_trc("Failed to create fout at: {}", filePath);
}
fout << out.c_str();
}
auto SceneSerializer::deserialize(const std::string &file_path) -> bool
{
auto stream = std::ifstream { file_path };
auto ss = std::stringstream {};
ss << stream.rdbuf();
auto data = YAML::Load(ss.str());
if (!data["Scene"])
{
return false;
}
auto sceneName = data["Scene"].as<std::string>();
log_trc("Deserializing scene: '{}'", sceneName);
auto entities = data["Entities"];
if (entities)
{
auto texturePaths = std::unordered_set<std::string> {};
for (auto entity : entities)
{
auto uuid = entity["entity"].as<uint64_t>(); // #todo
auto name = std::string {};
auto tagComponent = entity["TagComponent"];
if (tagComponent)
{
name = tagComponent["Tag"].as<std::string>();
}
log_trc("Deserialized entity '{}' : '{}'", uuid, name);
auto deserializedEntity = m_scene->create_entity_with_uuid(name, uuid);
auto gg = deserializedEntity.get_component<TagComponent>();
log_trc("tag: {}", gg.tag);
auto transformComponent = entity["TransformComponent"];
if (transformComponent)
{
auto &entityTransforomComponent = deserializedEntity
.get_component<TransformComponent>();
entityTransforomComponent.translation = transformComponent["Translation"]
.as<math::vec3>();
entityTransforomComponent.rotation = transformComponent["Rotation"]
.as<math::vec3>();
entityTransforomComponent.scale = transformComponent["Scale"].as<math::vec3>();
}
/* #TEMPORARY SOLUTION# */
auto spriteRendererComponent = entity["SpriteRendererComponent"];
if (spriteRendererComponent)
{
auto &entitySpriteRendererComponent = deserializedEntity
.add_component<SpriteRendererComponent>();
entitySpriteRendererComponent.tint = spriteRendererComponent["Tint"]
.as<math::vec4>();
auto texturePath = spriteRendererComponent["Texture"].as<std::string>();
if (!texturePaths.contains(texturePath))
{
AssetManager::load_texture(texturePath, texturePath);
texturePaths.insert(texturePath);
}
entitySpriteRendererComponent.texture = AssetManager::get_texture(texturePath);
}
/* #TEMPORARY SOLUTION# */
auto cameraComponent = entity["CameraComponent"];
if (cameraComponent)
{
auto &entityCameraComponent = deserializedEntity.add_component<CameraComponent>();
const auto &cameraSpecifications = cameraComponent["Camera"];
entityCameraComponent.camera.set_projection_type(
(SceneCamera::ProjectionType)cameraSpecifications["ProjectionType"].as<int>()
);
entityCameraComponent.camera.set_orthographic_size(
cameraSpecifications["OrthographicSize"].as<float>()
);
entityCameraComponent.camera.set_orthographic_near_plane(
cameraSpecifications["OrthographicNearPlane"].as<float>()
);
entityCameraComponent.camera.set_orthographic_far_plane(
cameraSpecifications["OrthographicFarPlane"].as<float>()
);
entityCameraComponent.camera.set_perspective_vertical_fov(
cameraSpecifications["PerspectiveVerticalFOV"].as<float>()
);
entityCameraComponent.camera.set_perspective_near_plane(
cameraSpecifications["PerspectiveNearPlane"].as<float>()
);
entityCameraComponent.camera.set_perspective_far_plane(
cameraSpecifications["PerspectiveFarPlane"].as<float>()
);
entityCameraComponent.camera.set_background_color(
cameraSpecifications["BackgroundColor"].as<math::vec4>()
);
entityCameraComponent.isPrimary = cameraComponent["IsPrimary"].as<bool>();
}
}
return true;
}
return false;
}
void SceneSerializer::serialize_binary(const std::string & /*filePath*/)
{
log_err("NO_IMPLEMENT");
}
auto SceneSerializer::deserialize_binary(const std::string & /*filePath*/) -> bool
{
log_err("NO_IMPLEMENT");
return false;
}
void SceneSerializer::serialize_entity(YAML::Emitter &out, Entity entity)
{
out << YAML::BeginMap; // entity
out << YAML::Key << "entity" << YAML::Value << entity.get_uuid(); // dummy uuid
if (entity.has_component<TagComponent>())
{
out << YAML::Key << "TagComponent";
out << YAML::BeginMap; // tag component
auto &tagComponent = entity.get_component<TagComponent>().tag;
out << YAML::Key << "Tag" << YAML::Value << tagComponent;
out << YAML::EndMap; // tag component
}
if (entity.has_component<TransformComponent>())
{
out << YAML::Key << "TransformComponent";
out << YAML::BeginMap; // transform component
auto &transformComponent = entity.get_component<TransformComponent>();
out << YAML::Key << "Translation" << YAML::Value << transformComponent.translation;
out << YAML::Key << "Rotation" << YAML::Value << transformComponent.rotation;
out << YAML::Key << "Scale" << YAML::Value << transformComponent.scale;
out << YAML::EndMap; // transform component;
}
if (entity.has_component<SpriteRendererComponent>())
{
// TODO(Light): get scene serialization/de-serialization working.
// out << YAML::Key << "SpriteRendererComponent";
// out << YAML::BeginMap; // sprite renderer component;
// auto &spriteRendererComponent = entity.get_component<SpriteRendererComponent>();
// out << YAML::Key << "Texture" << YAML::Value
// << spriteRendererComponent.texture->GetFilePath();
// out << YAML::Key << "Tint" << YAML::Value << spriteRendererComponent.tint;
// out << YAML::EndMap; // sprite renderer component
}
// #todo:
// if(entity.has_component<NativeScriptComponent>())
if (entity.has_component<CameraComponent>())
{
out << YAML::Key << "CameraComponent";
out << YAML::BeginMap; // camera component
auto &cameraComponent = entity.get_component<CameraComponent>();
out << YAML::Key << "Camera" << YAML::Value;
out << YAML::BeginMap; // camera
out << YAML::Key << "OrthographicSize" << YAML::Value
<< cameraComponent.camera.get_orthographic_size();
out << YAML::Key << "OrthographicFarPlane" << YAML::Value
<< cameraComponent.camera.get_orthographic_far_plane();
out << YAML::Key << "OrthographicNearPlane" << YAML::Value
<< cameraComponent.camera.get_orthographic_near_plane();
out << YAML::Key << "PerspectiveVerticalFOV" << YAML::Value
<< cameraComponent.camera.get_perspective_vertical_fov();
out << YAML::Key << "PerspectiveFarPlane" << YAML::Value
<< cameraComponent.camera.get_perspective_far_plane();
out << YAML::Key << "PerspectiveNearPlane" << YAML::Value
<< cameraComponent.camera.get_perspective_near_plane();
out << YAML::Key << "ProjectionType" << YAML::Value
<< (int)cameraComponent.camera.get_projection_type();
out << YAML::Key << "BackgroundColor" << YAML::Value
<< cameraComponent.camera.get_background_color();
out << YAML::EndMap; // camera
out << YAML::Key << "IsPrimary" << YAML::Value << cameraComponent.isPrimary;
out << YAML::EndMap; // camera component
}
out << YAML::EndMap; // entity
}
} // namespace lt

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@ -1,34 +0,0 @@
#pragma once
#include <ecs/entity.hpp>
#include <ecs/scene.hpp>
namespace YAML {
class Emitter;
}
namespace lt {
class SceneSerializer
{
public:
SceneSerializer(const Ref<Scene> &scene);
void serialize(const std::string &filePath);
auto deserialize(const std::string &file_path) -> bool;
void serialize_binary(const std::string &file_path);
auto deserialize_binary(const std::string &file_path) -> bool;
private:
Ref<Scene> m_scene;
void serialize_entity(YAML::Emitter &out, Entity entity);
};
} // namespace lt

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@ -30,7 +30,6 @@ target_link_libraries(
PUBLIC logger PUBLIC logger
PUBLIC imgui PUBLIC imgui
PUBLIC asset_parser PUBLIC asset_parser
PUBLIC yaml-cpp::yaml-cpp
PUBLIC EnTT::EnTT PUBLIC EnTT::EnTT
PRIVATE lt_debug PRIVATE lt_debug
PRIVATE window PRIVATE window

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@ -1,4 +1 @@
find_package(stb REQUIRED)
find_package(yaml-cpp REQUIRED)
find_package(EnTT REQUIRED) find_package(EnTT REQUIRED)
find_package(lz4 REQUIRED)