- Changed all std::unique_ptr/shared_ptr stuff to use Ref/Scope - Fixed the Logger.h include in Base.h problem
- Added 'Framebuffer' - Added an optional 'FrameBuffer' parameter to'Renderer::BeginScene' - Added 'RenderCommand::DefaultTargetFramebuffer()' - Added static 'GraphicsContext::GetSharedContext()' - Fixed 'dxBlender' by changing 'DestBlendAlpha' from D3D11_BLEND_ZERO to D3D11_BLEND_ONE - Fixed 'glRenderCommand::ClearBackBuffer()' by calling glClear before glClearColor - 'Application::GameLoop' now updates the ui ._.
- Added 'Blender' (gl, dx)