Commit graph

24 commits

Author SHA1 Message Date
Light
ec8669d3fe VertexLayout
- Added Byte and UByte types to VertexLayout
- Changed sizeof(int/float...) to sizeof(GLint, GLfloat...) in glVertexLayout
2021-07-29 09:16:30 +04:30
Light
55869f6106 Ref, Scope
- Changed all std::unique_ptr/shared_ptr stuff to use Ref/Scope
- Fixed the Logger.h include in Base.h problem
2021-07-26 11:43:37 +04:30
Light
b54afb6046 Added EnTT
- Added EnTT
- Minor maintenance and fixes
2021-07-24 13:54:50 +04:30
Light
4abde46290 Camera ClearColor
- Camera now has a clear color
- The backbuffer is now cleared using the currently bound camera's
      clear color
2021-07-24 10:00:15 +04:30
Light
9701b08cc3 Maintenance
- ImGui ini file handling and .gitignore
- Minor maintenance
2021-07-23 10:11:20 +04:30
Light
5cc82f1558 Maintenance
- Added 'Get*Ref()' to 'dxSharedContext'

- Fixed 'dxFramebuffer::Resize' not resizing :/
- Fixed 'dxFrameBuffer::BindAsTarget' not setting the viewport
- Fixed 'dxRenderCommand::SetViewport()' not resizing the swapchain's
      buffer

- Improved 'dxGraphicsContext''s debug interface

-  Removed most of the 'ComPtr's in 'dxGraphicsContext',  they can be
      accessed with the 'm_SharedContext'
2021-07-22 13:00:41 +04:30
Light
2061abadd8 Framebuffer resizing
- Added 'Camera::OnResize()' for keeping the aspect ratio updated to
      prevent streching/squashing the scene

- Added 'FrameBuffe::Resize()'

- Enabled ImGui docking and viewport

- 'MirrorLayer::m_Camera' & 'MirrorLayer::m_Framebuffer' now adjust their properties
      when ImGui's available region changes
2021-07-16 19:59:14 +04:30
Light
271f3b2075 Framebuffer
- Added 'Framebuffer'
- Added an optional 'FrameBuffer' parameter to'Renderer::BeginScene'
- Added 'RenderCommand::DefaultTargetFramebuffer()'
- Added static 'GraphicsContext::GetSharedContext()'

- Fixed 'dxBlender' by changing 'DestBlendAlpha' from D3D11_BLEND_ZERO
       to D3D11_BLEND_ONE
- Fixed 'glRenderCommand::ClearBackBuffer()' by calling glClear before
      glClearColor

- 'Application::GameLoop' now updates the ui ._.
2021-07-15 15:46:28 +04:30
Light
57616d755c WindowResizeEvent | FlushScene
- 'Renderer' now receives 'WindowResizedEvent' and handle the
      'Framebuffer' and viewport stuff
- Added 'Renderer' now uses the new 'FlushScene' function to flush when
      the mapped vertex buffer is filled
- The viewport is now set by 'RenderCommand' via the 'Renderer' rather
      than the 'GraphicsConntext'

- 'Window' no longer sends 'WindowResizedEvent' to 'GraphicsContext'
- 'GraphicsContext' no longer receives 'OnWindowResize' events

- Note: Sending events should be done by the 'Application'
2021-07-14 00:17:30 +04:30
Light
a3f0693655 Blender
- Added 'Blender' (gl, dx)
2021-07-09 11:56:31 +04:30
Light
91a0c92fe7 - ConstantBuffers
- Added ConstantBuffers
- Updated GLAD to have GL_ARB_shading_language_420pack extensions
2021-07-05 14:36:36 +04:30
Light
b8ca0099cb Camera
- Added 'Camera'
- Added 'SetuniformMat4' to the 'Shader' , this is a temporary solution
- Added u_ViewProjection to glsl shaders

- Fixed 'Application's' placeholder delta time
- Fixed glfwKeyEvent returning KeyReleasedEvent on GLFW_REPEAT

- Note: Camera is not supported for DirectX for the time being due to hlsl not
       supporting uniforms like glsl
2021-07-05 01:59:18 +04:30
Light
2ab97d3863 Major Maintenance
- Major tidying
- Moved 'RendererProgram' classes out of the 'Renderer' class
- Moved 'RenderCommand' member variable out of 'GraphicsContext' and into
       the 'Renderer' class as a unique_ptr. results in 'Renderer' taking a
       windowHandle for construction
- Defined new macros for max quads in 'Renderer.h'
- Added the 'Stringifier' to 'Base.h'
- Added the 'ResourceManager' to the 'LightEngine.h'
- Application now logs the current file directory
- Fixed the forward declaration in GraphicsContext
- Fixed the debug break in Base.h
- Fixed 'dxShader' not logging compile errors
- 'glVertexLayout' now takes in a shared_ptr for 'VertexBuffer'
- 'glShader' now logs the shader compilation errors properly
- 'dxVertexLayout' now takes in a shared_ptr for 'Shader"
- Modified 'dxSharedContext' members to be private and made getters for them
- 'dxRenderCommand::SwapBuffers' now throws dxException for
       DXGI_ERROR_DEVICE_REMOD error
2021-07-01 19:25:46 +04:30
Light
7872e42c76 dxTexture
- Added dxTexture
- Added hlsl to TextureShader.h
2021-06-29 14:21:05 +04:30
Light
0801ced371 dx-OnWindowResize
- Added dxGraphicsContext::OnWindowResize
2021-06-21 18:09:28 +04:30
Light
f8b35c9572 Maintanance
- Some tidying
- dxGraphicsContext's constructor been split up into multiple Setup functions.
2021-06-21 18:08:25 +04:30
Light
0fc1896854 Handle DEVICE_REMOVED
- Added DXGI_ERROR_DEVICE_REMOVED handling in dxRenderCommand::SwapBuffers
2021-06-21 17:04:51 +04:30
Light
fcfe73923d Major changes
- Major tidying
- Some fixes
-
2021-06-19 15:12:42 +04:30
Light
31560897cd Debug
- Added the Debug folder
- Moved the Logger from Core to Debug
- Added Exceptions ( glException & dxException )
- Debugging the graphics is now a bit easier
2021-06-15 11:10:04 +04:30
Light
bb604e9540 Major changes 2021-06-15 09:39:11 +04:30
Light
0510712d6e IndexBuffer
- IndexBuffer now creates it's own
      indices if non is provided
2021-06-14 17:02:56 +04:30
Light
a3092c476c Batch Rendering & IndexBuffers & RendererProgram 2021-06-13 19:35:48 +04:30
Light3039
2f560239cb DirectX 2021-06-02 17:20:15 +04:30
Light3039
ce1aa29e0e DirectX Context 2021-06-02 09:07:45 +04:30