Light
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102dec99e0
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ltpch
- Added target_precompile_headers to CMakeLists
- Removed #include "ltpch.h" from every .cpp file
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2021-10-07 14:51:17 +03:30 |
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Light
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9033ceffa1
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Major changes
- Major maintenance
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2021-07-29 17:12:13 +04:30 |
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Light
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55869f6106
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Ref, Scope
- Changed all std::unique_ptr/shared_ptr stuff to use Ref/Scope
- Fixed the Logger.h include in Base.h problem
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2021-07-26 11:43:37 +04:30 |
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Light
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271f3b2075
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Framebuffer
- Added 'Framebuffer'
- Added an optional 'FrameBuffer' parameter to'Renderer::BeginScene'
- Added 'RenderCommand::DefaultTargetFramebuffer()'
- Added static 'GraphicsContext::GetSharedContext()'
- Fixed 'dxBlender' by changing 'DestBlendAlpha' from D3D11_BLEND_ZERO
to D3D11_BLEND_ONE
- Fixed 'glRenderCommand::ClearBackBuffer()' by calling glClear before
glClearColor
- 'Application::GameLoop' now updates the ui ._.
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2021-07-15 15:46:28 +04:30 |
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Light
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a3f0693655
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Blender
- Added 'Blender' (gl, dx)
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2021-07-09 11:56:31 +04:30 |
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