Commit graph

9 commits

Author SHA1 Message Date
Light
91a0c92fe7 - ConstantBuffers
- Added ConstantBuffers
- Updated GLAD to have GL_ARB_shading_language_420pack extensions
2021-07-05 14:36:36 +04:30
Light
b8ca0099cb Camera
- Added 'Camera'
- Added 'SetuniformMat4' to the 'Shader' , this is a temporary solution
- Added u_ViewProjection to glsl shaders

- Fixed 'Application's' placeholder delta time
- Fixed glfwKeyEvent returning KeyReleasedEvent on GLFW_REPEAT

- Note: Camera is not supported for DirectX for the time being due to hlsl not
       supporting uniforms like glsl
2021-07-05 01:59:18 +04:30
Light
2ab97d3863 Major Maintenance
- Major tidying
- Moved 'RendererProgram' classes out of the 'Renderer' class
- Moved 'RenderCommand' member variable out of 'GraphicsContext' and into
       the 'Renderer' class as a unique_ptr. results in 'Renderer' taking a
       windowHandle for construction
- Defined new macros for max quads in 'Renderer.h'
- Added the 'Stringifier' to 'Base.h'
- Added the 'ResourceManager' to the 'LightEngine.h'
- Application now logs the current file directory
- Fixed the forward declaration in GraphicsContext
- Fixed the debug break in Base.h
- Fixed 'dxShader' not logging compile errors
- 'glVertexLayout' now takes in a shared_ptr for 'VertexBuffer'
- 'glShader' now logs the shader compilation errors properly
- 'dxVertexLayout' now takes in a shared_ptr for 'Shader"
- Modified 'dxSharedContext' members to be private and made getters for them
- 'dxRenderCommand::SwapBuffers' now throws dxException for
       DXGI_ERROR_DEVICE_REMOD error
2021-07-01 19:25:46 +04:30
Light
c9352407e1 Textures
- Added Texture and glTexture class ( no dx implementation yet )
- Added TextureRendererProgram to Renderer
- Added LoadTexture to ResourceManager
- Added TextureShader
- Added awesomeface.png
- Removed unused shader files from Sandbox/res
- Fixed gladLoadGLLoader call in glGraphicsContext
- Enabled alpha blending in glGraphicsContext
- Added stb_image library
2021-06-29 11:01:11 +04:30
Light
6ded78531f DrawQuad tint
- Renderer::DrawQuad now uses the parameter's value rather than the hardcoded ones.
2021-06-21 18:39:19 +04:30
Light
a3092c476c Batch Rendering & IndexBuffers & RendererProgram 2021-06-13 19:35:48 +04:30
Light3039
cefe62be9f Initial Log 2021-06-01 11:23:41 +04:30
Light3039
4621f86cb2 ImGui & UserInterface class 2021-05-27 10:41:32 +04:30
Light3039
8841216238 GraphicsContext & RenderCommands 2021-05-26 18:41:14 +04:30