Commit graph

4 commits

Author SHA1 Message Date
Light
0c06164509 Major Changes
- Moved every resource files to the <Assets/> directory
- We now use the argc, argv, from main so the Engine responds if a scene file is
      opened by it
- Fixed relative paths <../../> problem, now we use the <Asets/> path
2021-10-08 22:59:47 +03:30
Light
102dec99e0 ltpch
- Added target_precompile_headers to CMakeLists
- Removed #include "ltpch.h" from every .cpp file
2021-10-07 14:51:17 +03:30
Light
924875d12e Fixed Serializer
- Fixed Serializer skipping entities with id 0
- EditorLayer now serializes the scene upon destruction
2021-10-07 03:26:36 +03:30
Light
8447e5dab2 UUID
- Added UUID
- Fixed SceneSerializer texture de-serialization with a temporary solution
- Added GetEntityByTag to Scene
- Added 'editorlayer.yaml' as a Scene to the Mirror project
- EditorLayer no longer generates entities, rather it loads them from 'editorlayer.yaml'
2021-10-07 01:13:18 +03:30