style: apply clang-format v20
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parent
b6953c2a9e
commit
f2c692a118
45 changed files with 220 additions and 163 deletions
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@ -55,10 +55,13 @@ Application::Application(): m_window(nullptr)
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m_graphics_context->get_shared_context(),
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Renderer::CreateInfo {
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.quad_renderer_shader = AssetManager::get_shader("LT_ENGINE_RESOURCES_QUAD_SHADER"),
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.texture_renderer_shader = AssetManager::get_shader("LT_ENGINE_RESOURCES_TEXTURE_SHADER"
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.texture_renderer_shader = AssetManager::get_shader(
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"LT_ENGINE_RESOURCES_TEXTURE_SHADER"
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),
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.tinted_texture_renderer_shader = AssetManager::get_shader(
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"LT_ENGINE_RESOURCES_TINTED_"
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"TEXTURE_SHADER"
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),
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.tinted_texture_renderer_shader = AssetManager::get_shader("LT_ENGINE_RESOURCES_TINTED_"
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"TEXTURE_SHADER"),
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}
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);
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ensure(m_graphics_context, "lWindow::lWindow: failed to create 'GraphicsContext'");
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@ -31,8 +31,11 @@ public:
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TextAsset(const std::filesystem::path &path);
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void unpack_blob(BlobMetadata::Tag tag, std::byte *destination, size_t destination_capacity)
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const;
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void unpack_blob(
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BlobMetadata::Tag tag,
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std::byte *destination,
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size_t destination_capacity
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) const;
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[[nodiscard]] auto get_asset_metadata() const -> const Asset::Metadata &;
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@ -95,22 +95,28 @@ void TextAsset::unpack_blob(
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case Assets::CompressionType::None:
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if (m_text_blob_metadata.uncompressed_size != m_text_blob_metadata.compressed_size)
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{
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throw std::runtime_error("Failed to unpack blob from TextAsset: "
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throw std::runtime_error(
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"Failed to unpack blob from TextAsset: "
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"compressed/uncompressed size mismatch for no compression "
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"type");
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"type"
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);
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}
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if (m_text_blob_metadata.uncompressed_size > destination_capacity)
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{
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throw std::runtime_error("Failed to unpack blob from TextAsset: "
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throw std::runtime_error(
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"Failed to unpack blob from TextAsset: "
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"uncompressed_size > destination_capacity, unpacking "
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"would result in segfault");
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"would result in segfault"
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);
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}
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if (!m_stream.is_open())
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{
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throw std::runtime_error("Failed to unpack blob from TextAsset: ifstream is "
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"closed");
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throw std::runtime_error(
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"Failed to unpack blob from TextAsset: ifstream is "
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"closed"
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);
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}
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m_stream.read(
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@ -122,11 +128,13 @@ void TextAsset::unpack_blob(
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return;
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default:
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throw std::runtime_error(std::format(
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throw std::runtime_error(
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std::format(
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"Failed to unpack blob from TextAsset: unsupported "
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"compression type: {}",
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std::to_underlying(m_text_blob_metadata.compression_type)
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));
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)
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);
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}
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}
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@ -96,22 +96,28 @@ void TextureAsset::unpack_blob(
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case Assets::CompressionType::None:
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if (m_pixel_blob_metadata.uncompressed_size != m_pixel_blob_metadata.compressed_size)
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{
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throw std::runtime_error("Failed to unpack blob from TextureAsset: "
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throw std::runtime_error(
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"Failed to unpack blob from TextureAsset: "
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"compressed/uncompressed size mismatch for no compression "
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"type");
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"type"
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);
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}
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if (m_pixel_blob_metadata.uncompressed_size > destination_capacity)
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{
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throw std::runtime_error("Failed to unpack blob from TextureAsset: "
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throw std::runtime_error(
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"Failed to unpack blob from TextureAsset: "
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"uncompressed_size > destination_capacity, unpacking "
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"would result in segfault");
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"would result in segfault"
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);
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}
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if (!m_stream.is_open())
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{
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throw std::runtime_error("Failed to unpack blob from TextureAsset: ifstream is "
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"closed");
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throw std::runtime_error(
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"Failed to unpack blob from TextureAsset: ifstream is "
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"closed"
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);
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}
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m_stream.read(
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@ -123,11 +129,13 @@ void TextureAsset::unpack_blob(
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return;
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default:
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throw std::runtime_error(std::format(
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throw std::runtime_error(
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std::format(
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"Failed to unpack blob from TextureAsset: unsupported "
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"compression type: {}",
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std::to_underlying(m_pixel_blob_metadata.compression_type)
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));
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)
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);
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}
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}
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@ -167,8 +167,8 @@ auto SceneSerializer::deserialize(const std::string &file_path) -> bool
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{
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auto &entitySpriteRendererComponent = deserializedEntity
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.add_component<SpriteRendererComponent>();
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entitySpriteRendererComponent.tint = spriteRendererComponent["Tint"].as<glm::vec4>(
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);
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entitySpriteRendererComponent.tint = spriteRendererComponent["Tint"]
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.as<glm::vec4>();
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auto texturePath = spriteRendererComponent["Texture"].as<std::string>();
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@ -11,11 +11,13 @@ class Mirror: public Application
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public:
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Mirror()
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{
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get_window().set_properties(WindowProperties {
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get_window().set_properties(
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WindowProperties {
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.title = "Mirror",
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.size = glm::uvec2(1280u, 720u),
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.vsync = true,
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});
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}
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);
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get_layer_stack().emplace_layer<EditorLayer>("MirrorLayer");
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}
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@ -1,7 +1,6 @@
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#pragma once
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namespace lt {
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class SharedContext;
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@ -1,7 +1,6 @@
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#pragma once
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namespace lt {
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class SharedContext;
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@ -58,8 +57,11 @@ protected:
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class IndexBuffer
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{
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public:
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static auto create(unsigned int *indices, unsigned int count, const Ref<SharedContext>& sharedContext)
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-> Ref<IndexBuffer>;
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static auto create(
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unsigned int *indices,
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unsigned int count,
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const Ref<SharedContext> &sharedContext
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) -> Ref<IndexBuffer>;
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virtual ~IndexBuffer() = default;
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@ -1,7 +1,6 @@
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#pragma once
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#include <d3d11.h>
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#include <renderer/buffers.hpp>
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#include <wrl.h>
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@ -1,7 +1,6 @@
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#pragma once
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#include <d3d11.h>
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#include <renderer/framebuffer.hpp>
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#include <wrl.h>
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@ -1,7 +1,6 @@
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#pragma once
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#include <d3d11.h>
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#include <renderer/graphics_context.hpp>
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#include <wrl.h>
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@ -1,7 +1,6 @@
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#pragma once
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#include <d3d11.h>
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#include <renderer/render_command.hpp>
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#include <wrl.h>
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@ -1,7 +1,6 @@
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#pragma once
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#include <d3d11.h>
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#include <renderer/shader.hpp>
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#include <wrl.h>
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@ -1,7 +1,6 @@
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#pragma once
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#include <d3d11.h>
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#include <renderer/shared_context.hpp>
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#include <wrl.h>
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@ -1,7 +1,6 @@
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#pragma once
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#include <d3d11.h>
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#include <renderer/texture.hpp>
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#include <wrl.h>
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@ -17,8 +17,10 @@ public:
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~dxUserInterface();
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void platform_implementation(GLFWwindow *windowHandle, Ref<SharedContext> sharedContext)
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override;
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void platform_implementation(
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GLFWwindow *windowHandle,
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Ref<SharedContext> sharedContext
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) override;
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void begin() override;
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@ -1,7 +1,6 @@
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#pragma once
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#include <d3d11.h>
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#include <renderer/vertex_layout.hpp>
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#include <wrl.h>
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@ -22,8 +22,12 @@ public:
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void default_target_framebuffer() override;
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void set_viewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height)
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override;
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void set_viewport(
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unsigned int x,
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unsigned int y,
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unsigned int width,
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unsigned int height
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) override;
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private:
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GLFWwindow *m_window_handle;
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@ -14,8 +14,10 @@ public:
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~glUserInterface() override;
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void platform_implementation(GLFWwindow *windowHandle, Ref<SharedContext> sharedContext)
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override;
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void platform_implementation(
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GLFWwindow *windowHandle,
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Ref<SharedContext> sharedContext
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) override;
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void begin() override;
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@ -1,7 +1,6 @@
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#pragma once
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namespace lt {
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class SharedContext
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@ -17,9 +17,11 @@ auto Blender::create(const Ref<SharedContext> & /*sharedContext*/) -> Scope<Blen
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case GraphicsAPI::OpenGL: return create_scope<glBlender>();
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case GraphicsAPI::DirectX:
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lt_win(return create_scope<dxBlender>(
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lt_win(
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return create_scope<dxBlender>(
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std::static_pointer_cast<dxSharedContext>(sharedContext)
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);)
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);
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)
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default
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: ensure(
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@ -23,11 +23,13 @@ auto ConstantBuffer::create(
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case GraphicsAPI::OpenGL: return create_scope<glConstantBuffer>(index, size);
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case GraphicsAPI::DirectX:
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lt_win(return create_scope<dxConstantBuffer>(
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lt_win(
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return create_scope<dxConstantBuffer>(
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index,
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size,
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std::static_pointer_cast<dxSharedContext>(sharedContext)
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);)
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);
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)
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default
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: ensure(
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@ -51,12 +53,14 @@ auto VertexBuffer::create(
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case GraphicsAPI::OpenGL: return create_ref<glVertexBuffer>(vertices, stride, count);
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case GraphicsAPI::DirectX:
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lt_win(return create_ref<dxVertexBuffer>(
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lt_win(
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return create_ref<dxVertexBuffer>(
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vertices,
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stride,
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count,
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std::static_pointer_cast<dxSharedContext>(sharedContext)
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);)
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);
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)
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default
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: ensure(
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@ -79,11 +83,13 @@ auto IndexBuffer::create(
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case GraphicsAPI::OpenGL: return create_ref<glIndexBuffer>(indices, count);
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case GraphicsAPI::DirectX:
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lt_win(return create_ref<dxIndexBuffer>(
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lt_win(
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return create_ref<dxIndexBuffer>(
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indices,
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count,
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std::dynamic_pointer_cast<dxSharedContext>(sharedContext)
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);)
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);
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)
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default
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: ensure(
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|
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@ -36,9 +36,11 @@ dxFramebuffer::dxFramebuffer(
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srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = 1;
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srvDesc.Texture2D.MostDetailedMip = 0;
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dxc(m_context->get_device()
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->CreateShaderResourceView(m_color_attachment.Get(), &srvDesc, &m_shader_resource_view)
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);
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dxc(m_context->get_device()->CreateShaderResourceView(
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m_color_attachment.Get(),
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&srvDesc,
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&m_shader_resource_view
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));
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auto rtvDesc = D3D11_RENDER_TARGET_VIEW_DESC {};
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rtvDesc.Format = t2dDesc.Format;
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@ -101,9 +103,11 @@ void dxFramebuffer::resize(const glm::uvec2 &size)
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dxc(m_context->get_device()->CreateTexture2D(&textureDesc, nullptr, &m_color_attachment));
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dxc(m_context->get_device()
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->CreateRenderTargetView(m_color_attachment.Get(), &rtvDesc, &m_render_target_view));
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dxc(m_context->get_device()
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->CreateShaderResourceView(m_color_attachment.Get(), &srvDesc, &m_shader_resource_view)
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);
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dxc(m_context->get_device()->CreateShaderResourceView(
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m_color_attachment.Get(),
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&srvDesc,
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&m_shader_resource_view
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));
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}
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} // namespace lt
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|
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@ -94,9 +94,11 @@ void dxGraphicsContext::setup_render_targets()
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auto backBuffer = Microsoft::WRL::ComPtr<ID3D11Resource> {};
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dxc(context->get_swap_chain()->GetBuffer(0u, __uuidof(ID3D11Resource), &backBuffer));
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dxc(context->get_device()
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->CreateRenderTargetView(backBuffer.Get(), nullptr, &context->GetRenderTargetViewRef())
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);
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dxc(context->get_device()->CreateRenderTargetView(
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backBuffer.Get(),
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nullptr,
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&context->GetRenderTargetViewRef()
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));
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// set render target view
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context->get_device_context()
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|
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@ -59,7 +59,8 @@ dxShader::dxShader(
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NULL,
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&m_vertex_shader
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));
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dxc(m_context->get_device()
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dxc(
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m_context->get_device()
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->CreatePixelShader(ps->GetBufferPointer(), ps->GetBufferSize(), NULL, &m_pixel_shader)
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);
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}
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|
|
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@ -18,13 +18,15 @@ dxVertexLayout::dxVertexLayout(
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// extract elements desc
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for (const auto &element : elements)
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{
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inputElementsDesc.emplace_back(D3D11_INPUT_ELEMENT_DESC { element.first.c_str(),
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inputElementsDesc.emplace_back(
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D3D11_INPUT_ELEMENT_DESC { element.first.c_str(),
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NULL,
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get_dxgi_format(element.second),
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0u,
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D3D11_APPEND_ALIGNED_ELEMENT,
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D3D11_INPUT_PER_VERTEX_DATA,
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0u });
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0u }
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);
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}
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auto dxpShader = std::dynamic_pointer_cast<dxShader>(shader);
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|
|
|
@ -20,10 +20,12 @@ auto Framebuffer::create(
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case GraphicsAPI::OpenGL: return create_ref<glFramebuffer>(specification);
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|
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case GraphicsAPI::DirectX:
|
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lt_win(return create_ref<dxFramebuffer>(
|
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lt_win(
|
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return create_ref<dxFramebuffer>(
|
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specification,
|
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std::static_pointer_cast<dxSharedContext>(sharedContext)
|
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););
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);
|
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);
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default:
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ensure(
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|
|
|
@ -1,5 +1,5 @@
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#include <renderer/gl/blender.hpp>
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#include <glad/gl.h>
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#include <renderer/gl/blender.hpp>
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namespace lt {
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|
|
|
@ -1,6 +1,6 @@
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#include <renderer/gl/framebuffers.hpp>
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#include <glad/gl.h>
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#include <glm/glm.hpp>
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#include <renderer/gl/framebuffers.hpp>
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|
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namespace lt {
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|
|
|
@ -1,5 +1,5 @@
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#include <renderer/gl/render_command.hpp>
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#include <glad/gl.h>
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#include <renderer/gl/render_command.hpp>
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#ifndef DONT_FUCKING_ORDER_THESSE_PLEASE_FOR_THE_LOVE_OF_GOD_CLANG_FORMAT
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#include <GLFW/glfw3.h>
|
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#endif
|
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|
|
|
@ -1,5 +1,5 @@
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#include <glad/gl.h>
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#include <debug/assertions.hpp>
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#include <glad/gl.h>
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#include <renderer/gl/buffers.hpp>
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#include <renderer/gl/vertex_layout.hpp>
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|
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|
|
|
@ -37,9 +37,10 @@ auto GraphicsContext::create(GraphicsAPI api, GLFWwindow *window_handle) -> Scop
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break;
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// directx
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case GraphicsAPI::DirectX:
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lt_win(scope_gfx = create_scope<dxGraphicsContext>(window_handle);
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s_context = scope_gfx.get();
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break;)
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lt_win(
|
||||
scope_gfx = create_scope<dxGraphicsContext>(window_handle); s_context = scope_gfx.get();
|
||||
break;
|
||||
)
|
||||
|
||||
default
|
||||
: ensure(
|
||||
|
|
|
@ -19,9 +19,11 @@ auto RenderCommand::create(GLFWwindow *windowHandle, const Ref<SharedContext> &
|
|||
case GraphicsAPI::OpenGL: return create_scope<glRenderCommand>(windowHandle);
|
||||
|
||||
case GraphicsAPI::DirectX:
|
||||
lt_win(return create_scope<dxRenderCommand>(
|
||||
lt_win(
|
||||
return create_scope<dxRenderCommand>(
|
||||
(std::static_pointer_cast<dxSharedContext>)(sharedContext)
|
||||
);)
|
||||
);
|
||||
)
|
||||
|
||||
default
|
||||
: ensure(
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#include <camera/scene.hpp>
|
||||
#include <debug/assertions.hpp>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/matrix.hpp>
|
||||
#include <input/events/window.hpp>
|
||||
#include <debug/assertions.hpp>
|
||||
#include <renderer/blender.hpp>
|
||||
#include <renderer/buffers.hpp>
|
||||
#include <renderer/framebuffer.hpp>
|
||||
|
|
|
@ -26,11 +26,13 @@ namespace lt {
|
|||
return create_ref<glShader>(std::move(vertex_asset), std::move(pixel_asset));
|
||||
|
||||
case GraphicsAPI::DirectX:
|
||||
lt_win(return create_ref<dxShader>(
|
||||
lt_win(
|
||||
return create_ref<dxShader>(
|
||||
vertex_asset,
|
||||
pixel_asset,
|
||||
std::static_pointer_cast<dxSharedContext>(sharedContext)
|
||||
););
|
||||
);
|
||||
);
|
||||
|
||||
default:
|
||||
ensure(
|
||||
|
|
|
@ -21,14 +21,16 @@ namespace lt {
|
|||
case GraphicsAPI::OpenGL: return create_ref<glTexture>(std::move(asset));
|
||||
|
||||
case GraphicsAPI::DirectX:
|
||||
lt_win(return create_ref<dxTexture>(
|
||||
lt_win(
|
||||
return create_ref<dxTexture>(
|
||||
width,
|
||||
height,
|
||||
components,
|
||||
pixels,
|
||||
std::static_pointer_cast<dxSharedContext>(sharedContext),
|
||||
filePath
|
||||
);)
|
||||
);
|
||||
)
|
||||
|
||||
default
|
||||
: ensure(
|
||||
|
|
|
@ -23,11 +23,13 @@ auto VertexLayout::create(
|
|||
case GraphicsAPI::OpenGL: return create_ref<glVertexLayout>(vertexBuffer, elements);
|
||||
|
||||
case GraphicsAPI::DirectX:
|
||||
lt_win(return create_ref<dxVertexLayout>(
|
||||
lt_win(
|
||||
return create_ref<dxVertexLayout>(
|
||||
shader,
|
||||
elements,
|
||||
std::static_pointer_cast<dxSharedContext>(sharedContext)
|
||||
);)
|
||||
);
|
||||
)
|
||||
|
||||
default
|
||||
: ensure(
|
||||
|
|
|
@ -13,8 +13,10 @@ public:
|
|||
|
||||
~glUserInterface() override;
|
||||
|
||||
void platform_implementation(GLFWwindow *windowHandle, Ref<SharedContext> sharedContext)
|
||||
override;
|
||||
void platform_implementation(
|
||||
GLFWwindow *windowHandle,
|
||||
Ref<SharedContext> sharedContext
|
||||
) override;
|
||||
|
||||
void begin() override;
|
||||
|
||||
|
|
|
@ -20,8 +20,10 @@ public:
|
|||
|
||||
void on_event(const Event &event) override;
|
||||
|
||||
void set_properties(const WindowProperties &properties, bool overrideVisibility = false)
|
||||
override;
|
||||
void set_properties(
|
||||
const WindowProperties &properties,
|
||||
bool overrideVisibility = false
|
||||
) override;
|
||||
|
||||
void set_title(const std::string &title) override;
|
||||
|
||||
|
|
|
@ -136,8 +136,9 @@ void lWindow::bind_glfw_events()
|
|||
glfwSetMouseButtonCallback(
|
||||
m_handle,
|
||||
[](GLFWwindow *window, int button, int action, int /*mods*/) {
|
||||
std::function<void(Event &)> const callback = *(std::function<void(Event &)> *)
|
||||
glfwGetWindowUserPointer(window);
|
||||
std::function<void(Event &)> const callback = *(
|
||||
std::function<void(Event &)> *
|
||||
)glfwGetWindowUserPointer(window);
|
||||
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue