fix: hardcoded paths
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		 Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB  | 
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		 Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB  | 
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		 Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 8.5 KiB  | 
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		 Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB  | 
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			@ -19,8 +19,8 @@ QuadRendererProgram::QuadRendererProgram(unsigned int maxVertices, Ref<SharedCon
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	// #todo: don't use relative path
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	ResourceManager::load_shader(
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	    "LT_ENGINE_RESOURCES_QUAD_SHADER",
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	    "Assets/Shaders/Quad/Quad_VS.glsl",
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	    "Assets/Shaders/Quad/Quad_PS.glsl"
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	    "data/assets/shaders/quads/vs.glsl",
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	    "data/assets/shaders/quads/ps.glsl"
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	);
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	m_shader = ResourceManager::get_shader("LT_ENGINE_RESOURCES_QUAD_SHADER");
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			@ -22,8 +22,8 @@ TextureRendererProgram::TextureRendererProgram(
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	// #todo: don't use relative path
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	ResourceManager::load_shader(
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	    "LT_ENGINE_RESOURCES_TEXTURE_SHADER",
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	    "Assets/Shaders/Texture/Texture_VS.glsl",
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	    "Assets/Shaders/Texture/Texture_PS.glsl"
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	    "data/assets/shaders/texture/ps.glsl",
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	    "data/assets/shaders/texture/ps.glsl"
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	);
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	m_shader = ResourceManager::get_shader("LT_ENGINE_RESOURCES_TEXTURE_SHADER");
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			@ -22,8 +22,8 @@ TintedTextureRendererProgram::TintedTextureRendererProgram(
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	// #todo: don't use relative path
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	ResourceManager::load_shader(
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	    "LT_ENGINE_RESOURCES_TINTED_TEXTURE_SHADER",
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	    "Assets/Shaders/TintedTexture/TintedTexture_VS.glsl",
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	    "Assets/Shaders/TintedTexture/TintedTexture_PS.glsl"
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	    "data/assets/shaders/tinted_texture/ps.glsl",
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	    "data/assets/shaders/tinted_texture/ps.glsl"
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	);
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	m_shader = ResourceManager::get_shader("LT_ENGINE_RESOURCES_TINTED_TEXTURE_SHADER");
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			@ -108,9 +108,9 @@ void UserInterface::init(GLFWwindow *windowHandle, Ref<SharedContext> sharedCont
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	io.KeyMap[ImGuiKey_Y] = Key::Y;
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	io.KeyMap[ImGuiKey_Z] = Key::Z;
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	io.Fonts->AddFontFromFileTTF("Assets//Fonts/OpenSans/OpenSans-Bold.ttf", 18.0f);
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	io.Fonts->AddFontFromFileTTF("data/assets/fonts/open_sans/OpenSans-Bold.ttf", 18.0f);
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	io.FontDefault = io.Fonts->AddFontFromFileTTF(
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	    "Assets/Fonts/OpenSans/OpenSans-Regular.ttf",
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	    "data/assets/fonts/open_sans/OpenSans-Regular.ttf",
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	    18.0f
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	);
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			@ -10,10 +10,10 @@ AssetBrowserPanel::AssetBrowserPanel(Ref<Scene> activeScene)
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    , m_assets_path("Assets")
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    , m_active_scene(activeScene)
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{
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	ResourceManager::load_texture("_Assets_Directory", "EngineResources/Icons/Asset_Directory.png");
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	ResourceManager::load_texture("_Assets_Scene", "EngineResources/Icons/Asset_Scene.png");
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	ResourceManager::load_texture("_Assets_Image", "EngineResources/Icons/Asset_Image.png");
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	ResourceManager::load_texture("_Assets_Text", "EngineResources/Icons/Asset_Text.png");
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	ResourceManager::load_texture("_Assets_Directory", "data/engine/icons/asset/dir.png");
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	ResourceManager::load_texture("_Assets_Scene", "data/engine/icons/asset/scene.png");
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	ResourceManager::load_texture("_Assets_Image", "data/engine/icons/asset/img.png");
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	ResourceManager::load_texture("_Assets_Text", "data/engine/icons/asset/txt.png");
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	m_directory_texture = ResourceManager::get_texture("_Assets_Directory");
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	m_scene_texture = ResourceManager::get_texture("_Assets_Scene");
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