refactor: turn engine module to app module

This commit is contained in:
light7734 2025-07-11 02:35:28 +03:30
parent 5e310b87e3
commit eab0799537
Signed by: light7734
GPG key ID: 8C30176798F1A6BA
18 changed files with 45 additions and 60 deletions

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@ -5,7 +5,6 @@ add_subdirectory(./glad)
cmake_minimum_required(VERSION 3.14) cmake_minimum_required(VERSION 3.14)
set(MIRROR_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../modules/mirror/) set(MIRROR_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../modules/mirror/)
set(ENGINE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../modules/engine/)
set(DEPENDENCIES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/) set(DEPENDENCIES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/)
if (CMAKE_COMPILER_IS_GNUCC) if (CMAKE_COMPILER_IS_GNUCC)

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@ -1,3 +1,4 @@
# engine
add_subdirectory(./base) add_subdirectory(./base)
add_subdirectory(./time) add_subdirectory(./time)
add_subdirectory(./logger) add_subdirectory(./logger)
@ -14,7 +15,9 @@ add_subdirectory(./ui)
add_subdirectory(./window) add_subdirectory(./window)
add_subdirectory(./renderer) add_subdirectory(./renderer)
add_subdirectory(./ecs) add_subdirectory(./ecs)
add_subdirectory(./engine)
add_subdirectory(./app)
# apps
add_subdirectory(./mirror) add_subdirectory(./mirror)

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@ -0,0 +1,21 @@
add_library_module(app
application.cpp
layer.cpp
layer_stack.cpp
)
target_link_libraries(app
PUBLIC
renderer
logger
ui
asset_parser
asset_manager
lt_debug
ecs
window
glad
time
opengl::opengl
EnTT::EnTT
)

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
#include <engine/engine.hpp> #include <app/application.hpp>
int main(int argc, char *argv[]) // NOLINT int main(int argc, char *argv[]) // NOLINT
try try

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@ -1,12 +1,9 @@
#pragma once #pragma once
namespace lt { namespace lt {
class Event; class Event;
// mouse
class MouseMovedEvent; class MouseMovedEvent;
class ButtonPressedEvent; class ButtonPressedEvent;
class ButtonReleasedEvent; class ButtonReleasedEvent;
@ -36,6 +33,7 @@ public:
virtual void on_update(float deltaTime) virtual void on_update(float deltaTime)
{ {
} }
virtual void on_user_interface_update() virtual void on_user_interface_update()
{ {
} }

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@ -1,8 +1,8 @@
#include <app/application.hpp>
#include <app/layer.hpp>
#include <app/layer_stack.hpp>
#include <asset_manager/asset_manager.hpp> #include <asset_manager/asset_manager.hpp>
#include <debug/assertions.hpp> #include <debug/assertions.hpp>
#include <engine/core/application.hpp>
#include <engine/layer/layer.hpp>
#include <engine/layer/layer_stack.hpp>
#include <input/events/event.hpp> #include <input/events/event.hpp>
#include <input/events/keyboard.hpp> #include <input/events/keyboard.hpp>
#include <input/events/window.hpp> #include <input/events/window.hpp>

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@ -1,4 +1,4 @@
#include <engine/layer/layer.hpp> #include <app/layer.hpp>
#include <input/events/char.hpp> #include <input/events/char.hpp>
#include <input/events/event.hpp> #include <input/events/event.hpp>
#include <input/events/keyboard.hpp> #include <input/events/keyboard.hpp>

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@ -1,5 +1,5 @@
#include <engine/layer/layer.hpp> #include <app/layer.hpp>
#include <engine/layer/layer_stack.hpp> #include <app/layer_stack.hpp>
namespace lt { namespace lt {

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@ -1,29 +0,0 @@
if(NOT WIN32)
add_library_module(engine
core/application.cpp
layer/layer.cpp
layer/layer_stack.cpp
)
else()
add_library_module(engine
core/application.cpp
layer/layer.cpp
layer/layer_stack.cpp
)
endif()
target_link_libraries(engine
PUBLIC
renderer
logger
ui
asset_parser
asset_manager
lt_debug
ecs
window
glad
time
opengl::opengl
EnTT::EnTT
)

View file

@ -1,14 +0,0 @@
#pragma once
#include <engine/core/application.hpp>
#include <engine/layer/layer.hpp>
#include <engine/layer/layer_stack.hpp>
#include <logger/logger.hpp>
#include <renderer/framebuffer.hpp>
#include <renderer/graphics_context.hpp>
#include <renderer/renderer.hpp>
#include <renderer/texture.hpp>
#ifdef LIGHT_ENTRY_POINT
#include <engine/core/entrypoint.hpp>
#endif

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@ -8,7 +8,7 @@ add_executable_module(mirror
target_link_libraries( target_link_libraries(
mirror mirror
PUBLIC engine PUBLIC app
PUBLIC opengl::opengl PUBLIC opengl::opengl
PUBLIC ui PUBLIC ui
PUBLIC imgui PUBLIC imgui

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@ -1,11 +1,12 @@
#pragma once #pragma once
#include <engine/engine.hpp> #include <app/layer.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <imgui.h> #include <imgui.h>
#include <mirror/panel/asset_browser.hpp> #include <mirror/panel/asset_browser.hpp>
#include <mirror/panel/properties.hpp> #include <mirror/panel/properties.hpp>
#include <mirror/panel/scene_hierarchy.hpp> #include <mirror/panel/scene_hierarchy.hpp>
#include <renderer/texture.hpp>
namespace lt { namespace lt {

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@ -1,8 +1,8 @@
#pragma once #pragma once
#include <engine/engine.hpp>
#include <filesystem> #include <filesystem>
#include <mirror/panel/panel.hpp> #include <mirror/panel/panel.hpp>
#include <renderer/texture.hpp>
namespace lt { namespace lt {

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@ -1,3 +1,4 @@
#include <app/application.hpp>
#include <asset_manager/asset_manager.hpp> #include <asset_manager/asset_manager.hpp>
#include <camera/component.hpp> #include <camera/component.hpp>
#include <ecs/components.hpp> #include <ecs/components.hpp>
@ -6,6 +7,9 @@
#include <input/input.hpp> #include <input/input.hpp>
#include <input/key_codes.hpp> #include <input/key_codes.hpp>
#include <mirror/editor_layer.hpp> #include <mirror/editor_layer.hpp>
#include <renderer/framebuffer.hpp>
#include <renderer/graphics_context.hpp>
#include <renderer/texture.hpp>
#include <ui/ui.hpp> #include <ui/ui.hpp>
namespace lt { namespace lt {

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@ -5,7 +5,9 @@
#include <window/window.hpp> #include <window/window.hpp>
// //
#include <engine/engine.hpp> #include <app/application.hpp>
#include <app/entrypoint.hpp>
#include <app/layer_stack.hpp>
namespace lt { namespace lt {

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@ -1,9 +1,9 @@
#include <asset_manager/asset_manager.hpp> #include <asset_manager/asset_manager.hpp>
#include <ecs/scene.hpp> #include <ecs/scene.hpp>
#include <ecs/serializer.hpp> #include <ecs/serializer.hpp>
#include <engine/engine.hpp>
#include <imgui.h> #include <imgui.h>
#include <mirror/panel/asset_browser.hpp> #include <mirror/panel/asset_browser.hpp>
#include <renderer/texture.hpp>
namespace lt { namespace lt {