Merge pull request #3 from SteveGremory/main
- Fixed ShaderConductor for gcc - Fixed CMake issues on linux
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						d703c8330a
					
				
					 12 changed files with 37 additions and 24 deletions
				
			
		
							
								
								
									
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					@ -2,6 +2,7 @@
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.vs/
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					.vs/
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bin/
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					bin/
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bin-obj/
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					bin-obj/
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					build/
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# VS Files
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					# VS Files
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**.vcxproj**
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					**.vcxproj**
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					@ -15,4 +15,4 @@
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	url = https://github.com/skypjack/entt
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						url = https://github.com/skypjack/entt
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[submodule "Dependencies/ShaderConductor"]
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					[submodule "Dependencies/ShaderConductor"]
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	path = Dependencies/ShaderConductor
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						path = Dependencies/ShaderConductor
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	url = https://github.com/microsoft/shaderconductor
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						url = https://github.com/Light3039/shaderconductor
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					@ -1,7 +1,11 @@
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cmake_minimum_required(VERSION 3.21.2)
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					cmake_minimum_required(VERSION 3.14)
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project(Light VERSION 1.0.0)
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					project(Light VERSION 1.0.0)
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					set(CMAKE_CXX_STANDARD 14)
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					set(SPIRV_CROSS_ENABLE_TESTS OFF)
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					set(INSTALL_GTEST OFF)
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					set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error")
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add_subdirectory(Dependencies/ShaderConductor) # <-- this project should not use "cxx_standard 17"
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					add_subdirectory(Dependencies/ShaderConductor) # <-- this project should not use "cxx_standard 17"
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# directories
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					# directories
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					@ -14,8 +18,13 @@ set(ENGINE_DIR  ${CMAKE_BINARY_DIR}/../Engine/)
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set(DEPENDENCIES_DIR ${CMAKE_BINARY_DIR}/../Dependencies/)
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					set(DEPENDENCIES_DIR ${CMAKE_BINARY_DIR}/../Dependencies/)
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# projects
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					# projects
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set(CMAKE_CXX_STANDARD 17)
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					set(CMAKE_CXX_STANDARD 20)
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					if(WIN32)
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    add_compile_definitions(LIGHT_PLATFORM_WINDOWS)
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					    add_compile_definitions(LIGHT_PLATFORM_WINDOWS)
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					elseif(UNIX)
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					    add_compile_definitions(LIGHT_PLATFORM_LINUX)
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					endif()
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add_subdirectory(${ENGINE_DIR}/)
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					add_subdirectory(${ENGINE_DIR}/)
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add_subdirectory(${MIRROR_DIR}/)
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					add_subdirectory(${MIRROR_DIR}/)
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					@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.21.2)
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					cmake_minimum_required(VERSION 3.14)
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if (CMAKE_COMPILER_IS_GNUCC)
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					if (CMAKE_COMPILER_IS_GNUCC)
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    add_compile_options(-w)
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					    add_compile_options(-w)
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					@ -1 +1 @@
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Subproject commit 30a77c78d24fa08f4fe5fc4428f10dbfc92717a6
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					Subproject commit 9420a9b06a059e7def5e5da15e357281f4382015
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								Dependencies/stb_image/CMakeLists.txt
									
										
									
									
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					@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.21.2)
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					cmake_minimum_required(VERSION 3.14)
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if (CMAKE_COMPILER_IS_GNUCC)
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					if (CMAKE_COMPILER_IS_GNUCC)
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    add_compile_options(-w)
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					    add_compile_options(-w)
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					@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.21.2)
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					cmake_minimum_required(VERSION 3.14)
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if (CMAKE_COMPILER_IS_GNUCC)
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					if (CMAKE_COMPILER_IS_GNUCC)
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	add_compile_options(-w)
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						add_compile_options(-w)
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					@ -62,8 +62,10 @@ endif()
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message(BINARY DIRECTORY IS IN ${CMAKE_BINARY_DIR})
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					message(BINARY DIRECTORY IS IN ${CMAKE_BINARY_DIR})
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					if(WIN32)
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	add_custom_command(
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						add_custom_command(
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		TARGET Engine
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							TARGET Engine
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		POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different
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							POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different
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		${CMAKE_BINARY_DIR}/Dependencies/ShaderConductor/Bin/Debug/ShaderConductor.dll
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							${CMAKE_BINARY_DIR}/Dependencies/ShaderConductor/Bin/Debug/ShaderConductor.dll
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		${CMAKE_BINARY_DIR}/bin/Debug)
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							${CMAKE_BINARY_DIR}/bin/Debug)
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					endif()
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					@ -35,7 +35,6 @@ namespace Light {
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		void GameLoop();
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							void GameLoop();
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		// To be defined in client project
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							// To be defined in client project
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		friend Application* CreateApplication();
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	protected:
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						protected:
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		Application();
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							Application();
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					@ -46,4 +45,6 @@ namespace Light {
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		void LogDebugData();
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							void LogDebugData();
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	};
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						};
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						Application* CreateApplication();
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}
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					}
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					@ -5,7 +5,7 @@
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namespace Light { namespace Math {
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					namespace Light { namespace Math {
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	float Math::Rand(int min, int max, int decimals /* = 0 */)
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						float Rand(int min, int max, int decimals /* = 0 */)
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	{
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						{
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		const int dec = std::pow(10, decimals);
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							const int dec = std::pow(10, decimals);
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		min *= dec;
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							min *= dec;
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					@ -14,7 +14,7 @@ namespace Light { namespace Math {
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		return (min + (rand() % (max)-min)) / (float)dec;
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							return (min + (rand() % (max)-min)) / (float)dec;
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	}
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						}
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	glm::vec2 Math::RandVec2(int min, int max, int decimals /* = 0 */)
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						glm::vec2 RandVec2(int min, int max, int decimals /* = 0 */)
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	{
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						{
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		const int dec = std::pow(10, decimals);
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							const int dec = std::pow(10, decimals);
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		min *= dec;
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							min *= dec;
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					@ -26,7 +26,7 @@ namespace Light { namespace Math {
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		return glm::vec2(r1, r2);
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							return glm::vec2(r1, r2);
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	}
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						}
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	glm::vec3 Math::RandVec3(int min, int max, int decimals /* = 0 */)
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						glm::vec3 RandVec3(int min, int max, int decimals /* = 0 */)
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	{
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						{
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		const int dec = std::pow(10, decimals);
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							const int dec = std::pow(10, decimals);
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		min *= dec;
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							min *= dec;
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					@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.21.2)
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					cmake_minimum_required(VERSION 3.14)
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if (CMAKE_COMPILER_IS_GNUCC)
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					if (CMAKE_COMPILER_IS_GNUCC)
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    add_compile_options(-w)
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					    add_compile_options(-w)
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					@ -84,7 +84,7 @@ namespace Light {
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			const glm::vec4 tint        = glm::vec4(Math::RandVec3(0, 1, 2), 1.0f);
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								const glm::vec4 tint        = glm::vec4(Math::RandVec3(0, 1, 2), 1.0f);
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			auto& entity = m_Scene->CreateEntity("quad" + std::to_string(i), { translation, scale, rotation });
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								auto entity = m_Scene->CreateEntity("quad" + std::to_string(i), { translation, scale, rotation });
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			entity.AddComponent<SpriteRendererComponent>(texture, tint);
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								entity.AddComponent<SpriteRendererComponent>(texture, tint);
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		}
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							}
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	}
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						}
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