style: rename a directory
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6381ed1514
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9706ff96e1
9 changed files with 12 additions and 12 deletions
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@ -5,12 +5,12 @@ add_library_module(renderer
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graphics_context.cpp
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graphics_context.cpp
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render_command.cpp
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render_command.cpp
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renderer.cpp
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renderer.cpp
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renderer_programs/quad.cpp
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renderer_programs/texture.cpp
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renderer_programs/tinted_texture.cpp
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shader.cpp
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shader.cpp
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texture.cpp
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texture.cpp
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vertex_layout.cpp
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vertex_layout.cpp
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programs/quad.cpp
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programs/texture.cpp
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programs/tinted_texture.cpp
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gl/blender.cpp
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gl/blender.cpp
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gl/buffers.cpp
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gl/buffers.cpp
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gl/framebuffers.cpp
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gl/framebuffers.cpp
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@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <renderer/renderer_programs/renderer_program.hpp>
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#include <renderer/programs/renderer_program.hpp>
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namespace lt {
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namespace lt {
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@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <renderer/renderer_programs/renderer_program.hpp>
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#include <renderer/programs/renderer_program.hpp>
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namespace lt {
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namespace lt {
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@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <renderer/renderer_programs/renderer_program.hpp>
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#include <renderer/programs/renderer_program.hpp>
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namespace lt {
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namespace lt {
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@ -7,9 +7,9 @@
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#include <renderer/renderer.hpp>
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#include <renderer/renderer.hpp>
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///
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///
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#include <renderer/renderer_programs/quad.hpp>
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#include <renderer/programs/quad.hpp>
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#include <renderer/renderer_programs/texture.hpp>
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#include <renderer/programs/texture.hpp>
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#include <renderer/renderer_programs/tinted_texture.hpp>
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#include <renderer/programs/tinted_texture.hpp>
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#include <utility>
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#include <utility>
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#define LT_MAX_QUAD_RENDERER_VERTICES (1028u * 4u)
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#define LT_MAX_QUAD_RENDERER_VERTICES (1028u * 4u)
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@ -1,6 +1,6 @@
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#include <camera/camera.hpp>
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#include <camera/camera.hpp>
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#include <renderer/buffers.hpp>
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#include <renderer/buffers.hpp>
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#include <renderer/renderer_programs/quad.hpp>
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#include <renderer/programs/quad.hpp>
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#include <renderer/shader.hpp>
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#include <renderer/shader.hpp>
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#include <renderer/vertex_layout.hpp>
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#include <renderer/vertex_layout.hpp>
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@ -1,6 +1,6 @@
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#include <camera/camera.hpp>
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#include <camera/camera.hpp>
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#include <renderer/buffers.hpp>
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#include <renderer/buffers.hpp>
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#include <renderer/renderer_programs/texture.hpp>
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#include <renderer/programs/texture.hpp>
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#include <renderer/shader.hpp>
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#include <renderer/shader.hpp>
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#include <renderer/vertex_layout.hpp>
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#include <renderer/vertex_layout.hpp>
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@ -1,6 +1,6 @@
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#include <camera/camera.hpp>
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#include <camera/camera.hpp>
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#include <renderer/buffers.hpp>
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#include <renderer/buffers.hpp>
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#include <renderer/renderer_programs/tinted_texture.hpp>
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#include <renderer/programs/tinted_texture.hpp>
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#include <renderer/shader.hpp>
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#include <renderer/shader.hpp>
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#include <renderer/vertex_layout.hpp>
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#include <renderer/vertex_layout.hpp>
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