style: rename a directory

This commit is contained in:
light7734 2025-07-11 01:04:37 +03:30
parent 6381ed1514
commit 9706ff96e1
Signed by: light7734
GPG key ID: 8C30176798F1A6BA
9 changed files with 12 additions and 12 deletions

View file

@ -5,12 +5,12 @@ add_library_module(renderer
graphics_context.cpp graphics_context.cpp
render_command.cpp render_command.cpp
renderer.cpp renderer.cpp
renderer_programs/quad.cpp
renderer_programs/texture.cpp
renderer_programs/tinted_texture.cpp
shader.cpp shader.cpp
texture.cpp texture.cpp
vertex_layout.cpp vertex_layout.cpp
programs/quad.cpp
programs/texture.cpp
programs/tinted_texture.cpp
gl/blender.cpp gl/blender.cpp
gl/buffers.cpp gl/buffers.cpp
gl/framebuffers.cpp gl/framebuffers.cpp

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <renderer/renderer_programs/renderer_program.hpp> #include <renderer/programs/renderer_program.hpp>
namespace lt { namespace lt {

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <renderer/renderer_programs/renderer_program.hpp> #include <renderer/programs/renderer_program.hpp>
namespace lt { namespace lt {

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <renderer/renderer_programs/renderer_program.hpp> #include <renderer/programs/renderer_program.hpp>
namespace lt { namespace lt {

View file

@ -7,9 +7,9 @@
#include <renderer/renderer.hpp> #include <renderer/renderer.hpp>
/// ///
#include <renderer/renderer_programs/quad.hpp> #include <renderer/programs/quad.hpp>
#include <renderer/renderer_programs/texture.hpp> #include <renderer/programs/texture.hpp>
#include <renderer/renderer_programs/tinted_texture.hpp> #include <renderer/programs/tinted_texture.hpp>
#include <utility> #include <utility>
#define LT_MAX_QUAD_RENDERER_VERTICES (1028u * 4u) #define LT_MAX_QUAD_RENDERER_VERTICES (1028u * 4u)

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@ -1,6 +1,6 @@
#include <camera/camera.hpp> #include <camera/camera.hpp>
#include <renderer/buffers.hpp> #include <renderer/buffers.hpp>
#include <renderer/renderer_programs/quad.hpp> #include <renderer/programs/quad.hpp>
#include <renderer/shader.hpp> #include <renderer/shader.hpp>
#include <renderer/vertex_layout.hpp> #include <renderer/vertex_layout.hpp>

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@ -1,6 +1,6 @@
#include <camera/camera.hpp> #include <camera/camera.hpp>
#include <renderer/buffers.hpp> #include <renderer/buffers.hpp>
#include <renderer/renderer_programs/texture.hpp> #include <renderer/programs/texture.hpp>
#include <renderer/shader.hpp> #include <renderer/shader.hpp>
#include <renderer/vertex_layout.hpp> #include <renderer/vertex_layout.hpp>

View file

@ -1,6 +1,6 @@
#include <camera/camera.hpp> #include <camera/camera.hpp>
#include <renderer/buffers.hpp> #include <renderer/buffers.hpp>
#include <renderer/renderer_programs/tinted_texture.hpp> #include <renderer/programs/tinted_texture.hpp>
#include <renderer/shader.hpp> #include <renderer/shader.hpp>
#include <renderer/vertex_layout.hpp> #include <renderer/vertex_layout.hpp>