refactor: entrypoint
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26d180ef2f
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6 changed files with 32 additions and 110 deletions
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@ -9,12 +9,6 @@ struct FailedAssertion: std::exception
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FailedAssertion(const char *file, int line);
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};
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// OpenGL
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struct glException: std::exception
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{
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glException(unsigned int source, unsigned int type, unsigned int id, const char *msg);
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};
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#define lt_assert(x, ...) \
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{ \
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if (!(x)) \
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@ -27,6 +27,8 @@ public:
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virtual ~Application();
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[[nodiscard]] auto sanity_check() const -> bool;
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void game_loop();
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[[nodiscard]] auto get_window() -> Window &
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@ -1,90 +1,27 @@
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#pragma once
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#ifdef LIGHT_PLATFORM_WINDOWS
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#include <engine/engine.hpp>
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// to be defined in client project
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extern auto lt::create_application() -> lt::Scope<lt::Application>;
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// #todo: use windows specific stuff
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int main(int argc, char *argv[])
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{
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auto application = lt::Scope<lt::Application> {};
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int exitCode = 0;
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std::vector<std::string> args;
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if (argc > 1)
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args.assign(argv + 1, argv + argc);
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int main(int argc, char *argv[]) // NOLINT
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try
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{
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application = lt::create_application();
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lt_assert(application, "lt::Application is not intialized");
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std::ignore = argc;
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std::ignore = argv;
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for (int i = 0; i < argc; i++)
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log_inf("argv[{}]: {}", i, argv[i]);
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application->game_loop();
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}
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// failed engine assertion
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catch (lt::FailedAssertion)
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{
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log_crt("Terminating due to unhandled 'FailedEngineAssertion'");
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exitCode = -1;
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}
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// gl exception
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catch (lt::glException)
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{
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log_crt("Terminating due to unhandled 'glException'");
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exitCode = -3;
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}
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// dx exception
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catch (lt::dxException)
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{
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log_crt("Terminating due to unhandled 'dxException'");
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exitCode = -4;
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}
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delete application;
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return exitCode;
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}
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#elif defined(LIGHT_PLATFORM_LINUX)
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#include <engine/engine.hpp>
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// to be defined in client project
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extern auto lt::create_application() -> lt::Scope<lt::Application>;
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// #todo: use linux specific stuff
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int main(int /*argc*/, char * /*argv*/[])
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{
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auto application = lt::Scope<lt::Application> {};
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int exitCode = 0;
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try
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{
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application = lt::create_application();
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lt_assert(application, "lt::Application is not intialized");
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lt_assert(application, "Failed to create application");
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lt_assert(application->sanity_check(), "Failed to verify the sanity of the application");
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application->game_loop();
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}
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// failed engine assertion
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catch (lt::FailedAssertion)
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{
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log_crt("Exitting due to unhandled 'FailedEngineAssertion'");
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exitCode = -1;
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}
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// gl exception
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catch (lt::glException)
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{
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log_crt("main: exitting due to unhandled 'glException'");
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exitCode = -3;
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}
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return exitCode;
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return EXIT_SUCCESS;
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}
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catch (const std::exception &exp)
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{
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log_crt("Terminating due to uncaught exception:");
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log_crt("\texception.what(): {}", exp.what());
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return EXIT_FAILURE;
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}
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#endif
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@ -1,4 +1,5 @@
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#include <asset_manager/asset_manager.hpp>
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#include <debug/assertions.hpp>
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#include <engine/core/application.hpp>
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#include <engine/core/window.hpp>
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#include <engine/debug/instrumentor.hpp>
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@ -7,7 +8,6 @@
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#include <input/events/event.hpp>
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#include <input/events/keyboard.hpp>
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#include <input/events/window.hpp>
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#include <debug/assertions.hpp>
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#include <ranges>
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#include <renderer/blender.hpp>
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#include <renderer/graphics_context.hpp>
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@ -186,6 +186,12 @@ void Application::on_event(const Event &event)
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}
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}
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[[nodiscard]] auto Application::sanity_check() const -> bool
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{
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// TODO(Light): verify sanity of the application state
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return true;
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}
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void Application::log_debug_data()
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{
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log_inf("Platform::");
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@ -12,24 +12,6 @@ FailedAssertion::FailedAssertion(const char *file, int line)
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log_crt("Assertion failed in: {} (line {})", file, line);
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}
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glException::glException(unsigned int source, unsigned int type, unsigned int id, const char *msg)
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{
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// #todo: improve
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log_crt("________________________________________");
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log_crt("glException::glException::");
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// log_crt(" Severity: {}",
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// Stringifier::glDebugMsgSeverity(GL_DEBUG_SEVERITY_HIGH));
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// log_crt(" Source : {}", Stringifier::glDebugMsgSource(source));
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// log_crt(" Type : {}", Stringifier::glDebugMsgType(type));
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log_crt(" ID : {}", id);
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// log_crt(" Vendor : {}", glGetString(GL_VENDOR));
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// log_crt(" renderer: {}", glGetString(GL_RENDERER));
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// log_crt(" Version : {}", glGetString(GL_VERSION));
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// log_crt(" critical, SVersion: {}", glGetString(GL_SHADING_LANGUAGE_VERSION));
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log_crt(" {}", msg);
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log_crt("________________________________________");
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}
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#ifdef LIGHT_PLATFORM_WINDOWS
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dxException::dxException(long hr, const char *file, int line)
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{
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@ -74,7 +74,8 @@ void glGraphicsContext::set_debug_message_callback()
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switch (severity)
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{
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case GL_DEBUG_SEVERITY_HIGH:
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// throw glException(source, type, id, message);
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// TODO(Light): Add gl exception class
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throw std::runtime_error { "gl exception" };
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return;
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case GL_DEBUG_SEVERITY_MEDIUM:
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