Submodules

This commit is contained in:
Light3039 2022-05-26 10:52:16 +04:30
parent 086d310cd7
commit 68bb04b513
11 changed files with 66 additions and 70 deletions

View file

@ -41,7 +41,8 @@ add_subdirectory(${DEPENDENCIES_DIR}shaderc/)
target_link_libraries(
imgui
PUBLIC glad
PUBLIC glfw)
PUBLIC glfw
)
target_link_libraries(
Engine
@ -51,12 +52,14 @@ target_link_libraries(
PRIVATE imgui
PRIVATE stb_image
PRIVATE yaml-cpp
PRIVATE shaderc)
PRIVATE shaderc
)
target_link_libraries(
Mirror
PRIVATE Engine
PRIVATE imgui)
PRIVATE imgui
)
# Precompiled headers
target_precompile_headers(Engine PUBLIC ${ENGINE_DIR}src/Engine/ltpch.hpp)

2
Dependencies/GLFW vendored

@ -1 +1 @@
Subproject commit 4a998e2742436818aaeb3f194250b17d7871e152
Subproject commit 62e175ef9fae75335575964c845a302447c012c7

2
Dependencies/entt vendored

@ -1 +1 @@
Subproject commit 59589b6a714579fbfac09a802d6bfc87e8bae7dd
Subproject commit ebc0c18534a33afcd49878cadea2620bac5cc6bf

2
Dependencies/glm vendored

@ -1 +1 @@
Subproject commit 84f2045a79a4aa2454801a98e2de0401bd9c8aee
Subproject commit cc98465e3508535ba8c7f6208df934c156a018dc

2
Dependencies/imgui vendored

@ -1 +1 @@
Subproject commit 5f3925c45393cf5e82fd1b106a1548ad68baf52e
Subproject commit 250333d895b1067533533dcfab137512745b9689

2
Dependencies/spdlog vendored

@ -1 +1 @@
Subproject commit 6491abb519a6a15792c1c6717270ce6c9ba4d72e
Subproject commit dea6bb1085466370ed6d629b4d462f299db75958

@ -1 +1 @@
Subproject commit 3915c37bb184c66760f75e9b027d4229b1b1924a
Subproject commit b3ff97d0feafd2b7ca72aec7215cfc3d0998fb79

@ -1 +1 @@
Subproject commit 0d9dbcfe8c0df699aed8ae050dddaca614178fb1
Subproject commit 190ad502b5bc91b01fd2e73f5343cf7b40cfdc70

View file

@ -17,7 +17,8 @@ if(NOT WIN32)
set(DX_DIR ${ENGINE_DIR}src/Platform/GraphicsAPI/DirectX/)
set(WIN_DIR ${ENGINE_DIR}src/Platform/OS/Windows/)
list(REMOVE_ITEM ENGINE_ALL_FILES
list(
REMOVE_ITEM ENGINE_ALL_FILES
${DX_DIR}dxBlender.cpp
${DX_DIR}dxBuffers.cpp
${DX_DIR}dxFramebuffer.cpp
@ -28,7 +29,8 @@ if(NOT WIN32)
${DX_DIR}dxTexture.cpp
${DX_DIR}dxUserInterface.cpp
${DX_DIR}dxVertexLayout.cpp
${WIN_DIR}wWindow.cpp)
${WIN_DIR}wWindow.cpp
)
else()
file(GLOB_RECURSE HLSL_FILES true ABSOLUTE ${ENGINE_DIR}res/*.hlsl)
set_source_files_properties(${HLSL_FILES} PROPERTIES VS_TOOL_OVERRIDE "None")
@ -53,12 +55,3 @@ ${DEPENDENCIES_DIR}shaderc/libshaderc/include
source_group(TREE ${ENGINE_DIR} FILES ${ENGINE_ALL_FILES} ${ENGINE_RES_FILES})
add_library(Engine STATIC ${ENGINE_ALL_FILES} ${ENGINE_RES_FILES})
if(WIN32)
target_link_libraries(Engine d3d11)
target_link_libraries(Engine dxguid)
target_link_libraries(Engine D3DCompiler)
endif()
message(BINARY DIRECTORY IS IN ${CMAKE_BINARY_DIR})

View file

@ -56,7 +56,7 @@ constexpr std::unique_ptr<T> MakeScope(T* rawPointer)
#define LT_MAC(x) x
#else
// #error "Unsupported platform: Unknown"
#error "Unsupported platform: Unknown"
#endif
//========== PLATFORM ==========//