Window
- Moved setting window properties to
      ClientSide
- Made Application::OnEvent private
			
			
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					 6 changed files with 57 additions and 13 deletions
				
			
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			@ -17,12 +17,12 @@ namespace Light {
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	Application::Application()
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	{
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		Logger::Initialize();
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		m_Window = std::unique_ptr<Window>(Window::Create({ "Title", 800u, 600u, false }, std::bind(&Application::OnEvent, this , std::placeholders::_1)));
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		m_Window = std::unique_ptr<Light::Window>(Light::Window::Create(std::bind(&Light::Application::OnEvent, this, std::placeholders::_1)));
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	}
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	Application::~Application()
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	{
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		LT_ENGINE_INFO("Application::~Application: Terminating Application");
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		LT_ENGINE_TRACE("Application::~Application()");
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	}
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	void Application::GameLoop()
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			@ -30,10 +30,13 @@ namespace Light {
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		// check
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		LT_ENGINE_ASSERT(!m_LayerStack.IsEmpty(), "Application::GameLoop: Layerstack is empty");
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		// Log some data
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		// Log window data
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		m_Window->GetGfxContext()->LogDebugData();
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		m_Window->GetGfxContext()->GetUserInterface()->LogDebugData();
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		// Show window
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		m_Window->SetVisible(true);
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		//  GAMELOOP  //
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		while (m_Window->IsOpen())
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		{
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			@ -12,9 +12,11 @@ namespace Light {
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	class Application
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	{
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	private:
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		std::unique_ptr<Window> m_Window = nullptr;
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		LayerStack m_LayerStack;
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	protected:
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		std::unique_ptr<Window> m_Window = nullptr;
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	public:
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		Application(const Application&) = delete;
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		Application& operator=(const Application&) = delete;
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			@ -22,13 +24,15 @@ namespace Light {
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		virtual ~Application();
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		void GameLoop();
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		void OnEvent(const Event& event);
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		// To be defined in client project
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		friend Application* CreateApplication();
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	protected:
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		Application();
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	private:
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		void OnEvent(const Event& event);
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	};
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}
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			@ -21,11 +21,17 @@ namespace Light {
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		bool b_Open;
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	public:
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		static Window* Create(const WindowProperties& properties, std::function<void(Event&)> callback);
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		Window(const Window&) = delete;
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		Window& operator=(const Window&) = delete;
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		virtual ~Window() = default;
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		virtual void SetProperties(const WindowProperties& properties) = 0;
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		virtual void SetVisible(bool visible) = 0;
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		inline GraphicsContext* GetGfxContext() { return m_GraphicsContext.get(); }
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		inline bool IsOpen() const { return b_Open; }
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			@ -38,8 +44,6 @@ namespace Light {
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		virtual inline void* GetNativeHandle() = 0;
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		static Window* Create(const WindowProperties& properties, std::function<void(Event&)> callback);
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	protected:
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		Window() = default;
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	};
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			@ -17,12 +17,14 @@ namespace Light {
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		return new wWindow(properties, callback);
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	}
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	wWindow::wWindow(const WindowProperties& properties, std::function<void(Event&)> callback)
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		: m_Properties(properties), m_EventCallback(callback)
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	wWindow::wWindow(std::function<void(Event&)> callback)
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		: m_EventCallback(callback)
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	{
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		LT_ENGINE_ASSERT(glfwInit(), "wWindow::wWindow: glfwInit: failed to initialize glfw");
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		m_Handle = glfwCreateWindow(properties.width, properties.height, properties.title.c_str(), nullptr, nullptr);
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		glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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		m_Handle = glfwCreateWindow(1u, 1u, "", nullptr, nullptr);
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		LT_ENGINE_ASSERT(m_Handle, "wWindow::wWindow: glfwCreateWindow: failed to create glfw window");
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		glfwSetWindowUserPointer(m_Handle, &m_EventCallback);
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			@ -37,6 +39,23 @@ namespace Light {
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		glfwDestroyWindow(m_Handle);
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	}
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	void wWindow::SetProperties(const WindowProperties& properties)
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	{
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		m_Properties = properties;
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		glfwSetWindowSize(m_Handle, properties.width, properties.height);
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		glfwSetWindowTitle(m_Handle, properties.title.c_str());
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		glfwSwapInterval((int)properties.vsync);
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	}
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	void wWindow::SetVisible(bool visible)
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	{
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		if (visible)
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			glfwShowWindow(m_Handle);
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		else
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			glfwHideWindow(m_Handle);
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	}
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	void wWindow::PollEvents()
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	{
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		glfwPollEvents();
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			@ -13,15 +13,19 @@ namespace Light {
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	{
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	private:
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		GLFWwindow* m_Handle = nullptr;
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		WindowProperties m_Properties;
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		WindowProperties m_Properties = {};
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		std::function<void(Event&)> m_EventCallback;
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	public:
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		wWindow(const WindowProperties& properties, std::function<void(Event&)> callback);
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		wWindow(std::function<void(Event&)> callback);
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		~wWindow();
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		virtual void SetProperties(const WindowProperties& properties) override;
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		virtual void SetVisible(bool visible) override;
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		virtual void PollEvents() override;
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		virtual void OnEvent(const Event& event) override;
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			@ -10,6 +10,16 @@ public:
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	{
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		LT_CLIENT_TRACE("Sandbox::Sandbox");
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		// Set window properties
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		Light::WindowProperties properties;
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		properties.title = "Sandbox";
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		properties.width = 800u;
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		properties.height = 600u;
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		properties.vsync = true;
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		m_Window->SetProperties(properties);
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		// Attach the sandbox layer
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		Light::LayerStack::AttachLayer(new SandboxLayer("SandboxLayer"));
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	}
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