style: fix clang-format issues
	
		
			
	
		
	
	
		
	
		
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					 6 changed files with 9 additions and 8 deletions
				
			
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			@ -131,7 +131,8 @@ public:
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		return "TextLoader";
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	}
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	[[nodiscard]] auto load(const std::filesystem::path& file_path) const -> Assets::TextAsset::PackageData
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	[[nodiscard]] auto load(const std::filesystem::path &file_path) const
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	    -> Assets::TextAsset::PackageData
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	{
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		auto stream = std::ifstream { file_path, std::ios::binary };
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		if (!stream.good())
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			@ -25,8 +25,8 @@ public:
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	};
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	static auto create(
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	    const Ref<Assets::TextAsset>& vertex_asset,
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	    const Ref<Assets::TextAsset>& pixel_asset,
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	    const Ref<Assets::TextAsset> &vertex_asset,
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	    const Ref<Assets::TextAsset> &pixel_asset,
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	    const Ref<SharedContext> &shared_context
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	) -> Ref<Shader>;
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			@ -14,7 +14,7 @@ class Texture
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{
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public:
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	static Ref<Texture> create(
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	    const Ref<Assets::TextureAsset>& asset,
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	    const Ref<Assets::TextureAsset> &asset,
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	    const Ref<SharedContext> &shared_context
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	);
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			@ -20,7 +20,7 @@ Renderer *Renderer::s_context = nullptr;
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Renderer::Renderer(
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    GLFWwindow *window_handle,
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    const Ref<SharedContext>& shared_context,
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    const Ref<SharedContext> &shared_context,
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    CreateInfo create_info
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)
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    : m_quad_renderer(
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			@ -12,8 +12,8 @@
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namespace lt {
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/* static */ auto Shader::create(
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    const Ref<Assets::TextAsset>& vertex_asset,
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    const Ref<Assets::TextAsset>& pixel_asset,
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    const Ref<Assets::TextAsset> &vertex_asset,
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    const Ref<Assets::TextAsset> &pixel_asset,
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    const Ref<SharedContext> &shared_context
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) -> Ref<Shader>
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{
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			@ -12,7 +12,7 @@
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namespace lt {
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/* static */ auto Texture::create(
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    const Ref<Assets::TextureAsset>& asset,
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    const Ref<Assets::TextureAsset> &asset,
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    const Ref<SharedContext> & /*shared_context*/
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) -> Ref<Texture>
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{
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