From 30c9196af0d606ade21e8ddf900df45daafb7ae6 Mon Sep 17 00:00:00 2001 From: light7734 Date: Fri, 11 Jul 2025 00:05:48 +0330 Subject: [PATCH] style: rename namespace Light to lt --- .../include/asset_manager/asset_manager.hpp | 4 +- modules/asset_manager/src/asset_manager.cpp | 4 +- modules/base/include/base/base.hpp | 4 +- modules/camera/include/camera/camera.hpp | 4 +- modules/camera/include/camera/component.hpp | 4 +- modules/camera/include/camera/scene.hpp | 4 +- modules/camera/src/camera.cpp | 2 +- modules/camera/src/scene.cpp | 4 +- modules/debug/include/debug/assertions.hpp | 6 +-- .../include/engine/core/application.hpp | 4 +- .../engine/include/engine/core/entrypoint.hpp | 26 ++++++------ modules/engine/include/engine/core/uuid.hpp | 8 ++-- modules/engine/include/engine/core/window.hpp | 4 +- .../include/engine/debug/exceptions.hpp | 4 +- .../include/engine/debug/instrumentor.hpp | 8 ++-- modules/engine/include/engine/layer/layer.hpp | 4 +- .../include/engine/layer/layer_stack.hpp | 4 +- .../include/engine/os/linux/l_window.hpp | 4 +- .../include/engine/os/windows/w_window.cpp | 4 +- .../include/engine/os/windows/w_window.hpp | 4 +- .../engine/scene/components/native_script.hpp | 4 +- .../scene/components/scriptable_entity.hpp | 4 +- .../scene/components/sprite_renderer.hpp | 4 +- .../include/engine/scene/components/tag.hpp | 4 +- .../engine/scene/components/transform.hpp | 4 +- .../include/engine/scene/components/uuid.hpp | 4 +- .../engine/include/engine/scene/entity.hpp | 4 +- modules/engine/include/engine/scene/scene.hpp | 4 +- modules/engine/include/engine/time/timer.hpp | 4 +- .../include/engine/utils/serializer.hpp | 4 +- modules/engine/src/core/application.cpp | 6 +-- modules/engine/src/core/uuid.cpp | 4 +- modules/engine/src/debug/exceptions.cpp | 4 +- modules/engine/src/debug/instrumentor.cpp | 4 +- modules/engine/src/layer/layer.cpp | 4 +- modules/engine/src/layer/layer_stack.cpp | 4 +- modules/engine/src/os/linux/l_window.cpp | 4 +- modules/engine/src/os/windows/w_window.cpp | 4 +- modules/engine/src/scene/entity.cpp | 4 +- modules/engine/src/scene/scene.cpp | 4 +- modules/engine/src/time/timer.cpp | 4 +- modules/engine/src/utils/serializer.cpp | 4 +- modules/input/include/input/events/char.hpp | 4 +- modules/input/include/input/events/event.hpp | 6 +-- .../input/include/input/events/keyboard.hpp | 4 +- modules/input/include/input/events/mouse.hpp | 4 +- modules/input/include/input/events/window.hpp | 4 +- modules/input/include/input/input.hpp | 4 +- modules/input/include/input/key_codes.hpp | 2 +- modules/input/include/input/mouse_codes.hpp | 2 +- modules/input/src/input.cpp | 4 +- .../mirror/include/mirror/editor_layer.hpp | 4 +- .../include/mirror/panel/asset_browser.hpp | 4 +- modules/mirror/include/mirror/panel/panel.hpp | 4 +- .../include/mirror/panel/properties.hpp | 4 +- .../include/mirror/panel/scene_hierarchy.hpp | 4 +- modules/mirror/src/editor_layer.cpp | 4 +- modules/mirror/src/mirror.cpp | 4 +- modules/mirror/src/panel/asset_browser.cpp | 4 +- modules/mirror/src/panel/properties.cpp | 6 +-- modules/mirror/src/panel/scene_hierarchy.cpp | 4 +- modules/renderer/include/renderer/blender.hpp | 4 +- modules/renderer/include/renderer/buffers.hpp | 4 +- .../renderer/include/renderer/dx/blender.hpp | 4 +- .../renderer/include/renderer/dx/buffers.hpp | 4 +- .../include/renderer/dx/framebuffers.hpp | 4 +- .../include/renderer/dx/graphics_context.hpp | 4 +- .../include/renderer/dx/render_command.hpp | 4 +- .../renderer/include/renderer/dx/shader.hpp | 4 +- .../include/renderer/dx/shared_context.hpp | 4 +- .../renderer/include/renderer/dx/texture.hpp | 4 +- .../include/renderer/dx/user_interface.hpp | 4 +- .../include/renderer/dx/vertex_layout.hpp | 4 +- .../renderer/include/renderer/framebuffer.hpp | 4 +- .../renderer/include/renderer/gl/blender.hpp | 4 +- .../renderer/include/renderer/gl/buffers.hpp | 4 +- .../include/renderer/gl/framebuffers.hpp | 4 +- .../include/renderer/gl/graphics_context.hpp | 4 +- .../include/renderer/gl/render_command.hpp | 4 +- .../renderer/include/renderer/gl/shader.hpp | 4 +- .../include/renderer/gl/shared_context.hpp | 4 +- .../renderer/include/renderer/gl/texture.hpp | 4 +- .../include/renderer/gl/user_interface.hpp | 4 +- .../include/renderer/gl/vertex_layout.hpp | 4 +- .../include/renderer/graphics_context.hpp | 4 +- .../include/renderer/render_command.hpp | 4 +- .../renderer/include/renderer/renderer.hpp | 4 +- .../renderer/renderer_programs/quad.hpp | 4 +- .../renderer_programs/renderer_program.hpp | 4 +- .../renderer/renderer_programs/texture.hpp | 4 +- .../renderer_programs/tinted_texture.hpp | 4 +- modules/renderer/include/renderer/shader.hpp | 4 +- .../include/renderer/shared_context.hpp | 4 +- modules/renderer/include/renderer/texture.hpp | 4 +- .../include/renderer/vertex_layout.hpp | 4 +- modules/renderer/src/blender.cpp | 4 +- modules/renderer/src/buffers.cpp | 4 +- modules/renderer/src/dx/blender.cpp | 4 +- modules/renderer/src/dx/buffers.cpp | 4 +- modules/renderer/src/dx/framebuffers.cpp | 4 +- modules/renderer/src/dx/graphics_context.cpp | 4 +- modules/renderer/src/dx/render_command.cpp | 4 +- modules/renderer/src/dx/shader.cpp | 4 +- modules/renderer/src/dx/texture.cpp | 4 +- modules/renderer/src/dx/user_interface.cpp | 4 +- modules/renderer/src/dx/vertex_layout.cpp | 40 +++++++++---------- modules/renderer/src/framebuffer.cpp | 4 +- modules/renderer/src/gl/blender.cpp | 4 +- modules/renderer/src/gl/buffers.cpp | 4 +- modules/renderer/src/gl/framebuffers.cpp | 4 +- modules/renderer/src/gl/graphics_context.cpp | 4 +- modules/renderer/src/gl/render_command.cpp | 4 +- modules/renderer/src/gl/shader.cpp | 4 +- modules/renderer/src/gl/texture.cpp | 4 +- modules/renderer/src/gl/vertex_layout.cpp | 16 ++++---- modules/renderer/src/graphics_context.cpp | 4 +- modules/renderer/src/render_command.cpp | 4 +- modules/renderer/src/renderer.cpp | 4 +- .../renderer/src/renderer_programs/quad.cpp | 4 +- .../src/renderer_programs/texture.cpp | 4 +- .../src/renderer_programs/tinted_texture.cpp | 4 +- modules/renderer/src/shader.cpp | 4 +- modules/renderer/src/texture.cpp | 4 +- modules/renderer/src/vertex_layout.cpp | 4 +- modules/ui/include/ui/gl/ui.hpp | 4 +- modules/ui/include/ui/ui.hpp | 4 +- modules/ui/src/gl/ui.cpp | 4 +- modules/ui/src/ui.cpp | 4 +- 128 files changed, 296 insertions(+), 296 deletions(-) diff --git a/modules/asset_manager/include/asset_manager/asset_manager.hpp b/modules/asset_manager/include/asset_manager/asset_manager.hpp index 03bcba4..55b2b53 100644 --- a/modules/asset_manager/include/asset_manager/asset_manager.hpp +++ b/modules/asset_manager/include/asset_manager/asset_manager.hpp @@ -10,7 +10,7 @@ class TextureAsset; } // namespace Assets -namespace Light { +namespace lt { class Shader; class Texture; @@ -75,4 +75,4 @@ private: std::unordered_map> m_textures; }; -} // namespace Light +} // namespace lt diff --git a/modules/asset_manager/src/asset_manager.cpp b/modules/asset_manager/src/asset_manager.cpp index 7d7d9a6..1fb68f5 100644 --- a/modules/asset_manager/src/asset_manager.cpp +++ b/modules/asset_manager/src/asset_manager.cpp @@ -6,7 +6,7 @@ #include #include -namespace Light { +namespace lt { /* static */ auto AssetManager::instance() -> AssetManager & { @@ -89,4 +89,4 @@ auto AssetManager::get_or_load_texture_asset(const std::filesystem::path &path) } -} // namespace Light +} // namespace lt diff --git a/modules/base/include/base/base.hpp b/modules/base/include/base/base.hpp index 5bb7097..76fd710 100644 --- a/modules/base/include/base/base.hpp +++ b/modules/base/include/base/base.hpp @@ -2,7 +2,7 @@ #include -namespace Light { +namespace lt { // Ref (Ref) template @@ -36,7 +36,7 @@ constexpr std::unique_ptr make_scope(t *rawPointer) return std::unique_ptr(rawPointer); } -} // namespace Light +} // namespace lt #define lt_win(x) // windows #define lt_lin(x) // linux diff --git a/modules/camera/include/camera/camera.hpp b/modules/camera/include/camera/camera.hpp index 5f84296..244ca7c 100644 --- a/modules/camera/include/camera/camera.hpp +++ b/modules/camera/include/camera/camera.hpp @@ -2,7 +2,7 @@ #include -namespace Light { +namespace lt { class Camera { @@ -31,4 +31,4 @@ private: glm::vec4 m_background_color = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f); }; -} // namespace Light +} // namespace lt diff --git a/modules/camera/include/camera/component.hpp b/modules/camera/include/camera/component.hpp index 08d25da..895baea 100644 --- a/modules/camera/include/camera/component.hpp +++ b/modules/camera/include/camera/component.hpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { struct CameraComponent { @@ -27,4 +27,4 @@ struct CameraComponent bool isPrimary {}; }; -} // namespace Light +} // namespace lt diff --git a/modules/camera/include/camera/scene.hpp b/modules/camera/include/camera/scene.hpp index 89a0ec6..bbab610 100644 --- a/modules/camera/include/camera/scene.hpp +++ b/modules/camera/include/camera/scene.hpp @@ -2,7 +2,7 @@ #include -namespace Light { +namespace lt { class SceneCamera: public Camera { @@ -97,4 +97,4 @@ private: void calculate_projection(); }; -} // namespace Light +} // namespace lt diff --git a/modules/camera/src/camera.cpp b/modules/camera/src/camera.cpp index 2cf5642..e8862f7 100644 --- a/modules/camera/src/camera.cpp +++ b/modules/camera/src/camera.cpp @@ -1,6 +1,6 @@ #include -namespace Light { +namespace lt { } diff --git a/modules/camera/src/scene.cpp b/modules/camera/src/scene.cpp index 9d3d43b..038b6d0 100644 --- a/modules/camera/src/scene.cpp +++ b/modules/camera/src/scene.cpp @@ -1,7 +1,7 @@ #include #include -namespace Light { +namespace lt { SceneCamera::SceneCamera() : m_orthographic_specification { .size = 1000.0f, .near_plane = -1.0f, .far_plane = 10000.0f } @@ -86,4 +86,4 @@ void SceneCamera::calculate_projection() } } -} // namespace Light +} // namespace lt diff --git a/modules/debug/include/debug/assertions.hpp b/modules/debug/include/debug/assertions.hpp index 4fafcd2..87b4564 100644 --- a/modules/debug/include/debug/assertions.hpp +++ b/modules/debug/include/debug/assertions.hpp @@ -2,7 +2,7 @@ #include -namespace Light { +namespace lt { struct FailedAssertion: std::exception { @@ -20,8 +20,8 @@ struct glException: std::exception if (!(x)) \ { \ log_crt(__VA_ARGS__); \ - throw ::Light::FailedAssertion(__FILE__, __LINE__); \ + throw ::lt::FailedAssertion(__FILE__, __LINE__); \ } \ } -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/core/application.hpp b/modules/engine/include/engine/core/application.hpp index 3a3b528..47b0736 100644 --- a/modules/engine/include/engine/core/application.hpp +++ b/modules/engine/include/engine/core/application.hpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { class Renderer; class Window; @@ -56,4 +56,4 @@ private: }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/core/entrypoint.hpp b/modules/engine/include/engine/core/entrypoint.hpp index 1fa29db..0aab1da 100644 --- a/modules/engine/include/engine/core/entrypoint.hpp +++ b/modules/engine/include/engine/core/entrypoint.hpp @@ -5,12 +5,12 @@ #include // to be defined in client project -extern auto Light::create_application() -> Light::Scope; +extern auto lt::create_application() -> lt::Scope; // #todo: use windows specific stuff int main(int argc, char *argv[]) { - auto application = Light::Scope {}; + auto application = lt::Scope {}; int exitCode = 0; std::vector args; @@ -20,8 +20,8 @@ int main(int argc, char *argv[]) try { - application = Light::create_application(); - lt_assert(application, "Light::Application is not intialized"); + application = lt::create_application(); + lt_assert(application, "lt::Application is not intialized"); for (int i = 0; i < argc; i++) log_inf("argv[{}]: {}", i, argv[i]); @@ -29,19 +29,19 @@ int main(int argc, char *argv[]) application->game_loop(); } // failed engine assertion - catch (Light::FailedAssertion) + catch (lt::FailedAssertion) { log_crt("Terminating due to unhandled 'FailedEngineAssertion'"); exitCode = -1; } // gl exception - catch (Light::glException) + catch (lt::glException) { log_crt("Terminating due to unhandled 'glException'"); exitCode = -3; } // dx exception - catch (Light::dxException) + catch (lt::dxException) { log_crt("Terminating due to unhandled 'dxException'"); exitCode = -4; @@ -56,29 +56,29 @@ int main(int argc, char *argv[]) #include // to be defined in client project -extern auto Light::create_application() -> Light::Scope; +extern auto lt::create_application() -> lt::Scope; // #todo: use linux specific stuff int main(int /*argc*/, char * /*argv*/[]) { - auto application = Light::Scope {}; + auto application = lt::Scope {}; int exitCode = 0; try { - application = Light::create_application(); - lt_assert(application, "Light::Application is not intialized"); + application = lt::create_application(); + lt_assert(application, "lt::Application is not intialized"); application->game_loop(); } // failed engine assertion - catch (Light::FailedAssertion) + catch (lt::FailedAssertion) { log_crt("Exitting due to unhandled 'FailedEngineAssertion'"); exitCode = -1; } // gl exception - catch (Light::glException) + catch (lt::glException) { log_crt("main: exitting due to unhandled 'glException'"); exitCode = -3; diff --git a/modules/engine/include/engine/core/uuid.hpp b/modules/engine/include/engine/core/uuid.hpp index 95554c0..19aa552 100644 --- a/modules/engine/include/engine/core/uuid.hpp +++ b/modules/engine/include/engine/core/uuid.hpp @@ -2,7 +2,7 @@ #include -namespace Light { +namespace lt { class UUID { @@ -22,14 +22,14 @@ private: uint64_t m_uuid; }; -} // namespace Light +} // namespace lt namespace std { template<> -struct hash +struct hash { - std::size_t operator()(const Light::UUID &uuid) const + std::size_t operator()(const lt::UUID &uuid) const { return hash()(static_cast(uuid)); } diff --git a/modules/engine/include/engine/core/window.hpp b/modules/engine/include/engine/core/window.hpp index aa71fe9..42359ad 100644 --- a/modules/engine/include/engine/core/window.hpp +++ b/modules/engine/include/engine/core/window.hpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { class Event; @@ -93,4 +93,4 @@ protected: bool b_Closed { false }; }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/debug/exceptions.hpp b/modules/engine/include/engine/debug/exceptions.hpp index 3f7a574..dcfe18f 100644 --- a/modules/engine/include/engine/debug/exceptions.hpp +++ b/modules/engine/include/engine/debug/exceptions.hpp @@ -9,7 +9,7 @@ if (FAILED(hr##line = x)) \ throw dxException(hr##line, __FILE__, line) -namespace Light { +namespace lt { #ifdef LIGHT_PLATFORM_WINDOWS // DirectX @@ -19,4 +19,4 @@ struct dxException: std::exception }; #endif -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/debug/instrumentor.hpp b/modules/engine/include/engine/debug/instrumentor.hpp index 81deb7a..cfb3cd0 100644 --- a/modules/engine/include/engine/debug/instrumentor.hpp +++ b/modules/engine/include/engine/debug/instrumentor.hpp @@ -4,7 +4,7 @@ #include -namespace Light { +namespace lt { struct ScopeProfileResult { @@ -63,7 +63,7 @@ private: std::chrono::time_point m_start; }; -} // namespace Light +} // namespace lt /* scope */ #define lt_profile_scope(name) lt_profile_scope_no_redifinition(name, __LINE__) @@ -74,5 +74,5 @@ private: #define LT_PROFILE_FUNCTION lt_profile_scope(__FUNCSIG__) /* session */ -#define lt_profile_begin_session(outputPath) ::Light::Instrumentor::begin_session(outputPath) -#define lt_profile_end_session() ::Light::Instrumentor::end_session() +#define lt_profile_begin_session(outputPath) ::lt::Instrumentor::begin_session(outputPath) +#define lt_profile_end_session() ::lt::Instrumentor::end_session() diff --git a/modules/engine/include/engine/layer/layer.hpp b/modules/engine/include/engine/layer/layer.hpp index 2255cdf..592dfed 100644 --- a/modules/engine/include/engine/layer/layer.hpp +++ b/modules/engine/include/engine/layer/layer.hpp @@ -2,7 +2,7 @@ -namespace Light { +namespace lt { class Event; @@ -115,4 +115,4 @@ protected: } }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/layer/layer_stack.hpp b/modules/engine/include/engine/layer/layer_stack.hpp index 68ca755..eff2203 100644 --- a/modules/engine/include/engine/layer/layer_stack.hpp +++ b/modules/engine/include/engine/layer/layer_stack.hpp @@ -2,7 +2,7 @@ -namespace Light { +namespace lt { class Layer; class Event; @@ -67,4 +67,4 @@ private: void detach_layer_impl(const Ref &layer); }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/os/linux/l_window.hpp b/modules/engine/include/engine/os/linux/l_window.hpp index 366013e..a4181f7 100644 --- a/modules/engine/include/engine/os/linux/l_window.hpp +++ b/modules/engine/include/engine/os/linux/l_window.hpp @@ -4,7 +4,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class Event; class WindowResizedEvent; @@ -46,4 +46,4 @@ private: void bind_glfw_events(); }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/os/windows/w_window.cpp b/modules/engine/include/engine/os/windows/w_window.cpp index c748592..712fd56 100644 --- a/modules/engine/include/engine/os/windows/w_window.cpp +++ b/modules/engine/include/engine/os/windows/w_window.cpp @@ -14,7 +14,7 @@ extern "C" __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; // AMD } -namespace Light { +namespace lt { Scope Window::create(std::function callback) { @@ -241,4 +241,4 @@ void wWindow::bind_glfw_events() }); //============================== WINDOW_EVENTS ==============================// } } -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/os/windows/w_window.hpp b/modules/engine/include/engine/os/windows/w_window.hpp index e3b1feb..13ae641 100644 --- a/modules/engine/include/engine/os/windows/w_window.hpp +++ b/modules/engine/include/engine/os/windows/w_window.hpp @@ -5,7 +5,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class Event; class WindowResizedEvent; @@ -42,4 +42,4 @@ private: void bind_glfw_events(); }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/scene/components/native_script.hpp b/modules/engine/include/engine/scene/components/native_script.hpp index ab24b7f..2d80094 100644 --- a/modules/engine/include/engine/scene/components/native_script.hpp +++ b/modules/engine/include/engine/scene/components/native_script.hpp @@ -3,7 +3,7 @@ #include -namespace Light { +namespace lt { struct NativeScriptComponent { @@ -26,4 +26,4 @@ struct NativeScriptComponent NativeScript *instance; }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/scene/components/scriptable_entity.hpp b/modules/engine/include/engine/scene/components/scriptable_entity.hpp index bb4ed96..4af1c7c 100644 --- a/modules/engine/include/engine/scene/components/scriptable_entity.hpp +++ b/modules/engine/include/engine/scene/components/scriptable_entity.hpp @@ -3,7 +3,7 @@ #include -namespace Light { +namespace lt { class NativeScript { @@ -44,4 +44,4 @@ private: unsigned int m_unique_identifier = 0; // :#todo }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/scene/components/sprite_renderer.hpp b/modules/engine/include/engine/scene/components/sprite_renderer.hpp index c7b69b1..8668d08 100644 --- a/modules/engine/include/engine/scene/components/sprite_renderer.hpp +++ b/modules/engine/include/engine/scene/components/sprite_renderer.hpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { class Texture; @@ -33,4 +33,4 @@ struct SpriteRendererComponent glm::vec4 tint {}; }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/scene/components/tag.hpp b/modules/engine/include/engine/scene/components/tag.hpp index 397307d..f62d3e2 100644 --- a/modules/engine/include/engine/scene/components/tag.hpp +++ b/modules/engine/include/engine/scene/components/tag.hpp @@ -3,7 +3,7 @@ #include -namespace Light { +namespace lt { struct TagComponent { @@ -28,4 +28,4 @@ struct TagComponent std::string tag = "Unnamed"; }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/scene/components/transform.hpp b/modules/engine/include/engine/scene/components/transform.hpp index b12a351..0136e73 100644 --- a/modules/engine/include/engine/scene/components/transform.hpp +++ b/modules/engine/include/engine/scene/components/transform.hpp @@ -7,7 +7,7 @@ #include #include -namespace Light { +namespace lt { struct TransformComponent { @@ -43,4 +43,4 @@ struct TransformComponent glm::vec3 rotation; }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/scene/components/uuid.hpp b/modules/engine/include/engine/scene/components/uuid.hpp index c5ec786..6bcb921 100644 --- a/modules/engine/include/engine/scene/components/uuid.hpp +++ b/modules/engine/include/engine/scene/components/uuid.hpp @@ -3,7 +3,7 @@ #include -namespace Light { +namespace lt { struct UUIDComponent { @@ -16,4 +16,4 @@ struct UUIDComponent UUID uuid; }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/scene/entity.hpp b/modules/engine/include/engine/scene/entity.hpp index 4c987fb..dbd0575 100644 --- a/modules/engine/include/engine/scene/entity.hpp +++ b/modules/engine/include/engine/scene/entity.hpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { class Entity { @@ -57,4 +57,4 @@ private: Scene *m_scene; }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/scene/scene.hpp b/modules/engine/include/engine/scene/scene.hpp index 2cecef7..565da78 100644 --- a/modules/engine/include/engine/scene/scene.hpp +++ b/modules/engine/include/engine/scene/scene.hpp @@ -6,7 +6,7 @@ #include #include -namespace Light { +namespace lt { class Entity; class Framebuffer; @@ -43,4 +43,4 @@ private: ) -> Entity; }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/time/timer.hpp b/modules/engine/include/engine/time/timer.hpp index 5a9097e..ef69cac 100644 --- a/modules/engine/include/engine/time/timer.hpp +++ b/modules/engine/include/engine/time/timer.hpp @@ -3,7 +3,7 @@ #include -namespace Light { +namespace lt { class Timer { @@ -29,4 +29,4 @@ private: std::chrono::time_point m_start; }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/include/engine/utils/serializer.hpp b/modules/engine/include/engine/utils/serializer.hpp index baa2384..18e100a 100644 --- a/modules/engine/include/engine/utils/serializer.hpp +++ b/modules/engine/include/engine/utils/serializer.hpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { class SceneSerializer { @@ -27,4 +27,4 @@ private: }; -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/core/application.cpp b/modules/engine/src/core/application.cpp index ee3a288..46e8dfc 100644 --- a/modules/engine/src/core/application.cpp +++ b/modules/engine/src/core/application.cpp @@ -15,7 +15,7 @@ #include #include -namespace Light { +namespace lt { Application *Application::s_instance = nullptr; @@ -26,7 +26,7 @@ Application::Application(): m_window(nullptr) log_debug_data(); - Light::Instrumentor::begin_session("data/logs/profile_startup.json"); + lt::Instrumentor::begin_session("data/logs/profile_startup.json"); m_window = Window::create([this](auto &&PH1) { on_event(std::forward(PH1)); }); @@ -194,4 +194,4 @@ void Application::log_debug_data() log_inf(" CWD: {}", std::filesystem::current_path().generic_string()); } -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/core/uuid.cpp b/modules/engine/src/core/uuid.cpp index 5236c27..fd7046c 100644 --- a/modules/engine/src/core/uuid.cpp +++ b/modules/engine/src/core/uuid.cpp @@ -1,6 +1,6 @@ #include -namespace Light { +namespace lt { auto UUID::s_engine = std::mt19937_64(std::random_device()()); auto UUID::s_distribution = std::uniform_int_distribution {}; @@ -9,4 +9,4 @@ UUID::UUID(uint64_t uuid /* = -1 */): m_uuid(uuid == -1 ? s_distribution(s_engin { } -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/debug/exceptions.cpp b/modules/engine/src/debug/exceptions.cpp index 00d9845..e88f883 100644 --- a/modules/engine/src/debug/exceptions.cpp +++ b/modules/engine/src/debug/exceptions.cpp @@ -5,7 +5,7 @@ #include #endif -namespace Light { +namespace lt { FailedAssertion::FailedAssertion(const char *file, int line) { @@ -55,4 +55,4 @@ dxException::dxException(long hr, const char *file, int line) } #endif -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/debug/instrumentor.cpp b/modules/engine/src/debug/instrumentor.cpp index 753dae6..a6a2d3e 100644 --- a/modules/engine/src/debug/instrumentor.cpp +++ b/modules/engine/src/debug/instrumentor.cpp @@ -1,6 +1,6 @@ #include -namespace Light { +namespace lt { void Instrumentor::begin_session_impl(const std::string &outputPath) { @@ -67,4 +67,4 @@ InstrumentorTimer::~InstrumentorTimer() Instrumentor::submit_scope_profile(m_result); } -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/layer/layer.cpp b/modules/engine/src/layer/layer.cpp index e80a3f2..1d72c36 100644 --- a/modules/engine/src/layer/layer.cpp +++ b/modules/engine/src/layer/layer.cpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { Layer::Layer(std::string name): m_layer_name(std::move(name)) { @@ -44,4 +44,4 @@ auto Layer::on_event(const Event &event) -> bool } } -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/layer/layer_stack.cpp b/modules/engine/src/layer/layer_stack.cpp index 1735435..03b73ed 100644 --- a/modules/engine/src/layer/layer_stack.cpp +++ b/modules/engine/src/layer/layer_stack.cpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { void LayerStack::attach_layer_impl(Ref layer) { @@ -19,4 +19,4 @@ void LayerStack::detach_layer_impl(const Ref &layer) m_layers.erase(std::find(m_layers.begin(), m_layers.end(), layer)); } -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/os/linux/l_window.cpp b/modules/engine/src/os/linux/l_window.cpp index 7935de1..bc63057 100644 --- a/modules/engine/src/os/linux/l_window.cpp +++ b/modules/engine/src/os/linux/l_window.cpp @@ -7,7 +7,7 @@ #include #include -namespace Light { +namespace lt { auto Window::create(const std::function &callback) -> Scope { @@ -222,4 +222,4 @@ void lWindow::bind_glfw_events() }); } -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/os/windows/w_window.cpp b/modules/engine/src/os/windows/w_window.cpp index c748592..712fd56 100644 --- a/modules/engine/src/os/windows/w_window.cpp +++ b/modules/engine/src/os/windows/w_window.cpp @@ -14,7 +14,7 @@ extern "C" __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; // AMD } -namespace Light { +namespace lt { Scope Window::create(std::function callback) { @@ -241,4 +241,4 @@ void wWindow::bind_glfw_events() }); //============================== WINDOW_EVENTS ==============================// } } -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/scene/entity.cpp b/modules/engine/src/scene/entity.cpp index ba487ab..bb1c676 100644 --- a/modules/engine/src/scene/entity.cpp +++ b/modules/engine/src/scene/entity.cpp @@ -1,10 +1,10 @@ #include #include -namespace Light { +namespace lt { Entity::Entity(entt::entity handle, Scene *scene): m_handle(handle), m_scene(scene) { } -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/scene/scene.cpp b/modules/engine/src/scene/scene.cpp index 94a434b..d4ebb58 100644 --- a/modules/engine/src/scene/scene.cpp +++ b/modules/engine/src/scene/scene.cpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { void Scene::on_create() { @@ -108,4 +108,4 @@ auto Scene::create_entity_with_uuid( return entity; } -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/time/timer.cpp b/modules/engine/src/time/timer.cpp index e828f98..183e979 100644 --- a/modules/engine/src/time/timer.cpp +++ b/modules/engine/src/time/timer.cpp @@ -1,9 +1,9 @@ #include -namespace Light { +namespace lt { Timer::Timer(): m_start(std::chrono::steady_clock::now()) { } -} // namespace Light +} // namespace lt diff --git a/modules/engine/src/utils/serializer.cpp b/modules/engine/src/utils/serializer.cpp index db2a268..c99d5b2 100644 --- a/modules/engine/src/utils/serializer.cpp +++ b/modules/engine/src/utils/serializer.cpp @@ -61,7 +61,7 @@ struct convert }; } // namespace YAML -namespace Light { +namespace lt { auto operator<<(YAML::Emitter &out, const glm::vec3 &v) -> YAML::Emitter & { @@ -319,4 +319,4 @@ void SceneSerializer::serialize_entity(YAML::Emitter &out, Entity entity) out << YAML::EndMap; // entity } -} // namespace Light +} // namespace lt diff --git a/modules/input/include/input/events/char.hpp b/modules/input/include/input/events/char.hpp index 2a4f788..2698c70 100644 --- a/modules/input/include/input/events/char.hpp +++ b/modules/input/include/input/events/char.hpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { class SetCharEvent: public Event { @@ -32,4 +32,4 @@ private: const unsigned int m_character; }; -} // namespace Light +} // namespace lt diff --git a/modules/input/include/input/events/event.hpp b/modules/input/include/input/events/event.hpp index 9df04ca..c8fafe7 100644 --- a/modules/input/include/input/events/event.hpp +++ b/modules/input/include/input/events/event.hpp @@ -1,6 +1,6 @@ #pragma once -namespace Light { +namespace lt { enum class EventType { @@ -37,7 +37,7 @@ enum EventCategory #define event_type(type) \ EventType get_event_type() const override \ { \ - return ::Light::EventType::type; \ + return ::lt::EventType::type; \ } #define event_category(eCategory) \ @@ -65,4 +65,4 @@ public: } }; -} // namespace Light +} // namespace lt diff --git a/modules/input/include/input/events/keyboard.hpp b/modules/input/include/input/events/keyboard.hpp index 0393cc6..a509476 100644 --- a/modules/input/include/input/events/keyboard.hpp +++ b/modules/input/include/input/events/keyboard.hpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { class KeyPressedEvent: public Event { @@ -86,4 +86,4 @@ private: const int m_key; }; -} // namespace Light +} // namespace lt diff --git a/modules/input/include/input/events/mouse.hpp b/modules/input/include/input/events/mouse.hpp index c4c4f9a..31cce09 100644 --- a/modules/input/include/input/events/mouse.hpp +++ b/modules/input/include/input/events/mouse.hpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { class MouseMovedEvent: public Event { @@ -124,4 +124,4 @@ private: const int m_button; }; -} // namespace Light +} // namespace lt diff --git a/modules/input/include/input/events/window.hpp b/modules/input/include/input/events/window.hpp index fdefaaa..7a8a8ab 100644 --- a/modules/input/include/input/events/window.hpp +++ b/modules/input/include/input/events/window.hpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { class WindowClosedEvent: public Event { @@ -100,4 +100,4 @@ public: event_category(WindowEventCategory); }; -} // namespace Light +} // namespace lt diff --git a/modules/input/include/input/input.hpp b/modules/input/include/input/input.hpp index 2db46ce..78a0e4d 100644 --- a/modules/input/include/input/input.hpp +++ b/modules/input/include/input/input.hpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { class Event; @@ -77,4 +77,4 @@ private: bool m_game_events { true }; }; -} // namespace Light +} // namespace lt diff --git a/modules/input/include/input/key_codes.hpp b/modules/input/include/input/key_codes.hpp index da80e78..0b91a56 100644 --- a/modules/input/include/input/key_codes.hpp +++ b/modules/input/include/input/key_codes.hpp @@ -2,7 +2,7 @@ #include -namespace Light::Key { +namespace lt::Key { enum : uint16_t { diff --git a/modules/input/include/input/mouse_codes.hpp b/modules/input/include/input/mouse_codes.hpp index 18f284f..a4e0a26 100644 --- a/modules/input/include/input/mouse_codes.hpp +++ b/modules/input/include/input/mouse_codes.hpp @@ -2,7 +2,7 @@ #include -namespace Light::Mouse { +namespace lt::Mouse { enum : uint8_t { diff --git a/modules/input/src/input.cpp b/modules/input/src/input.cpp index f800512..4524466 100644 --- a/modules/input/src/input.cpp +++ b/modules/input/src/input.cpp @@ -7,7 +7,7 @@ #include #include -namespace Light { +namespace lt { Input::Input(): m_mouse_position {}, m_mouse_delta {} @@ -161,4 +161,4 @@ void Input::on_event(const Event &inputEvent) } } -} // namespace Light +} // namespace lt diff --git a/modules/mirror/include/mirror/editor_layer.hpp b/modules/mirror/include/mirror/editor_layer.hpp index 99f4d32..8e5aa2e 100644 --- a/modules/mirror/include/mirror/editor_layer.hpp +++ b/modules/mirror/include/mirror/editor_layer.hpp @@ -6,7 +6,7 @@ #include #include -namespace Light { +namespace lt { class EditorLayer: public Layer { @@ -51,4 +51,4 @@ private: ImVec2 m_available_content_region_prev; }; -} // namespace Light +} // namespace lt diff --git a/modules/mirror/include/mirror/panel/asset_browser.hpp b/modules/mirror/include/mirror/panel/asset_browser.hpp index 9e300a1..6222ebd 100644 --- a/modules/mirror/include/mirror/panel/asset_browser.hpp +++ b/modules/mirror/include/mirror/panel/asset_browser.hpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { class AssetBrowserPanel: public Panel { @@ -42,4 +42,4 @@ private: Ref m_text_texture; }; -} // namespace Light +} // namespace lt diff --git a/modules/mirror/include/mirror/panel/panel.hpp b/modules/mirror/include/mirror/panel/panel.hpp index 6e9be8c..919eb4c 100644 --- a/modules/mirror/include/mirror/panel/panel.hpp +++ b/modules/mirror/include/mirror/panel/panel.hpp @@ -1,6 +1,6 @@ #pragma once -namespace Light { +namespace lt { class Panel { @@ -10,4 +10,4 @@ public: virtual ~Panel() = default; }; -} // namespace Light +} // namespace lt diff --git a/modules/mirror/include/mirror/panel/properties.hpp b/modules/mirror/include/mirror/panel/properties.hpp index b656757..9ee8d4a 100644 --- a/modules/mirror/include/mirror/panel/properties.hpp +++ b/modules/mirror/include/mirror/panel/properties.hpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { class PropertiesPanel: public Panel { @@ -29,4 +29,4 @@ private: }; -} // namespace Light +} // namespace lt diff --git a/modules/mirror/include/mirror/panel/scene_hierarchy.hpp b/modules/mirror/include/mirror/panel/scene_hierarchy.hpp index 3da6e70..e403b7c 100644 --- a/modules/mirror/include/mirror/panel/scene_hierarchy.hpp +++ b/modules/mirror/include/mirror/panel/scene_hierarchy.hpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { class PropertiesPanel; @@ -30,4 +30,4 @@ private: Entity m_selection_context; }; -} // namespace Light +} // namespace lt diff --git a/modules/mirror/src/editor_layer.cpp b/modules/mirror/src/editor_layer.cpp index 470f619..03264e6 100644 --- a/modules/mirror/src/editor_layer.cpp +++ b/modules/mirror/src/editor_layer.cpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { EditorLayer::EditorLayer(const std::string &name) : Layer(name) @@ -148,4 +148,4 @@ void EditorLayer::on_user_interface_update() UserInterface::dockspace_end(); } -} // namespace Light +} // namespace lt diff --git a/modules/mirror/src/mirror.cpp b/modules/mirror/src/mirror.cpp index 51c55cc..2fad1cc 100644 --- a/modules/mirror/src/mirror.cpp +++ b/modules/mirror/src/mirror.cpp @@ -6,7 +6,7 @@ // #include -namespace Light { +namespace lt { class Mirror: public Application { @@ -32,4 +32,4 @@ auto create_application() -> Scope return create_scope(); } -} // namespace Light +} // namespace lt diff --git a/modules/mirror/src/panel/asset_browser.cpp b/modules/mirror/src/panel/asset_browser.cpp index ec5e2fd..7842ddc 100644 --- a/modules/mirror/src/panel/asset_browser.cpp +++ b/modules/mirror/src/panel/asset_browser.cpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { AssetBrowserPanel::AssetBrowserPanel(Ref active_scene) : m_current_directory("./data/assets") @@ -162,4 +162,4 @@ void AssetBrowserPanel::on_user_interface_update() ImGui::End(); } -} // namespace Light +} // namespace lt diff --git a/modules/mirror/src/panel/properties.cpp b/modules/mirror/src/panel/properties.cpp index 12776a7..3a21eb5 100644 --- a/modules/mirror/src/panel/properties.cpp +++ b/modules/mirror/src/panel/properties.cpp @@ -7,7 +7,7 @@ #include #include -namespace Light { +namespace lt { void PropertiesPanel::on_user_interface_update() { @@ -48,7 +48,7 @@ void PropertiesPanel::on_user_interface_update() )) { m_entity_context.add_component( - Light::AssetManager::get_texture("awesomeface") + lt::AssetManager::get_texture("awesomeface") ); } @@ -310,4 +310,4 @@ void PropertiesPanel::draw_component( } } -} // namespace Light +} // namespace lt diff --git a/modules/mirror/src/panel/scene_hierarchy.cpp b/modules/mirror/src/panel/scene_hierarchy.cpp index 58c5580..eadb1ea 100644 --- a/modules/mirror/src/panel/scene_hierarchy.cpp +++ b/modules/mirror/src/panel/scene_hierarchy.cpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { SceneHierarchyPanel::SceneHierarchyPanel(): m_context(nullptr), m_properties_panel_context(nullptr) { @@ -76,4 +76,4 @@ void SceneHierarchyPanel::draw_node(Entity entity, const std::string &label) } } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/blender.hpp b/modules/renderer/include/renderer/blender.hpp index a761fb0..c58e04b 100644 --- a/modules/renderer/include/renderer/blender.hpp +++ b/modules/renderer/include/renderer/blender.hpp @@ -2,7 +2,7 @@ -namespace Light { +namespace lt { class SharedContext; @@ -48,4 +48,4 @@ protected: Blender() = default; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/buffers.hpp b/modules/renderer/include/renderer/buffers.hpp index 318a4ca..cb79b30 100644 --- a/modules/renderer/include/renderer/buffers.hpp +++ b/modules/renderer/include/renderer/buffers.hpp @@ -2,7 +2,7 @@ -namespace Light { +namespace lt { class SharedContext; @@ -71,4 +71,4 @@ protected: IndexBuffer() = default; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/dx/blender.hpp b/modules/renderer/include/renderer/dx/blender.hpp index c99de0a..e6017ae 100644 --- a/modules/renderer/include/renderer/dx/blender.hpp +++ b/modules/renderer/include/renderer/dx/blender.hpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { class dxSharedContext; @@ -27,4 +27,4 @@ private: D3D11_BLEND_DESC m_desc; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/dx/buffers.hpp b/modules/renderer/include/renderer/dx/buffers.hpp index e36ba0c..ef15997 100644 --- a/modules/renderer/include/renderer/dx/buffers.hpp +++ b/modules/renderer/include/renderer/dx/buffers.hpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { class dxSharedContext; @@ -81,4 +81,4 @@ private: Microsoft::WRL::ComPtr m_buffer; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/dx/framebuffers.hpp b/modules/renderer/include/renderer/dx/framebuffers.hpp index b0380d9..17c8600 100644 --- a/modules/renderer/include/renderer/dx/framebuffers.hpp +++ b/modules/renderer/include/renderer/dx/framebuffers.hpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { class dxSharedContext; @@ -44,4 +44,4 @@ private: Microsoft::WRL::ComPtr m_depth_stencil_view; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/dx/graphics_context.hpp b/modules/renderer/include/renderer/dx/graphics_context.hpp index 35c3dca..dd21aad 100644 --- a/modules/renderer/include/renderer/dx/graphics_context.hpp +++ b/modules/renderer/include/renderer/dx/graphics_context.hpp @@ -7,7 +7,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class dxGraphicsContext: public GraphicsContext { @@ -28,4 +28,4 @@ private: void setup_debug_interface(); }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/dx/render_command.hpp b/modules/renderer/include/renderer/dx/render_command.hpp index b9a08da..81955a1 100644 --- a/modules/renderer/include/renderer/dx/render_command.hpp +++ b/modules/renderer/include/renderer/dx/render_command.hpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { class dxSharedContext; @@ -37,4 +37,4 @@ private: void set_resolution(unsigned int width, unsigned int height); }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/dx/shader.hpp b/modules/renderer/include/renderer/dx/shader.hpp index a0cf2e8..33ed1ef 100644 --- a/modules/renderer/include/renderer/dx/shader.hpp +++ b/modules/renderer/include/renderer/dx/shader.hpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { class dxSharedContext; @@ -39,4 +39,4 @@ private: Microsoft::WRL::ComPtr m_vertex_blob; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/dx/shared_context.hpp b/modules/renderer/include/renderer/dx/shared_context.hpp index 503759b..3b42116 100644 --- a/modules/renderer/include/renderer/dx/shared_context.hpp +++ b/modules/renderer/include/renderer/dx/shared_context.hpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { class dxSharedContext: public SharedContext { @@ -60,4 +60,4 @@ private: Microsoft::WRL::ComPtr m_render_target_view = nullptr; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/dx/texture.hpp b/modules/renderer/include/renderer/dx/texture.hpp index f4d6f18..55d497b 100644 --- a/modules/renderer/include/renderer/dx/texture.hpp +++ b/modules/renderer/include/renderer/dx/texture.hpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { class dxSharedContext; @@ -33,4 +33,4 @@ private: Microsoft::WRL::ComPtr m_sampler_state; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/dx/user_interface.hpp b/modules/renderer/include/renderer/dx/user_interface.hpp index 5ca3a64..18cf497 100644 --- a/modules/renderer/include/renderer/dx/user_interface.hpp +++ b/modules/renderer/include/renderer/dx/user_interface.hpp @@ -6,7 +6,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class dxSharedContext; @@ -27,4 +27,4 @@ public: void log_debug_data() override; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/dx/vertex_layout.hpp b/modules/renderer/include/renderer/dx/vertex_layout.hpp index 6cb7252..e2e7760 100644 --- a/modules/renderer/include/renderer/dx/vertex_layout.hpp +++ b/modules/renderer/include/renderer/dx/vertex_layout.hpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { class Shader; class dxSharedContext; @@ -33,4 +33,4 @@ private: Microsoft::WRL::ComPtr m_input_layout; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/framebuffer.hpp b/modules/renderer/include/renderer/framebuffer.hpp index 13b82d6..7a8a5a6 100644 --- a/modules/renderer/include/renderer/framebuffer.hpp +++ b/modules/renderer/include/renderer/framebuffer.hpp @@ -3,7 +3,7 @@ #include -namespace Light { +namespace lt { class SharedContext; @@ -37,4 +37,4 @@ protected: Framebuffer() = default; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/gl/blender.hpp b/modules/renderer/include/renderer/gl/blender.hpp index e99531f..320834a 100644 --- a/modules/renderer/include/renderer/gl/blender.hpp +++ b/modules/renderer/include/renderer/gl/blender.hpp @@ -3,7 +3,7 @@ #include -namespace Light { +namespace lt { class glBlender: public Blender { @@ -19,4 +19,4 @@ private: std::unordered_map m_factor_map; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/gl/buffers.hpp b/modules/renderer/include/renderer/gl/buffers.hpp index a7a1fdb..df2d4ce 100644 --- a/modules/renderer/include/renderer/gl/buffers.hpp +++ b/modules/renderer/include/renderer/gl/buffers.hpp @@ -3,7 +3,7 @@ #include -namespace Light { +namespace lt { class glConstantBuffer: public ConstantBuffer { @@ -58,4 +58,4 @@ private: unsigned int m_buffer_id; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/gl/framebuffers.hpp b/modules/renderer/include/renderer/gl/framebuffers.hpp index f4a150c..135be22 100644 --- a/modules/renderer/include/renderer/gl/framebuffers.hpp +++ b/modules/renderer/include/renderer/gl/framebuffers.hpp @@ -3,7 +3,7 @@ #include -namespace Light { +namespace lt { class glFramebuffer: public Framebuffer { @@ -33,4 +33,4 @@ private: unsigned int m_depth_stencil_attachment_id; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/gl/graphics_context.hpp b/modules/renderer/include/renderer/gl/graphics_context.hpp index 720701d..df25baa 100644 --- a/modules/renderer/include/renderer/gl/graphics_context.hpp +++ b/modules/renderer/include/renderer/gl/graphics_context.hpp @@ -5,7 +5,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class glGraphicsContext: public GraphicsContext { @@ -20,4 +20,4 @@ private: void set_debug_message_callback(); }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/gl/render_command.hpp b/modules/renderer/include/renderer/gl/render_command.hpp index ce66cef..64dcf98 100644 --- a/modules/renderer/include/renderer/gl/render_command.hpp +++ b/modules/renderer/include/renderer/gl/render_command.hpp @@ -5,7 +5,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class glRenderCommand: public RenderCommand { @@ -29,4 +29,4 @@ private: GLFWwindow *m_window_handle; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/gl/shader.hpp b/modules/renderer/include/renderer/gl/shader.hpp index 9b4b3bb..da45f07 100644 --- a/modules/renderer/include/renderer/gl/shader.hpp +++ b/modules/renderer/include/renderer/gl/shader.hpp @@ -2,7 +2,7 @@ #include -namespace Light { +namespace lt { class glShader: public Shader { @@ -21,4 +21,4 @@ private: unsigned int m_shader_id { 0u }; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/gl/shared_context.hpp b/modules/renderer/include/renderer/gl/shared_context.hpp index 420bbbc..c142267 100644 --- a/modules/renderer/include/renderer/gl/shared_context.hpp +++ b/modules/renderer/include/renderer/gl/shared_context.hpp @@ -3,10 +3,10 @@ #include -namespace Light { +namespace lt { class glSharedContext: public SharedContext { }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/gl/texture.hpp b/modules/renderer/include/renderer/gl/texture.hpp index 5132426..4f2f381 100644 --- a/modules/renderer/include/renderer/gl/texture.hpp +++ b/modules/renderer/include/renderer/gl/texture.hpp @@ -2,7 +2,7 @@ #include -namespace Light { +namespace lt { class glTexture: public Texture { @@ -23,4 +23,4 @@ private: uint32_t m_texture_id {}; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/gl/user_interface.hpp b/modules/renderer/include/renderer/gl/user_interface.hpp index 63a7adf..e03c870 100644 --- a/modules/renderer/include/renderer/gl/user_interface.hpp +++ b/modules/renderer/include/renderer/gl/user_interface.hpp @@ -5,7 +5,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class glUserInterface: public UserInterface { @@ -27,4 +27,4 @@ private: GLFWwindow *m_window_handle {}; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/gl/vertex_layout.hpp b/modules/renderer/include/renderer/gl/vertex_layout.hpp index 6b1ee9c..eae8642 100644 --- a/modules/renderer/include/renderer/gl/vertex_layout.hpp +++ b/modules/renderer/include/renderer/gl/vertex_layout.hpp @@ -3,7 +3,7 @@ #include -namespace Light { +namespace lt { class VertexBuffer; @@ -38,4 +38,4 @@ private: unsigned int m_array_id; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/graphics_context.hpp b/modules/renderer/include/renderer/graphics_context.hpp index e177728..75a06f9 100644 --- a/modules/renderer/include/renderer/graphics_context.hpp +++ b/modules/renderer/include/renderer/graphics_context.hpp @@ -2,7 +2,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class SharedContext; class WindowResizedEvent; @@ -54,4 +54,4 @@ private: static GraphicsContext *s_context; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/render_command.hpp b/modules/renderer/include/renderer/render_command.hpp index cc48bd1..ae80cfe 100644 --- a/modules/renderer/include/renderer/render_command.hpp +++ b/modules/renderer/include/renderer/render_command.hpp @@ -5,7 +5,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class SharedContext; @@ -42,4 +42,4 @@ protected: RenderCommand() = default; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/renderer.hpp b/modules/renderer/include/renderer/renderer.hpp index 9f42a18..3779390 100644 --- a/modules/renderer/include/renderer/renderer.hpp +++ b/modules/renderer/include/renderer/renderer.hpp @@ -18,7 +18,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class ConstantBuffer; class Framebuffer; @@ -157,4 +157,4 @@ private: void end_scene_impl(); }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/renderer_programs/quad.hpp b/modules/renderer/include/renderer/renderer_programs/quad.hpp index c177821..1ec0c15 100644 --- a/modules/renderer/include/renderer/renderer_programs/quad.hpp +++ b/modules/renderer/include/renderer/renderer_programs/quad.hpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { class Shader; class VertexBuffer; @@ -71,4 +71,4 @@ private: unsigned int m_max_vertices = 0u; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/renderer_programs/renderer_program.hpp b/modules/renderer/include/renderer/renderer_programs/renderer_program.hpp index 6a80a87..eb732ed 100644 --- a/modules/renderer/include/renderer/renderer_programs/renderer_program.hpp +++ b/modules/renderer/include/renderer/renderer_programs/renderer_program.hpp @@ -1,6 +1,6 @@ #pragma once -namespace Light { +namespace lt { class RendererProgram { @@ -14,4 +14,4 @@ public: virtual ~RendererProgram() = default; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/renderer_programs/texture.hpp b/modules/renderer/include/renderer/renderer_programs/texture.hpp index 3d4a315..247987a 100644 --- a/modules/renderer/include/renderer/renderer_programs/texture.hpp +++ b/modules/renderer/include/renderer/renderer_programs/texture.hpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { class Shader; class VertexBuffer; @@ -71,4 +71,4 @@ private: unsigned int m_max_vertices; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/renderer_programs/tinted_texture.hpp b/modules/renderer/include/renderer/renderer_programs/tinted_texture.hpp index ead57b4..0de8b99 100644 --- a/modules/renderer/include/renderer/renderer_programs/tinted_texture.hpp +++ b/modules/renderer/include/renderer/renderer_programs/tinted_texture.hpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { class Shader; class VertexBuffer; @@ -72,4 +72,4 @@ private: unsigned int m_max_vertices; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/shader.hpp b/modules/renderer/include/renderer/shader.hpp index 998834b..be1e423 100644 --- a/modules/renderer/include/renderer/shader.hpp +++ b/modules/renderer/include/renderer/shader.hpp @@ -8,7 +8,7 @@ class TextAsset; } // namespace Assets -namespace Light { +namespace lt { class SharedContext; @@ -40,4 +40,4 @@ protected: Shader() = default; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/shared_context.hpp b/modules/renderer/include/renderer/shared_context.hpp index 6dec168..8715937 100644 --- a/modules/renderer/include/renderer/shared_context.hpp +++ b/modules/renderer/include/renderer/shared_context.hpp @@ -2,7 +2,7 @@ -namespace Light { +namespace lt { class SharedContext { @@ -10,4 +10,4 @@ public: virtual ~SharedContext() = default; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/texture.hpp b/modules/renderer/include/renderer/texture.hpp index 5bed79f..52c2300 100644 --- a/modules/renderer/include/renderer/texture.hpp +++ b/modules/renderer/include/renderer/texture.hpp @@ -6,7 +6,7 @@ class TextureAsset; } -namespace Light { +namespace lt { class SharedContext; @@ -36,4 +36,4 @@ protected: Texture() = default; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/include/renderer/vertex_layout.hpp b/modules/renderer/include/renderer/vertex_layout.hpp index 941f5ae..b746a6f 100644 --- a/modules/renderer/include/renderer/vertex_layout.hpp +++ b/modules/renderer/include/renderer/vertex_layout.hpp @@ -2,7 +2,7 @@ #include -namespace Light { +namespace lt { class VertexBuffer; class Shader; @@ -50,4 +50,4 @@ protected: VertexLayout() = default; }; -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/blender.cpp b/modules/renderer/src/blender.cpp index 3e2a99f..f97ceaf 100644 --- a/modules/renderer/src/blender.cpp +++ b/modules/renderer/src/blender.cpp @@ -8,7 +8,7 @@ #include -namespace Light { +namespace lt { auto Blender::create(const Ref & /*sharedContext*/) -> Scope { @@ -30,4 +30,4 @@ auto Blender::create(const Ref & /*sharedContext*/) -> Scope -namespace Light { +namespace lt { auto ConstantBuffer::create( ConstantBufferIndex index, @@ -95,4 +95,4 @@ auto IndexBuffer::create( } } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/dx/blender.cpp b/modules/renderer/src/dx/blender.cpp index dc651dc..7d22c06 100644 --- a/modules/renderer/src/dx/blender.cpp +++ b/modules/renderer/src/dx/blender.cpp @@ -1,7 +1,7 @@ #include #include -namespace Light { +namespace lt { dxBlender::dxBlender(Ref sharedContext) : m_context(sharedContext), m_factor_map { // constants @@ -78,4 +78,4 @@ void dxBlender::disable() m_context->get_device_context()->OMSetBlendState(m_blend_state.Get(), nullptr, 0xffffffff); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/dx/buffers.cpp b/modules/renderer/src/dx/buffers.cpp index ec62fd9..cbb2fc7 100644 --- a/modules/renderer/src/dx/buffers.cpp +++ b/modules/renderer/src/dx/buffers.cpp @@ -1,7 +1,7 @@ #include #include -namespace Light { +namespace lt { //======================================== CONSTANT_BUFFER //========================================// @@ -185,4 +185,4 @@ void dxIndexBuffer::un_bind() } //======================================== INDEX_BUFFER ========================================// -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/dx/framebuffers.cpp b/modules/renderer/src/dx/framebuffers.cpp index 7b3e7ae..8979a3a 100644 --- a/modules/renderer/src/dx/framebuffers.cpp +++ b/modules/renderer/src/dx/framebuffers.cpp @@ -1,7 +1,7 @@ #include #include -namespace Light { +namespace lt { dxFramebuffer::dxFramebuffer( const FramebufferSpecification &specification, @@ -106,4 +106,4 @@ void dxFramebuffer::resize(const glm::uvec2 &size) ); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/dx/graphics_context.cpp b/modules/renderer/src/dx/graphics_context.cpp index 13fe73f..221717c 100644 --- a/modules/renderer/src/dx/graphics_context.cpp +++ b/modules/renderer/src/dx/graphics_context.cpp @@ -11,7 +11,7 @@ #include #include -namespace Light { +namespace lt { dxGraphicsContext::dxGraphicsContext(GLFWwindow *windowHandle) : m_window_handle(windowHandle) @@ -161,4 +161,4 @@ void dxGraphicsContext::log_debug_data() log_inf("________________________________________"); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/dx/render_command.cpp b/modules/renderer/src/dx/render_command.cpp index abea283..2ad65f6 100644 --- a/modules/renderer/src/dx/render_command.cpp +++ b/modules/renderer/src/dx/render_command.cpp @@ -1,7 +1,7 @@ #include #include -namespace Light { +namespace lt { dxRenderCommand::dxRenderCommand(Ref sharedContext): m_context(sharedContext) { @@ -102,4 +102,4 @@ void dxRenderCommand::set_resolution(unsigned int width, unsigned int height) ->OMSetRenderTargets(1u, m_context->get_render_target_view().GetAddressOf(), nullptr); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/dx/shader.cpp b/modules/renderer/src/dx/shader.cpp index 13ffd74..14716a0 100644 --- a/modules/renderer/src/dx/shader.cpp +++ b/modules/renderer/src/dx/shader.cpp @@ -2,7 +2,7 @@ #include #include -namespace Light { +namespace lt { dxShader::dxShader( BasicFileHandle vertexFile, @@ -81,4 +81,4 @@ void dxShader::un_bind() m_context->get_device_context()->PSSetShader(nullptr, nullptr, 0u); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/dx/texture.cpp b/modules/renderer/src/dx/texture.cpp index ea61638..ea6856c 100644 --- a/modules/renderer/src/dx/texture.cpp +++ b/modules/renderer/src/dx/texture.cpp @@ -1,7 +1,7 @@ #include #include -namespace Light { +namespace lt { dxTexture::dxTexture( unsigned int width, @@ -77,4 +77,4 @@ void dxTexture::bind(unsigned int slot /* = 0u */) ->PSSetShaderResources(slot, 1u, m_shader_resource_view.GetAddressOf()); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/dx/user_interface.cpp b/modules/renderer/src/dx/user_interface.cpp index 8f1f8ac..477aac0 100644 --- a/modules/renderer/src/dx/user_interface.cpp +++ b/modules/renderer/src/dx/user_interface.cpp @@ -9,7 +9,7 @@ #include #include -namespace Light { +namespace lt { void dxUserInterface::platform_implementation( GLFWwindow *windowHandle, @@ -63,4 +63,4 @@ void dxUserInterface::log_debug_data() log_inf("________________________________________"); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/dx/vertex_layout.cpp b/modules/renderer/src/dx/vertex_layout.cpp index e8f0b59..3f3929e 100644 --- a/modules/renderer/src/dx/vertex_layout.cpp +++ b/modules/renderer/src/dx/vertex_layout.cpp @@ -2,7 +2,7 @@ #include #include -namespace Light { +namespace lt { dxVertexLayout::dxVertexLayout( Ref shader, @@ -61,35 +61,35 @@ auto dxVertexLayout::get_dxgi_format(VertexElementType type) -> DXGI_FORMAT switch (type) { /* byte */ - case Light::VertexElementType::Byte1: return DXGI_FORMAT_R8_SINT; - case Light::VertexElementType::Byte2: return DXGI_FORMAT_R8G8_SINT; - case Light::VertexElementType::Byte4: return DXGI_FORMAT_R8_SINT; + case lt::VertexElementType::Byte1: return DXGI_FORMAT_R8_SINT; + case lt::VertexElementType::Byte2: return DXGI_FORMAT_R8G8_SINT; + case lt::VertexElementType::Byte4: return DXGI_FORMAT_R8_SINT; /* ubyte */ - case Light::VertexElementType::UByte1: return DXGI_FORMAT_R8_UINT; - case Light::VertexElementType::UByte2: return DXGI_FORMAT_R8G8_UINT; - case Light::VertexElementType::UByte4: return DXGI_FORMAT_R8G8B8A8_UINT; + case lt::VertexElementType::UByte1: return DXGI_FORMAT_R8_UINT; + case lt::VertexElementType::UByte2: return DXGI_FORMAT_R8G8_UINT; + case lt::VertexElementType::UByte4: return DXGI_FORMAT_R8G8B8A8_UINT; /* int */ - case Light::VertexElementType::Int1: return DXGI_FORMAT_R32_SINT; - case Light::VertexElementType::Int2: return DXGI_FORMAT_R32G32_SINT; - case Light::VertexElementType::Int3: return DXGI_FORMAT_R32G32B32_SINT; - case Light::VertexElementType::Int4: return DXGI_FORMAT_R32G32B32A32_SINT; + case lt::VertexElementType::Int1: return DXGI_FORMAT_R32_SINT; + case lt::VertexElementType::Int2: return DXGI_FORMAT_R32G32_SINT; + case lt::VertexElementType::Int3: return DXGI_FORMAT_R32G32B32_SINT; + case lt::VertexElementType::Int4: return DXGI_FORMAT_R32G32B32A32_SINT; /* uint */ - case Light::VertexElementType::UInt1: return DXGI_FORMAT_R32_UINT; - case Light::VertexElementType::UInt2: return DXGI_FORMAT_R32G32_UINT; - case Light::VertexElementType::UInt3: return DXGI_FORMAT_R32G32B32_UINT; - case Light::VertexElementType::UInt4: return DXGI_FORMAT_R32G32B32A32_UINT; + case lt::VertexElementType::UInt1: return DXGI_FORMAT_R32_UINT; + case lt::VertexElementType::UInt2: return DXGI_FORMAT_R32G32_UINT; + case lt::VertexElementType::UInt3: return DXGI_FORMAT_R32G32B32_UINT; + case lt::VertexElementType::UInt4: return DXGI_FORMAT_R32G32B32A32_UINT; /* float */ - case Light::VertexElementType::Float1: return DXGI_FORMAT_R32_FLOAT; - case Light::VertexElementType::Float2: return DXGI_FORMAT_R32G32_FLOAT; - case Light::VertexElementType::Float3: return DXGI_FORMAT_R32G32B32_FLOAT; - case Light::VertexElementType::Float4: return DXGI_FORMAT_R32G32B32A32_FLOAT; + case lt::VertexElementType::Float1: return DXGI_FORMAT_R32_FLOAT; + case lt::VertexElementType::Float2: return DXGI_FORMAT_R32G32_FLOAT; + case lt::VertexElementType::Float3: return DXGI_FORMAT_R32G32B32_FLOAT; + case lt::VertexElementType::Float4: return DXGI_FORMAT_R32G32B32A32_FLOAT; default: lt_assert(false, "Invalid 'VertexElementType'"); return DXGI_FORMAT_UNKNOWN; } } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/framebuffer.cpp b/modules/renderer/src/framebuffer.cpp index 8a62ba6..7c04917 100644 --- a/modules/renderer/src/framebuffer.cpp +++ b/modules/renderer/src/framebuffer.cpp @@ -8,7 +8,7 @@ #include -namespace Light { +namespace lt { auto Framebuffer::create( const FramebufferSpecification &specification, @@ -36,4 +36,4 @@ auto Framebuffer::create( } } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/gl/blender.cpp b/modules/renderer/src/gl/blender.cpp index 430ccbe..a372af4 100644 --- a/modules/renderer/src/gl/blender.cpp +++ b/modules/renderer/src/gl/blender.cpp @@ -1,7 +1,7 @@ #include #include -namespace Light { +namespace lt { glBlender::glBlender() : m_factor_map { // constants @@ -43,4 +43,4 @@ void glBlender::disable() glDisable(GL_BLEND); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/gl/buffers.cpp b/modules/renderer/src/gl/buffers.cpp index 71f5838..98f3fee 100644 --- a/modules/renderer/src/gl/buffers.cpp +++ b/modules/renderer/src/gl/buffers.cpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { //==================== CONSTANT_BUFFER ====================// glConstantBuffer::glConstantBuffer(ConstantBufferIndex index, unsigned int size) @@ -136,4 +136,4 @@ void glIndexBuffer::un_bind() } //==================== INDEX_BUFFER ====================// -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/gl/framebuffers.cpp b/modules/renderer/src/gl/framebuffers.cpp index 27854d0..5b91cbe 100644 --- a/modules/renderer/src/gl/framebuffers.cpp +++ b/modules/renderer/src/gl/framebuffers.cpp @@ -2,7 +2,7 @@ #include #include -namespace Light { +namespace lt { glFramebuffer::glFramebuffer(const FramebufferSpecification &specification) : m_specification(specification) @@ -93,4 +93,4 @@ void glFramebuffer::resize(const glm::uvec2 &size) glBindFramebuffer(GL_FRAMEBUFFER, 0); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/gl/graphics_context.cpp b/modules/renderer/src/gl/graphics_context.cpp index ce9abca..93ed4f7 100644 --- a/modules/renderer/src/gl/graphics_context.cpp +++ b/modules/renderer/src/gl/graphics_context.cpp @@ -10,7 +10,7 @@ #include #endif -namespace Light { +namespace lt { glGraphicsContext::glGraphicsContext(GLFWwindow *windowHandle): m_window_handle(windowHandle) { @@ -107,4 +107,4 @@ void glGraphicsContext::set_debug_message_callback() ); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/gl/render_command.cpp b/modules/renderer/src/gl/render_command.cpp index e553720..ffad4e7 100644 --- a/modules/renderer/src/gl/render_command.cpp +++ b/modules/renderer/src/gl/render_command.cpp @@ -4,7 +4,7 @@ #include #endif -namespace Light { +namespace lt { glRenderCommand::glRenderCommand(GLFWwindow *windowHandle): m_window_handle(windowHandle) { @@ -46,4 +46,4 @@ void glRenderCommand::set_viewport( glViewport(x, y, width, height); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/gl/shader.cpp b/modules/renderer/src/gl/shader.cpp index 9ded529..d1b4710 100644 --- a/modules/renderer/src/gl/shader.cpp +++ b/modules/renderer/src/gl/shader.cpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { glShader::glShader( const Ref &vertex_asset, @@ -112,4 +112,4 @@ auto glShader::compile_shader(const std::string &source, Shader::Stage stage) -> return shader; } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/gl/texture.cpp b/modules/renderer/src/gl/texture.cpp index 29f6a67..b4b8f26 100644 --- a/modules/renderer/src/gl/texture.cpp +++ b/modules/renderer/src/gl/texture.cpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { glTexture::glTexture(const Ref &asset) { @@ -79,4 +79,4 @@ auto glTexture::get_texture() -> void * return {}; } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/gl/vertex_layout.cpp b/modules/renderer/src/gl/vertex_layout.cpp index ecd09bb..bce206f 100644 --- a/modules/renderer/src/gl/vertex_layout.cpp +++ b/modules/renderer/src/gl/vertex_layout.cpp @@ -3,7 +3,7 @@ #include #include -namespace Light { +namespace lt { glVertexLayout::glVertexLayout( const Ref &buffer, @@ -74,25 +74,25 @@ auto glVertexLayout::get_element_desc(VertexElementType type, unsigned int offse switch (type) { /* byte */ - case Light::VertexElementType::Byte1: + case lt::VertexElementType::Byte1: return { .type = GL_BYTE, .count = 1u, .typeSize = sizeof(GLbyte), .offset = offset }; - case Light::VertexElementType::Byte2: + case lt::VertexElementType::Byte2: return { .type = GL_BYTE, .count = 1u, .typeSize = sizeof(GLbyte), .offset = offset }; - case Light::VertexElementType::Byte4: + case lt::VertexElementType::Byte4: return { .type = GL_BYTE, .count = 1u, .typeSize = sizeof(GLbyte), .offset = offset }; /* ubyte */ - case Light::VertexElementType::UByte1: + case lt::VertexElementType::UByte1: return { .type = GL_UNSIGNED_BYTE, .count = 1u, .typeSize = sizeof(GLubyte), .offset = offset }; - case Light::VertexElementType::UByte2: + case lt::VertexElementType::UByte2: return { .type = GL_UNSIGNED_BYTE, .count = 2u, .typeSize = sizeof(GLubyte), .offset = offset }; - case Light::VertexElementType::UByte4: + case lt::VertexElementType::UByte4: return { .type = GL_UNSIGNED_BYTE, .count = 4u, .typeSize = sizeof(GLubyte), @@ -144,4 +144,4 @@ auto glVertexLayout::get_element_desc(VertexElementType type, unsigned int offse } } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/graphics_context.cpp b/modules/renderer/src/graphics_context.cpp index c901206..2ace0d9 100644 --- a/modules/renderer/src/graphics_context.cpp +++ b/modules/renderer/src/graphics_context.cpp @@ -6,7 +6,7 @@ #include #endif -namespace Light { +namespace lt { GraphicsContext *GraphicsContext::s_context = nullptr; @@ -54,4 +54,4 @@ auto GraphicsContext::create(GraphicsAPI api, GLFWwindow *window_handle) -> Scop return std::move(scope_gfx); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/render_command.cpp b/modules/renderer/src/render_command.cpp index a4e2615..950a820 100644 --- a/modules/renderer/src/render_command.cpp +++ b/modules/renderer/src/render_command.cpp @@ -9,7 +9,7 @@ #include -namespace Light { +namespace lt { auto RenderCommand::create(GLFWwindow *windowHandle, const Ref & /*sharedContext*/) -> Scope @@ -33,4 +33,4 @@ auto RenderCommand::create(GLFWwindow *windowHandle, const Ref & } } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/renderer.cpp b/modules/renderer/src/renderer.cpp index 4f00d83..609c574 100644 --- a/modules/renderer/src/renderer.cpp +++ b/modules/renderer/src/renderer.cpp @@ -13,7 +13,7 @@ #include #include -namespace Light { +namespace lt { Renderer *Renderer::s_context = nullptr; @@ -334,4 +334,4 @@ void Renderer::end_scene_impl() } } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/renderer_programs/quad.cpp b/modules/renderer/src/renderer_programs/quad.cpp index 0612d7c..8fa0c43 100644 --- a/modules/renderer/src/renderer_programs/quad.cpp +++ b/modules/renderer/src/renderer_programs/quad.cpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { QuadRendererProgram::QuadRendererProgram( unsigned int max_vertices, @@ -68,4 +68,4 @@ void QuadRendererProgram::bind() m_index_buffer->bind(); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/renderer_programs/texture.cpp b/modules/renderer/src/renderer_programs/texture.cpp index dc804fd..1d88573 100644 --- a/modules/renderer/src/renderer_programs/texture.cpp +++ b/modules/renderer/src/renderer_programs/texture.cpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { TextureRendererProgram::TextureRendererProgram( unsigned int max_vertices, @@ -91,4 +91,4 @@ void TextureRendererProgram::bind() m_index_buffer->bind(); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/renderer_programs/tinted_texture.cpp b/modules/renderer/src/renderer_programs/tinted_texture.cpp index a080e2e..ee61412 100644 --- a/modules/renderer/src/renderer_programs/tinted_texture.cpp +++ b/modules/renderer/src/renderer_programs/tinted_texture.cpp @@ -4,7 +4,7 @@ #include #include -namespace Light { +namespace lt { TintedTextureRendererProgram::TintedTextureRendererProgram( unsigned int max_vertices, @@ -70,4 +70,4 @@ void TintedTextureRendererProgram::bind() m_index_buffer->bind(); } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/shader.cpp b/modules/renderer/src/shader.cpp index a23703e..40ca233 100644 --- a/modules/renderer/src/shader.cpp +++ b/modules/renderer/src/shader.cpp @@ -9,7 +9,7 @@ #include -namespace Light { +namespace lt { /* static */ auto Shader::create( Ref vertex_asset, @@ -42,4 +42,4 @@ namespace Light { } } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/texture.cpp b/modules/renderer/src/texture.cpp index 28ef964..20a78cf 100644 --- a/modules/renderer/src/texture.cpp +++ b/modules/renderer/src/texture.cpp @@ -9,7 +9,7 @@ #include -namespace Light { +namespace lt { /* static */ auto Texture::create( Ref asset, @@ -40,4 +40,4 @@ namespace Light { } } -} // namespace Light +} // namespace lt diff --git a/modules/renderer/src/vertex_layout.cpp b/modules/renderer/src/vertex_layout.cpp index 00dd6bc..9b86e8b 100644 --- a/modules/renderer/src/vertex_layout.cpp +++ b/modules/renderer/src/vertex_layout.cpp @@ -9,7 +9,7 @@ #include -namespace Light { +namespace lt { auto VertexLayout::create( const Ref &vertexBuffer, @@ -39,4 +39,4 @@ auto VertexLayout::create( } } -} // namespace Light +} // namespace lt diff --git a/modules/ui/include/ui/gl/ui.hpp b/modules/ui/include/ui/gl/ui.hpp index 5c18320..250fd7e 100644 --- a/modules/ui/include/ui/gl/ui.hpp +++ b/modules/ui/include/ui/gl/ui.hpp @@ -4,7 +4,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class glUserInterface: public UserInterface { @@ -26,4 +26,4 @@ private: GLFWwindow *m_window_handle {}; }; -} // namespace Light +} // namespace lt diff --git a/modules/ui/include/ui/ui.hpp b/modules/ui/include/ui/ui.hpp index eaacf67..3133eb6 100644 --- a/modules/ui/include/ui/ui.hpp +++ b/modules/ui/include/ui/ui.hpp @@ -4,7 +4,7 @@ struct GLFWwindow; -namespace Light { +namespace lt { class Event; class SharedContext; @@ -49,4 +49,4 @@ private: ImGuiWindowFlags m_dockspace_flags; }; -} // namespace Light +} // namespace lt diff --git a/modules/ui/src/gl/ui.cpp b/modules/ui/src/gl/ui.cpp index a48115f..b668491 100644 --- a/modules/ui/src/gl/ui.cpp +++ b/modules/ui/src/gl/ui.cpp @@ -5,7 +5,7 @@ #include #include -namespace Light { +namespace lt { void glUserInterface::platform_implementation( GLFWwindow *windowHandle, @@ -61,4 +61,4 @@ void glUserInterface::log_debug_data() log_inf("________________________________________"); } -} // namespace Light +} // namespace lt diff --git a/modules/ui/src/ui.cpp b/modules/ui/src/ui.cpp index c885cb7..57439b1 100644 --- a/modules/ui/src/ui.cpp +++ b/modules/ui/src/ui.cpp @@ -21,7 +21,7 @@ inline ImGuiDockNodeFlags_ operator|(ImGuiDockNodeFlags_ a, ImGuiDockNodeFlags_ return static_cast(std::to_underlying(a) | std::to_underlying(b)); } -namespace Light { +namespace lt { UserInterface *UserInterface::s_context = nullptr; @@ -220,4 +220,4 @@ void UserInterface::set_dark_theme_colors() colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); } -} // namespace Light +} // namespace lt