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								#include <asset_baker/bakers.hpp>
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								#include <assets/shader.hpp>
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								auto main(int argc, char *argv[]) -> int32_t
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								try
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								{
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									if (argc != 2)
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									{
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										throw std::logic_error("Argc should be 2 -- exe dir (implicit) and target dir");
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									}
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									for (const auto &directory_iterator :
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									     std::filesystem::recursive_directory_iterator(argv[1])) // NOLINT
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									{
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										if (directory_iterator.is_directory())
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										{
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											continue;
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										}
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										const auto &in_path = directory_iterator.path();
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										const auto out_path = std::format("{}.asset", in_path.c_str());
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										if (in_path.extension() == ".vert")
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										{
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											bake_shader(in_path, out_path, lt::assets::ShaderAsset::Type::vertex);
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										}
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										else if (in_path.extension() == ".frag")
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										{
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											bake_shader(in_path, out_path, lt::assets::ShaderAsset::Type::fragment);
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										}
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									}
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									return EXIT_SUCCESS;
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								}
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								catch (const std::exception &exp)
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								{
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									log_crt("Terminating due to uncaught exception:");
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									log_crt("\texception.what: {}:", exp.what());
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									return EXIT_FAILURE;
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								}
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