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								#pragma once
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								#include <math/vec4.hpp>
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								namespace lt {
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								class SharedContext;
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								class RenderCommand
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								{
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								public:
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									static auto create(const Ref<SharedContext> &sharedContext) -> Scope<RenderCommand>;
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									RenderCommand(const RenderCommand &) = delete;
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									auto operator=(const RenderCommand &) -> RenderCommand & = delete;
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									virtual ~RenderCommand() = default;
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									virtual void swap_buffers() = 0;
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									virtual void clear_back_buffer(const math::vec4 &clearColor) = 0;
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									virtual void draw(unsigned int count) = 0;
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									virtual void draw_indexed(unsigned int count) = 0;
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									virtual void default_target_framebuffer() = 0;
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									virtual void set_viewport(
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									    unsigned int x,
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									    unsigned int y,
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									    unsigned int width,
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									    unsigned int height
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									) = 0;
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								protected:
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									RenderCommand() = default;
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								};
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								} // namespace lt
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