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								#pragma once
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								#include <ecs/entity.hpp>
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								#include <ecs/registry.hpp>
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								#include <mirror/panels/panel.hpp>
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								namespace lt {
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								class PropertiesPanel;
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								class SceneHierarchyPanel: public Panel
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								{
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								public:
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									SceneHierarchyPanel();
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									SceneHierarchyPanel(Ref<Scene> context, Ref<PropertiesPanel> properties_panel = nullptr);
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									void on_user_interface_update();
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									void set_context(Ref<Scene> context, Ref<PropertiesPanel> properties_panel = nullptr);
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								private:
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									void draw_node(Entity entity, const std::string &label);
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									Ref<Scene> m_context;
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									Ref<PropertiesPanel> m_properties_panel_context;
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									Entity m_selection_context;
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								};
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								} // namespace lt
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