light/Engine/src/Platform/GraphicsAPI/OpenGL/glShader.h

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2021-05-27 19:54:05 +04:30
#pragma once
#include "Base.h"
#include "Graphics/Shader.h"
namespace Light {
class glShader : public Shader
{
private:
unsigned int m_ShaderID;
public:
glShader(const std::string& vertexPath, const std::string& pixelPath);
~glShader();
void Bind() override;
void UnBind() override;
};
}