21 lines
308 B
C
21 lines
308 B
C
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#pragma once
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#include "Base.h"
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#include "Graphics/Shader.h"
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namespace Light {
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class glShader : public Shader
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{
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private:
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unsigned int m_ShaderID;
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public:
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glShader(const std::string& vertexPath, const std::string& pixelPath);
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~glShader();
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void Bind() override;
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void UnBind() override;
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};
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}
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