light/modules/renderer/src/texture.cpp

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#include <logger/logger.hpp>
#include <renderer/gl/texture.hpp>
#include <renderer/texture.hpp>
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#ifdef LIGHT_PLATFORM_WINDOWS
#include <renderer/dx/shared_context.hpp>
#include <renderer/dx/texture.hpp>
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#endif
#include <renderer/graphics_context.hpp>
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namespace lt {
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/* static */ auto Texture::create(
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const Ref<Assets::TextureAsset>& asset,
const Ref<SharedContext> & /*shared_context*/
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) -> Ref<Texture>
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{
switch (GraphicsContext::get_graphics_api())
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{
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case GraphicsAPI::OpenGL: return create_ref<glTexture>(std::move(asset));
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case GraphicsAPI::DirectX:
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lt_win(
return create_ref<dxTexture>(
width,
height,
components,
pixels,
std::static_pointer_cast<dxSharedContext>(sharedContext),
filePath
);
)
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default
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: ensure(
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false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::get_graphics_api())
);
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return nullptr;
}
}
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} // namespace lt