2025-07-05 13:28:41 +03:30
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#pragma once
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2025-07-09 21:30:17 +03:30
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#include <asset_parser/assets/text.hpp>
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2025-07-10 13:29:03 +03:30
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2025-07-05 13:28:41 +03:30
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#include <glm/glm.hpp>
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namespace Light {
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class SharedContext;
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class Shader
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{
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public:
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enum Stage
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{
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none = 0,
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vertex,
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pixel,
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geometry,
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};
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2025-07-06 14:02:50 +03:30
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static auto create(
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2025-07-09 21:30:17 +03:30
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Assets::Blob vertex_blob,
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Assets::Blob pixel_blob,
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const Ref<SharedContext> &shared_context
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) -> Ref<Shader>;
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virtual ~Shader() = default;
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2025-07-05 15:36:53 +03:30
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virtual void bind() = 0;
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2025-07-05 16:07:51 +03:30
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2025-07-05 15:36:53 +03:30
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virtual void un_bind() = 0;
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protected:
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Shader() = default;
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};
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} // namespace Light
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