light/modules/preliminary/build_constants.cppm

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export module preliminary.build_constants;
import preliminary.fundumental_types;
import std;
export namespace build_constants {
enum class Platform : u8
{
/** The GNU/Linux platform.
* Tested on the following distros: arch-x86_64
* @note: Named like so because `linux` is a built-in identifier.
* */
gnu_linux,
/**
* The Microsoft Windows(tm) platform.
* Tested on the following architectures: x86_64
*/
windows,
/**
* The apple's macOS platform.
* Currently not supported.
*/
mac,
};
/** The compiler that was used for compiling the project. */
enum class Compiler : u8
{
clang,
gcc,
msvc,
apple_clang,
};
enum class BuildType
{
debug,
release,
distribution
};
#if defined(LIGHT_PLATFORM_WINDOWS)
#define lt_win(x)
constexpr auto platform = Platform::windows;
constexpr auto platform_name = "windows";
constexpr auto platform_identifier = platform_name; // TODO(Light)
#undef LIGHT_PLATFORM_WINDOWS
#elif defined(LIGHT_PLATFORM_LINUX)
constexpr auto platform = Platform::gnu_linux;
constexpr auto platform_name = "gnu_linux";
constexpr auto platform_identifier = platform_name; // TODO(Light)
#elif defined(LIGHT_PLATFORM_MAC)
#define lt_mac(x) x
constexpr auto platform = Platform::mac;
constexpr auto platform_name = "mac";
constexpr auto platform_identifier = platform_name; // TODO(Light)
#else
#error "Unsupported platform: Unknown"
#endif
/** @TODO(Light): Handle other compilers... */
#ifdef __clang__
constexpr auto compiler = Compiler::clang;
constexpr auto compiler_name = "clang";
/** @TODO(Light): insert the full identifier, including version information and such */
constexpr auto compiler_identifier = "clang";
#endif
// @TODO(Light): inject build info through CMake using LIGHT_... constant macros
#if defined(_DEBUG)
constexpr auto build_type = BuildType::debug;
#else
constexpr auto build_type = BuildType::release;
#endif
} // namespace build_constants