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								#pragma once
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								#include <app/system.hpp>
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								#include <ecs/scene.hpp>
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								#include <surface/components.hpp>
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								#include <surface/events/keyboard.hpp>
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								#include <surface/events/mouse.hpp>
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								namespace lt::input {
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								class System: public app::ISystem
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								{
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								public:
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									System(Ref<ecs::Registry> registry);
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									auto tick() -> bool override;
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									void on_register() override;
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									void on_unregister() override;
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								private:
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									void handle_event(const surface::SurfaceComponent::Event &event);
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									void on_surface_lost_focus();
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									void on_key_press(const lt::surface::KeyPressedEvent &event);
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									void on_key_release(const lt::surface::KeyReleasedEvent &event);
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									void on_pointer_move(const lt::surface::MouseMovedEvent &event);
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									void on_button_press(const lt::surface::ButtonPressedEvent &event);
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									void on_button_release(const lt::surface::ButtonReleasedEvent &event);
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									Ref<ecs::Registry> m_registry;
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									std::array<bool, 512> m_keys {};
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									std::array<bool, 512> m_buttons {};
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									math::vec2 m_pointer_position;
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								};
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								} // namespace lt::input
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