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								#pragma once
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								namespace Assets {
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								class TextureAsset;
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								}
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								namespace lt {
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								class SharedContext;
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								class Texture
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								{
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								public:
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									static Ref<Texture> create(
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									    const Ref<Assets::TextureAsset> &asset,
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									    const Ref<SharedContext> &shared_context
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									);
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									virtual ~Texture() = default;
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									Texture(Texture &&) = default;
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									auto operator=(Texture &&) -> Texture & = default;
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									Texture(const Texture &) = delete;
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									auto operator=(const Texture &) -> Texture & = delete;
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									virtual void bind(unsigned int slot = 0) = 0;
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									virtual auto get_texture() -> void * = 0;
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								protected:
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									Texture() = default;
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								};
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								} // namespace lt
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