13 lines
		
	
	
	
		
			172 B
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			13 lines
		
	
	
	
		
			172 B
		
	
	
	
		
			Text
		
	
	
	
	
	
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								#version 450 core
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								in vec2 vso_TexCoord;
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								uniform sampler2D u_Texture;
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								out vec4 fso_FragmentColor;
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								void main()
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								{
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									fso_FragmentColor = texture(u_Texture, vso_TexCoord);
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								}
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