light/modules/renderer/private/render_command.cpp

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#include <lt_debug/assertions.hpp>
#include <renderer/gl/render_command.hpp>
#include <renderer/render_command.hpp>
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#ifdef LIGHT_PLATFORM_WINDOWS
#include <renderer/dx/render_command.hpp>
#include <renderer/dx/shared_context.hpp>
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#endif
#include <renderer/graphics_context.hpp>
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namespace lt {
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auto RenderCommand::create(GLFWwindow *windowHandle, const Ref<SharedContext> & /*sharedContext*/)
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-> Scope<RenderCommand>
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{
switch (GraphicsContext::get_graphics_api())
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{
case GraphicsAPI::OpenGL: return create_scope<glRenderCommand>(windowHandle);
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case GraphicsAPI::DirectX:
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lt_win(
return create_scope<dxRenderCommand>(
(std::static_pointer_cast<dxSharedContext>)(sharedContext)
);
)
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default
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: ensure(
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false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::get_graphics_api())
);
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return nullptr;
}
}
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} // namespace lt