32 lines
561 B
C
32 lines
561 B
C
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#pragma once
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#include "Base.h"
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#include "Graphics/VertexLayout.h"
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namespace Light {
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struct glVertexElementDesc
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{
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unsigned int type;
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unsigned int count;
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unsigned int typeSize;
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unsigned int offset;
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};
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class glVertexLayout : public VertexLayout
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{
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private:
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unsigned int m_ArrayID;
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public:
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glVertexLayout(VertexBuffer* buffer, std::vector<VertexElementType> elements);
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~glVertexLayout();
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void Bind() override;
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void UnBind() override;
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private:
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glVertexElementDesc GetElementDesc(VertexElementType type, unsigned int offset);
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};
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}
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