17 lines
302 B
C
17 lines
302 B
C
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#pragma once
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#include "Base.h"
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#include <d3d11.h>
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#include <wrl.h>
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namespace Light {
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struct dxSharedContext
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{
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Microsoft::WRL::ComPtr<ID3D11DeviceContext> deviceContext;
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Microsoft::WRL::ComPtr<IDXGISwapChain> swapChain;
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Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView;
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};
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}
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