light/Engine/src/Platform/GraphicsAPI/DirectX/dxSharedContext.h

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2021-06-02 09:07:45 +04:30
#pragma once
#include "Base.h"
#include <d3d11.h>
#include <wrl.h>
namespace Light {
struct dxSharedContext
{
Microsoft::WRL::ComPtr<ID3D11DeviceContext> deviceContext;
Microsoft::WRL::ComPtr<IDXGISwapChain> swapChain;
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView;
};
}