light/modules/renderer/public/dx/user_interface.hpp

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#pragma once
#include <d3d11.h>
#include <ui/ui.hpp>
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#include <wrl.h>
struct GLFWwindow;
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namespace lt {
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class dxSharedContext;
class dxUserInterface: public UserInterface
{
public:
dxUserInterface() = default;
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~dxUserInterface();
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void platform_implementation(
GLFWwindow *windowHandle,
Ref<SharedContext> sharedContext
) override;
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void begin() override;
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void end() override;
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void log_debug_data() override;
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};
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} // namespace lt