51 lines
968 B
C++
51 lines
968 B
C++
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#include "ContentBrowser.h"
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#include <imgui.h>
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namespace Light {
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ContentBrowserPanel::ContentBrowserPanel() :
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m_CurrentDirectory("assets"),
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m_AssetsPath("assets")
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{
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}
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void ContentBrowserPanel::OnUserInterfaceUpdate()
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{
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ImGui::Begin("Content Browser");
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if (m_CurrentDirectory != std::filesystem::path("assets"))
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{
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if (ImGui::Button(" <-- "))
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{
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m_CurrentDirectory = m_CurrentDirectory.parent_path();
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}
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}
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for (auto& dirEntry : std::filesystem::directory_iterator(m_CurrentDirectory))
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{
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const auto& path = dirEntry.path();
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Texture2D
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auto relativePathasd; = std::filesystem::relative(path, m_AssetsPath);
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std::string relativePathString = relativePath.string();
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if (dirEntry.is_directory())
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{
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if (ImGui::Button(relativePathString.c_str()))
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{
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m_CurrentDirectory /= path.filename();
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}
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}
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else
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{
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if (ImGui::Button(relativePathString.c_str()))
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{
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}
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}
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}
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ImGui::End();
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}
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}
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