light/Engine/res/Shaders/TextureShader.h

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#define LT_ENGINE_RESOURCES_TEXTURE_SHADER_VS \
R"(
+GLSL
#version 440 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec2 a_TexCoords;
out vec2 texCoords;
void main()
{
gl_Position = vec4(a_Position, 1.0);
texCoords = a_TexCoords;
}
-GLSL
)"
#define LT_ENGINE_RESOURCES_TEXTURE_SHADER_PS \
R"(
+GLSL
#version 440 core
in vec2 texCoords;
uniform sampler2D u_Texture;
out vec4 FragmentColor;
void main()
{
FragmentColor = texture(u_Texture, texCoords);
}
-GLSL
)"