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								#pragma once
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								#include <math/vec2.hpp>
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								#include <surface/events/keyboard.hpp>
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								#include <surface/events/mouse.hpp>
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								#include <surface/events/surface.hpp>
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								#include <surface/requests/surface.hpp>
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								#include <variant>
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								#ifdef LIGHT_PLATFORM_LINUX
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								typedef struct _XDisplay Display;
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								#endif
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								namespace lt::surface {
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								/** Represents a platform's surface (eg. a Window).
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								 *
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								 * @note This is a "system component"
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								 */
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								class SurfaceComponent
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								{
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								public:
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									friend class System;
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									using Event = std::variant<
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									    // surface events
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									    ClosedEvent,
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									    MovedEvent,
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									    ResizedEvent,
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									    LostFocusEvent,
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									    GainFocusEvent,
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									    // keyboard events
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									    KeyPressedEvent,
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									    KeyReleasedEvent,
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									    // mouse events
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									    MouseMovedEvent,
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									    ButtonPressedEvent,
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									    ButtonReleasedEvent>;
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									using Request = std::variant<
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									    ModifyTitleRequest,
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									    ModifyResolutionRequest,
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									    ModifyPositionRequest,
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									    ModifyVisibilityRequest>;
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								#ifdef LIGHT_PLATFORM_LINUX
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									struct NativeData
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									{
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										Display *display;
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										uint32_t window;
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										unsigned long wm_delete_message;
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									};
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								#endif
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									static constexpr auto max_dimension = 4096;
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									static constexpr auto max_title_length = 256;
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									struct CreateInfo
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									{
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										std::string_view title;
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										math::uvec2 resolution;
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										bool vsync;
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										bool visible;
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									};
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									[[nodiscard]] auto get_title() const -> std::string_view
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									{
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										return m_title;
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									}
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									[[nodiscard]] auto get_resolution() const -> const math::uvec2 &
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									{
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										return m_resolution;
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									}
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									[[nodiscard]] auto get_position() const -> const math::ivec2 &
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									{
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										return m_position;
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									}
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									[[nodiscard]] auto is_vsync() const -> bool
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									{
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										return m_vsync;
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									}
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									[[nodiscard]] auto is_visible() const -> bool
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									{
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										return m_visible;
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									}
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									[[nodiscard]] auto get_native_data() const -> const NativeData &
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									{
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										return m_native_data;
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									}
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									[[nodiscard]] auto peek_events() const -> const std::vector<Event> &
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									{
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										return m_event_queue;
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									}
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									[[nodiscard]] auto peek_requests() const -> const std::vector<Request> &
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									{
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										return m_requests;
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									};
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									void push_request(const Request &request)
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									{
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										m_requests.emplace_back(request);
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									}
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									/** @note: Only the surface system and tests should push events */
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									void push_event(const Event &event)
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									{
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										m_event_queue.emplace_back(event);
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									}
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								private:
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									SurfaceComponent(const CreateInfo &info)
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									    : m_title(info.title)
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									    , m_resolution(info.resolution)
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									    , m_vsync(info.vsync)
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									    , m_visible(info.visible)
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									    , m_native_data({})
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									{
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									}
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									std::string m_title;
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									math::uvec2 m_resolution;
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									math::ivec2 m_position;
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									bool m_vsync;
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									bool m_visible;
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									NativeData m_native_data;
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									std::vector<Event> m_event_queue;
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									std::vector<Request> m_requests;
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								};
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								} // namespace lt::surface
							 |