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								#include <asset_manager/asset_manager.hpp>
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								#include <asset_parser/assets/text.hpp>
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								#include <asset_parser/assets/texture.hpp>
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								#include <logger/logger.hpp>
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								#include <renderer/graphics_context.hpp>
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								#include <renderer/shader.hpp>
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								#include <renderer/texture.hpp>
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								namespace lt {
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								/* static */ auto AssetManager::instance() -> AssetManager &
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								{
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									static auto instance = AssetManager {};
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									return instance;
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								}
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								void AssetManager::load_shader_impl(
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								    const std::string &name,
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								    const std::filesystem::path &vertex_path,
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								    const std::filesystem::path &pixel_path
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								)
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								{
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									try
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									{
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										log_trc("Loading shader:");
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										log_trc("\tname       : {}", name);
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										log_trc("\tvertex path: {}", vertex_path.string());
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										log_trc("\tpixel path : {}", pixel_path.string());
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										m_shaders[name] = Ref<Shader>(Shader::create(
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										    get_or_load_text_asset(vertex_path.string()),
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										    get_or_load_text_asset(pixel_path),
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										    GraphicsContext::get_shared_context()
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										));
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									}
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									catch (const std::exception &exp)
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									{
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										log_err("Failed to load shader:");
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										log_err("\tname       : {}", name);
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										log_err("\tvertex path: {}", vertex_path.string());
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										log_err("\tpixel path : {}", pixel_path.string());
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										log_err("\texception  : {}", exp.what());
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									}
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								}
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								void AssetManager::load_texture_impl(const std::string &name, const std::filesystem::path &path)
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								{
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									try
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									{
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										log_trc("Loading texture:");
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										log_trc("\tname: {}", name);
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										log_trc("\tpath: {}", path.string());
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										m_textures[name] = Ref<Texture>(
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										    Texture::create(get_or_load_texture_asset(path), GraphicsContext::get_shared_context())
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										);
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									}
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									catch (const std::exception &exp)
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									{
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										log_err("Failed to load texture:");
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										log_err("\tname     : {}", name);
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										log_err("\tpath     : {}", path.string());
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										log_err("\texception: {}", exp.what());
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									}
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								}
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								auto AssetManager::get_or_load_text_asset(const std::filesystem::path &path)
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								    -> Ref<Assets::TextAsset>
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									const auto key = std::filesystem::canonical(path).string();
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									if (!m_text_assets.contains(key))
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									{
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										m_text_assets.emplace(key, create_ref<Assets::TextAsset>(path));
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									}
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									return m_text_assets[key];
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								}
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								auto AssetManager::get_or_load_texture_asset(const std::filesystem::path &path)
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								    -> Ref<Assets::TextureAsset>
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									const auto key = std::filesystem::canonical(path).string();
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									if (!m_texture_assets.contains(key))
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									{
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										m_texture_assets.emplace(key, create_ref<Assets::TextureAsset>(path));
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									}
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									return m_texture_assets[key];
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								}
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								} // namespace lt
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