light/modules/renderer/src/dx/blender.cpp

82 lines
3.2 KiB
C++
Raw Normal View History

#include <renderer/dx/blender.hpp>
#include <renderer/dx/shared_context.hpp>
2021-07-09 11:56:31 +04:30
namespace Light {
2022-03-08 21:19:19 +03:30
dxBlender::dxBlender(Ref<dxSharedContext> sharedContext)
: m_context(sharedContext), m_factor_map { // constants
2022-03-08 21:19:19 +03:30
{ BlendFactor::ZERO, D3D11_BLEND_ZERO },
{ BlendFactor::ONE, D3D11_BLEND_ONE },
// source
{ BlendFactor::SRC_COLOR, D3D11_BLEND_SRC_COLOR },
{ BlendFactor::INVERSE_SRC_COLOR, D3D11_BLEND_INV_SRC_COLOR },
{ BlendFactor::SRC_ALPHA, D3D11_BLEND_SRC_ALPHA },
{ BlendFactor::INVERSE_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA },
// destination
{ BlendFactor::DST_COLOR, D3D11_BLEND_DEST_COLOR },
{ BlendFactor::INVERSE_DST_COLOR, D3D11_BLEND_INV_DEST_COLOR },
{ BlendFactor::DST_ALPHA, D3D11_BLEND_DEST_ALPHA },
{ BlendFactor::INVERSE_DST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA },
// source1
{ BlendFactor::SRC1_COLOR, D3D11_BLEND_SRC1_COLOR },
{ BlendFactor::INVERSE_SRC1_COLOR, D3D11_BLEND_INV_SRC1_COLOR },
{ BlendFactor::SRC1_ALPHA, D3D11_BLEND_SRC1_ALPHA },
{ BlendFactor::INVERSE_SRC1_ALPHA, D3D11_BLEND_INV_SRC1_ALPHA }
}
, m_blend_state(nullptr)
, m_desc {}
2022-03-08 21:19:19 +03:30
{
// factor map
// blender desc
m_desc = {};
2022-03-08 21:19:19 +03:30
m_desc.RenderTarget[0].BlendEnable = true;
m_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ZERO;
m_desc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO;
m_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
m_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ZERO;
m_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ONE;
m_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
m_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
2022-03-08 21:19:19 +03:30
// create blend state
2025-07-06 14:02:50 +03:30
auto hr = HRESULT {};
dxc(m_context->get_device()->CreateBlendState(&m_desc, &m_blend_state));
2022-03-08 21:19:19 +03:30
}
void dxBlender::enable(BlendFactor srcFactor, BlendFactor dstFactor)
2022-03-08 21:19:19 +03:30
{
// update desc
m_desc.RenderTarget[0].BlendEnable = true;
m_desc.RenderTarget[0].SrcBlend = m_factor_map.at(srcFactor);
m_desc.RenderTarget[0].DestBlend = m_factor_map.at(dstFactor);
2022-03-08 21:19:19 +03:30
// re-create blind state
2025-07-06 14:02:50 +03:30
auto hr = HRESULT {};
dxc(m_context->get_device()->CreateBlendState(&m_desc, &m_blend_state));
2022-03-08 21:19:19 +03:30
// bind blend state
m_context->get_device_context()->OMSetBlendState(m_blend_state.Get(), nullptr, 0x0000000f);
2022-03-08 21:19:19 +03:30
}
void dxBlender::disable()
2022-03-08 21:19:19 +03:30
{
// update desc
m_desc.RenderTarget[0].BlendEnable = false;
2022-03-08 21:19:19 +03:30
// re-create blind state
2025-07-06 14:02:50 +03:30
auto hr = HRESULT {};
dxc(m_context->get_device()->CreateBlendState(&m_desc, &m_blend_state));
2022-03-08 21:19:19 +03:30
// bind blend state
m_context->get_device_context()->OMSetBlendState(m_blend_state.Get(), nullptr, 0xffffffff);
2022-03-08 21:19:19 +03:30
}
2025-07-05 13:28:41 +03:30
} // namespace Light