light/modules/renderer/public/render_command.hpp

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#pragma once
#include <math/vec4.hpp>
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struct GLFWwindow;
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namespace lt {
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class SharedContext;
class RenderCommand
{
public:
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static auto create(GLFWwindow *windowHandle, const Ref<SharedContext> &sharedContext)
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-> Scope<RenderCommand>;
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RenderCommand(const RenderCommand &) = delete;
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auto operator=(const RenderCommand &) -> RenderCommand & = delete;
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virtual ~RenderCommand() = default;
virtual void swap_buffers() = 0;
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virtual void clear_back_buffer(const math::vec4 &clearColor) = 0;
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virtual void draw(unsigned int count) = 0;
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virtual void draw_indexed(unsigned int count) = 0;
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virtual void default_target_framebuffer() = 0;
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virtual void set_viewport(
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unsigned int x,
unsigned int y,
unsigned int width,
unsigned int height
) = 0;
protected:
RenderCommand() = default;
};
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} // namespace lt