light/modules/math/public/mat4.hpp

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#pragma once
#include <math/vec3.hpp>
#include <math/vec4.hpp>
namespace lt::math {
template<typename T = float>
struct mat4_impl
{
using Column_T = vec4_impl<T>;
explicit mat4_impl(T scalar = 0)
: values(
{
Column_T { scalar },
Column_T { scalar },
Column_T { scalar },
Column_T { scalar },
}
)
{
}
// clang-format off
mat4_impl(
const T& x0, const T& y0, const T& z0, const T& w0,
const T& x1, const T& y1, const T& z1, const T& w1,
const T& x2, const T& y2, const T& z2, const T& w2,
const T& x3, const T& y3, const T& z3, const T& w3
)
// clang-format on
: values({ { x0, x1, x2, x3 }, { y0, y1, y2, y3 }, { z0, z1, z2, z3 }, { w0, w1, w2, w3 } })
{
}
mat4_impl(
const Column_T &column_x,
const Column_T &column_y,
const Column_T &column_z,
const Column_T &column_w
)
: values({ column_x, column_y, column_z, column_w })
{
}
[[nodiscard]] constexpr auto identity() -> mat4_impl<T>
{
return mat4_impl<T> {
{ 1 }, {}, {}, {}, //
{}, { 1 }, {}, {}, //
{}, {}, { 1 }, {}, //
{}, {}, {}, { 1 }, //
};
}
[[nodiscard]] auto operator[](size_t idx) -> Column_T &
{
return values[idx];
}
[[nodiscard]] auto operator[](size_t idx) const -> const Column_T &
{
return values[idx];
}
[[nodiscard]] auto operator*(const mat4_impl<T> &other) const -> mat4_impl<T>
{
return mat4_impl<T> {};
}
[[nodiscard]] auto operator*(const vec4_impl<T> &other) const -> vec4_impl<T>
{
return vec4_impl<T> {};
}
std::array<Column_T, 4> values; // NOLINT
};
template<typename T>
[[nodiscard]] inline auto translate(const vec3_impl<T> &value) -> mat4_impl<T>
{
return mat4_impl<T> {};
}
template<typename T>
[[nodiscard]] inline auto rotate(float value, const vec3_impl<T> &xyz) -> mat4_impl<T>
{
return mat4_impl<T> {};
}
template<typename T>
[[nodiscard]] inline auto scale(const vec3_impl<T> &value) -> mat4_impl<T>
{
return mat4_impl<T> {};
}
template<typename T>
[[nodiscard]] inline auto inverse(const mat4_impl<T> &value) -> mat4_impl<T>
{
return mat4_impl<T> {};
}
using mat4 = mat4_impl<float>;
using imat4 = mat4_impl<int32_t>;
using umat4 = mat4_impl<uint32_t>;
} // namespace lt::math