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								#include <app/application.hpp>
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								#include <asset_manager/asset_manager.hpp>
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								#include <camera/component.hpp>
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								#include <ecs/components.hpp>
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								#include <ecs/registry.hpp>
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								#include <ecs/serializer.hpp>
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								#include <input/input.hpp>
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								#include <input/key_codes.hpp>
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								#include <math/vec4.hpp>
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								#include <memory/reference.hpp>
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								#include <mirror/layers/editor_layer.hpp>
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								#include <renderer/framebuffer.hpp>
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								#include <renderer/texture.hpp>
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								#include <ui/ui.hpp>
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								namespace lt {
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								EditorLayer::EditorLayer(const std::string &name)
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								    : Layer(name)
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								    , m_scene_dir("")
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								    , m_direction { 0.0, 0.0 }
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								{
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									m_scene = memory::create_ref<Scene>();
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									m_properties_panel = memory::create_ref<PropertiesPanel>();
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									m_sceneHierarchyPanel = memory::create_ref<SceneHierarchyPanel>(m_scene, m_properties_panel);
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									m_content_browser_panel = memory::create_ref<AssetBrowserPanel>(m_scene);
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									m_framebuffer = Framebuffer::create(
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									    {
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									        .width = 1,
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									        .height = 1,
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									        .samples = 1,
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									    },
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									    GraphicsContext::get_shared_context()
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									);
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									if (m_scene_dir.empty())
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									{
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										m_camera_entity = m_scene->create_entity("Camera");
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										m_camera_entity.add_component<CameraComponent>(SceneCamera(), true);
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										AssetManager::load_texture("Awesomeface", "data/assets/textures/awesomeface.asset");
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										auto entity = Entity { m_scene->create_entity("Awesomeface", {}) };
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										entity.add_component<SpriteRendererComponent>(
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										    AssetManager::get_texture("Awesomeface"),
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										    math::vec4 { 0.0f, 1.0f, 1.0f, 1.0f }
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										);
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									}
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									else
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									{
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										auto serializer = SceneSerializer { m_scene };
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										ensure(serializer.deserialize(m_scene_dir), "Failed to de-serialize: {}", m_scene_dir);
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										// m_camera_entity = m_scene->GetEntityByTag("Game Camera");
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									}
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								}
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								EditorLayer::~EditorLayer()
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								{
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									if (!m_scene_dir.empty())
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									{
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										auto serializer = SceneSerializer { m_scene };
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										serializer.serialize(m_scene_dir);
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									}
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								}
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								void EditorLayer::on_update(float delta_time)
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								{
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									m_scene->on_update(delta_time);
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									if (Input::get_keyboard_key(Key::A))
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									{
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										m_direction.x = -1.0;
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									}
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									else if (Input::get_keyboard_key(Key::D))
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									{
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										m_direction.x = 1.0f;
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									}
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									else
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									{
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										m_direction.x = 0.0;
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									}
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									if (Input::get_keyboard_key(Key::S))
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									{
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										m_direction.y = -1.0;
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									}
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									else if (Input::get_keyboard_key(Key::W))
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									{
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										m_direction.y = 1.0f;
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									}
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									else
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									{
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										m_direction.y = 0.0;
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									}
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									auto &translation = m_camera_entity.get_component<TransformComponent>().translation;
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									auto velocity = m_direction * m_speed * delta_time;
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									translation = translation * math::vec3 { velocity.x, velocity.y, 0.0f };
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									if (Input::get_keyboard_key(Key::Escape))
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									{
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										Application::quit();
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									}
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								}
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								void EditorLayer::on_render()
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								{
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									m_scene->on_render(m_framebuffer);
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								}
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								void EditorLayer::on_user_interface_update()
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								{
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									UserInterface::dockspace_begin();
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									ImGui::ShowDemoWindow();
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									if (ImGui::Begin("Game"))
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									{
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										Input::receive_game_events(ImGui::IsWindowFocused());
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										auto available_region = ImGui::GetContentRegionAvail();
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										if (m_available_content_region_prev.x != available_region.x
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										    || m_available_content_region_prev.y != available_region.y)
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										{
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											2025-07-17 10:44:00 +03:30
										 
									 
								 
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											m_framebuffer->resize(
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											    math::uvec2 {
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											        static_cast<uint32_t>(available_region.x),
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											        static_cast<uint32_t>(available_region.y),
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											    }
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											);
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											auto &camera = m_camera_entity.get_component<CameraComponent>().camera;
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											camera.set_viewport_size(
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											    static_cast<uint32_t>(available_region.x),
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											    static_cast<uint32_t>(available_region.y)
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											);
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											m_available_content_region_prev = available_region;
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										}
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										if (GraphicsContext::get_graphics_api() == GraphicsAPI::DirectX)
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										{
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											ImGui::Image(m_framebuffer->get_color_attachment(), available_region);
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										}
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										else
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										{
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											2025-07-05 13:28:41 +03:30
										 
									 
								 
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											ImGui::Image(
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											    m_framebuffer->get_color_attachment(),
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											    available_region,
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											    ImVec2(0, 1),
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											    ImVec2(1, 0)
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											);
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										}
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									}
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									ImGui::End();
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									// Panels
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									m_sceneHierarchyPanel->on_user_interface_update();
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									m_properties_panel->on_user_interface_update();
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									m_content_browser_panel->on_user_interface_update();
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									UserInterface::dockspace_end();
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								}
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											2021-10-23 19:04:29 +03:30
										 
									 
								 
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											2025-07-11 00:05:48 +03:30
										 
									 
								 
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								} // namespace lt
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