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								#pragma once
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								#include <math/vec2.hpp>
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								#include <surface/events/keyboard.hpp>
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								#include <surface/events/mouse.hpp>
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								#include <surface/events/surface.hpp>
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								#include <variant>
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								struct GLFWwindow;
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								namespace lt::surface {
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								/** Represents a platform's surface (eg. a Window).
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								 *
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								 * @note Read-only component, should only be modified through a system.
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								 */
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								class SurfaceComponent
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								{
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								public:
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									friend class System;
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									using Event = std::variant<
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									    // surface events
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									    ClosedEvent,
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									    MovedEvent,
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									    ResizedEvent,
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									    LostFocusEvent,
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									    GainFocusEvent,
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									    // keyboard events
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									    KeyPressedEvent,
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									    KeyRepeatEvent,
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									    KeyReleasedEvent,
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									    KeySetCharEvent,
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									    // mouse events
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									    MouseMovedEvent,
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									    WheelScrolledEvent,
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									    ButtonPressedEvent,
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									    ButtonReleasedEvent>;
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									using EventCallback = std::function<bool(const Event &)>;
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									using WindowsNativeHandle = void *;
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									using X11NativeHandle = unsigned long;
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									using NativeHandle = std::variant<WindowsNativeHandle, X11NativeHandle>;
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									static constexpr auto max_dimension = 4096;
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									static constexpr auto max_title_length = 256;
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									struct CreateInfo
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									{
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										std::string_view title;
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										math::uvec2 resolution;
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										bool vsync;
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										bool visible;
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									};
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									SurfaceComponent(const CreateInfo &info)
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									    : m_title(info.title)
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									    , m_resolution(info.resolution)
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									    , m_vsync(info.vsync)
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									    , m_visible(info.visible)
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									{
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									}
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									[[nodiscard]] auto get_title() const -> std::string_view
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									{
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										return m_title;
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									}
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									[[nodiscard]] auto get_resolution() const -> const math::uvec2 &
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									{
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										return m_resolution;
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									}
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									[[nodiscard]] auto is_vsync() const -> bool
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									{
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										return m_vsync;
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									}
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									[[nodiscard]] auto is_visible() const -> bool
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									{
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										return m_visible;
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									}
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									[[nodiscard]] auto get_native_handle() const -> NativeHandle
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									{
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										return m_native_handle;
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									}
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								private:
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									[[nodiscard]] auto get_glfw_handle() const -> GLFWwindow *
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									{
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										return m_glfw_handle;
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									}
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									std::string m_title;
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									math::uvec2 m_resolution;
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									bool m_vsync;
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									bool m_visible;
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									NativeHandle m_native_handle;
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									GLFWwindow *m_glfw_handle {};
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									std::vector<EventCallback> m_event_callbacks;
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								};
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								} // namespace lt::surface
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