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								#include <surface/system.hpp>
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								#include <test/test.hpp>
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								using namespace lt;
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								using std::ignore;
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								using surface::SurfaceComponent;
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								using surface::System;
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								using test::Case;
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								using test::expect_eq;
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								using test::expect_ne;
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								using test::expect_not_nullptr;
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								using test::expect_throw;
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								using test::Suite;
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								constexpr auto title = "TestWindow";
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								constexpr auto width = 800u;
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								constexpr auto height = 600u;
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								constexpr auto vsync = true;
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								constexpr auto visible = false;
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								class Fixture
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								{
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								public:
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									[[nodiscard]] auto registry() -> Ref<ecs::Registry>
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									{
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										return m_registry;
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									}
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									auto add_surface_component(
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									    SurfaceComponent::CreateInfo info = SurfaceComponent::CreateInfo {
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									        .title = title,
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									        .resolution = { width, height },
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									        .vsync = vsync,
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									        .visible = visible,
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									    }
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									) -> SurfaceComponent &
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									{
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										auto entity = m_registry->create_entity("");
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										return entity.add_component<SurfaceComponent>(info);
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									}
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									void check_values(const SurfaceComponent &component)
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									{
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										expect_ne(std::get<SurfaceComponent::X11NativeHandle>(component.get_native_handle()), 0);
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										expect_eq(component.get_resolution().x, width);
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										expect_eq(component.get_resolution().y, height);
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										expect_eq(component.get_title(), title);
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										expect_eq(component.is_vsync(), vsync);
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										expect_eq(component.is_visible(), visible);
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									}
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								private:
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									Ref<ecs::Registry> m_registry = create_ref<ecs::Registry>();
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								};
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								Suite raii = [] {
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									Case { "happy path won't throw" } = [] {
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										auto fixture = Fixture {};
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										ignore = System { fixture.registry() };
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									};
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									Case { "many won't freeze/throw" } = [] {
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										auto fixture = Fixture {};
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										/* range is small since glfw init/terminate is slow. */
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										for (auto idx : std::views::iota(0, 100))
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										{
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											ignore = System { fixture.registry() };
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										}
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									};
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									Case { "unhappy path throws" } = [] {
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										expect_throw([] { ignore = System { {} }; });
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										auto fixture = Fixture {};
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										fixture.add_surface_component();
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										expect_throw([&] { ignore = System { { fixture.registry() } }; });
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									};
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									Case { "post construct has correct state" } = [] {
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										auto fixture = Fixture {};
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										auto system = System { fixture.registry() };
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										expect_eq(fixture.registry()->view<SurfaceComponent>()->size(), 0);
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									};
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									Case { "post destruct has correct state" } = [] {
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										auto fixture = Fixture {};
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										auto system = create_scope<System>(fixture.registry());
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										fixture.add_surface_component();
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										expect_eq(fixture.registry()->view<SurfaceComponent>()->size(), 1);
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										system.reset();
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										expect_eq(fixture.registry()->view<SurfaceComponent>()->size(), 0);
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									};
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								};
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								Suite system_events = [] {
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									Case { "on_register won't throw" } = [] {
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										auto fixture = Fixture {};
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										auto system = System { fixture.registry() };
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										system.on_register();
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										expect_eq(fixture.registry()->view<SurfaceComponent>().size(), 0);
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									};
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									Case { "on_unregister won't throw" } = [] {
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										auto fixture = Fixture {};
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										auto system = System { fixture.registry() };
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										system.on_register();
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										system.on_unregister();
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										expect_eq(fixture.registry()->view<SurfaceComponent>().size(), 0);
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									};
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								};
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								Suite registry_events = [] {
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									Case { "on_construct<SurfaceComponent> initializes component" } = [] {
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										auto fixture = Fixture {};
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										auto system = System { fixture.registry() };
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										const auto &component = fixture.add_surface_component();
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										expect_eq(fixture.registry()->view<SurfaceComponent>().size(), 1);
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										fixture.check_values(component);
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									};
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									Case { "unhappy on_construct<SurfaceComponent> throws" } = [] {
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										auto fixture = Fixture {};
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										auto system = System { fixture.registry() };
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										expect_throw([&] { fixture.add_surface_component({ .resolution = { width, 0 } }); });
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										expect_throw([&] { fixture.add_surface_component({ .resolution = { 0, height } }); });
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										expect_throw([&] {
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											fixture.add_surface_component(
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											    { .title = "", .resolution = { SurfaceComponent::max_dimension + 1, height } }
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											);
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										});
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										expect_throw([&] {
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											fixture.add_surface_component(
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											    { .title = "", .resolution = { width, SurfaceComponent::max_dimension + 1 } }
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											);
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										});
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										auto big_str = std::string {};
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										big_str.resize(SurfaceComponent::max_title_length + 1);
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										expect_throw([&] {
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											fixture.add_surface_component({ .title = big_str, .resolution = { width, height } });
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										});
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									};
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							 | 
							
							
									Case { "unhappy on_construct<SurfaceComponent> removes component" } = [] {
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										auto fixture = Fixture {};
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										auto system = System { fixture.registry() };
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										expect_throw([&] { fixture.add_surface_component({ .resolution = { width, 0 } }); });
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										expect_eq(fixture.registry()->view<SurfaceComponent>().size(), 0);
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							 | 
							
							
									};
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-07-28 20:45:24 +03:30
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									Case { "on_destrroy<SurfaceComponent> cleans up component" } = [] {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										auto fixture = Fixture {};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										auto system = create_scope<System>(fixture.registry());
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								
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							| 
								
							 | 
							
								
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										const auto &component = fixture.add_surface_component();
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							 | 
							
								
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										expect_eq(fixture.registry()->view<SurfaceComponent>().size(), 1);
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							 | 
							
							
										fixture.check_values(component);
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							 | 
							
							
										system.reset();
							 | 
						
					
						
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							 | 
							
								
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							 | 
							
							
										expect_eq(fixture.registry()->view<SurfaceComponent>().size(), 0);
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							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Suite tick = [] {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									Case { "ticking on empty registry won't throw" } = [] {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										auto fixture = Fixture {};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										System { fixture.registry() }.tick();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Case { "ticking on non-empty registry won't throw" } = [] {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										auto fixture = Fixture {};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										auto system = System { fixture.registry() };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										fixture.add_surface_component();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										system.tick();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Case { "ticking on chaotic registry won't throw" } = [] {
							 | 
						
					
						
							
								
									
										
										
										
											2025-07-31 08:11:05 +03:30
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							
								
									
										
										
										
											2025-07-28 20:45:24 +03:30
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Suite property_setters = [] {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Suite listeners = [] {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 |