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								#pragma once
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								#include <math/vec2.hpp>
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								#include <math/vec4.hpp>
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								#include <renderer/framebuffer.hpp>
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								namespace lt {
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								class glFramebuffer: public Framebuffer
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								{
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								public:
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									glFramebuffer(const FramebufferSpecification &specification);
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									~glFramebuffer() override;
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									void bind_as_target(const math::vec4 &clearColor) override;
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									void bind_as_resource() override;
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									void resize(const math::uvec2 &size) override;
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									auto get_color_attachment() -> void * override
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									{
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										return (void *)m_color_attachment_id;
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									}
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								private:
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									FramebufferSpecification m_specification;
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									unsigned int m_buffer_id;
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									unsigned int m_color_attachment_id;
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									unsigned int m_depth_stencil_attachment_id;
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								};
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								} // namespace lt
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