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								#pragma once
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								#include <ecs/entity.hpp>
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								#include <ecs/scene.hpp>
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								namespace YAML {
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								class Emitter;
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								}
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								namespace lt {
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								class SceneSerializer
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								{
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								public:
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									SceneSerializer(const Ref<Scene> &scene);
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									void serialize(const std::string &filePath);
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									auto deserialize(const std::string &file_path) -> bool;
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									void serialize_binary(const std::string &file_path);
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									auto deserialize_binary(const std::string &file_path) -> bool;
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								private:
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									Ref<Scene> m_scene;
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									void serialize_entity(YAML::Emitter &out, Entity entity);
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								};
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								} // namespace lt
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